Camel with 2 thumbs
Well-Known Member
A friend of mine who wants to get into 3d fighting games has relayed to me that one of the biggest hurdles he has is figuring out “the good moves” from a characters’ move list. He said he’ll boot up games like tekken and doa and the moment he goes to training mode and sees a movelist with over 100 different attacks he gets overwhelmed. The first thing I told him was “just cause you have 100 moves doesn’t mean you have to use every single one in every match” and then I told him my own specific way of figuring this kind of stuff out, but I’m curious to hear how other people go about deciphering move lists.
Just for comparison my way of initially figuring out what’s useful and what’s not is to first figure out my cqc moves (get off me pokes, fast attacks that need to be respected up close, and defensive moves if I have any), figuring out what’s safe and what’s not, what I can get off it if it hits, and what these moves can set me up for. Then I move one to the mid range stuff (whiff punishers, gap closers, and stuff I can whiff in order to bait a reaction out of my opponent) then full screen if the character has any. This is pretty much how I go about figuring out the fundamental stuff with a character, once I have those down, I explore the other less used strings and attacks to see if I can find ways to set them up, or if they’ll be discarded to bin of eternal uselessness.
Just for comparison my way of initially figuring out what’s useful and what’s not is to first figure out my cqc moves (get off me pokes, fast attacks that need to be respected up close, and defensive moves if I have any), figuring out what’s safe and what’s not, what I can get off it if it hits, and what these moves can set me up for. Then I move one to the mid range stuff (whiff punishers, gap closers, and stuff I can whiff in order to bait a reaction out of my opponent) then full screen if the character has any. This is pretty much how I go about figuring out the fundamental stuff with a character, once I have those down, I explore the other less used strings and attacks to see if I can find ways to set them up, or if they’ll be discarded to bin of eternal uselessness.