Well I picked up Koko again not too long ago after messing with the whole cast (basically).
1.
- I wouldn't mind seeing a solid stun on CH+. On NH it can stay frame advantage to work with.
2. Tracking -
(speed increase as well),
/BT
(Not my initial idea, taken from BBC),
(no stun on NH, it's too fast for that, especially if they make it track),
(I don't see why this doesn't track already, I personally love to have a SS kill launcher),
/
/
/BT
(It'd make sense if the mid kick tracked (3K4K, etc.), but I thought the low would make sense too, it's just that the mid doesn't look like a tracking kick while the low punch does have a horizontal movement, and would check Christie and Bayman on Special SS).
3.
- Full spinning mid kick like Hitomi's
that chains into Heichu. Also super safe.
4.
and BT
- Increase stun to launch height for 2P+K so that she can follow up with p6p, p2kp or BT 4pk~ strings (for spiking the opponent next to you if you want to work the ground game/wake up game).
As for BT 2P+K, it has a scaling glitch on CH. When you do a stun to launch combo (Try doing 3K4K or (3K)4K on CH and in following up with BT 2P+K), the juggle portion goes down to NH scaling. The three segments of scaling are: Initial Stun, Middle Stuns/Launcher, Juggle. On NH this goes 100%, 50%, 40%. On CH it goes 125%, 62%, 50%). With (3K)4
[Still Editing] - From Ps3