Here's my thing about Phase 4; She's not Kasumi, she does not play similiar to Kasumi, there is no resemblance in her game play to that of Kasumi. She has no "on block strings" or the kind of strings used to open you up. She has neutral pokes, P, K, 6P, 2P, 1P hi crush, etc. Her neutral game is a lot slower for a striker than the rest (sort of reminds me of Ayane, except Ayane actually has some on block strings).
She is not an offensive character, she's going to be a mix of pure fundamentals, patience, and good defense. This character's offense will happen after hit confirms into threshold, only. Once she hits the threshold, I believe this character will be really solid in that.
The teleport cancels are really something else and allow for mix ups in threshold no other character actually has. Her mix ups in threshold are not going to be any kind of usual set ups, it's going to be a lot of guessing for the defender in threshold due to the fact that Phase 4 can teleport and do what she wants afterward without an actual follow up to the teleport. This is scary.
I said the character is pretty awful due to her bad and slow neutral. But it's one I'm not totally unfamilar with because my main character is the same way in a sense (well not really, but I'm referring to the free canceling in "some" strings, not Ayane's generic free canceling), but she has more buttons and extremely fast access to her BT stance so that makes up for her neutral free cancelling and string delay (which is just fine for her anyway).
But Phase 4 does not have that kind of access, so she is a lot slower. But the fact that she has an advanced high punch hold means a lot, she can begin to control jabs in CQC when the Phase 4 player knows it's their opponent's go to button press so often. That hold leads into good damage or a potentially solid mix up (and possibility of a vortex).
This starts to remind me of Ayane's 64H mid punch hold, because Ayane gets access to the exact same rewards.
So I'll say this, I think I spoke too soon about saying Phase 4 is a terrible character. What's making me reconsider my thoughts is the amount of time I've spent in the lab last night after testing other things out with Ayane as well.
That "first layer" of Phase 4's combo execution is already enough to scare off anyone from the character that finds that stuff difficult. That implies it's not their type of character, or they just refuse to put time into getting that first layer down.
But after that first layer, comes the second, realizing you do not have block strings or reliable strings. And you're not allowed to have teleports off block for the simple fact that, that kind of offense would be incredibly brain dead, and unbalanced. It's certainly fine for it to be "hit confirm only" because it doesn't imply you can only teleport on stun, it says you can teleport "on hit confirm".
And like Allan said in the FSD podcast earlier today, LOTS of DOA players do not know how to recognize their own hit confirmation. This is the kind of character that will take more skill sets you'd see in street fighter and KOF, and Blazblue. Good recognition on hit confirms.
Plus, this character really does deal a lot of damage, not to mention her air throw from teleport does about 35 damage raw and doesn't scale at all. So any juggle leading into the air throw is picking up that 35 damage.
So, I've been thinking about it for a little while. I'll be retracting my earlier statements of saying Phase 4 is bad. And just say.....she's not for the typical kind of DOA player. She's a character that'll require good recognition of hit confirmation to get anywhere offensively. She will require good defensive manners, and patience. And you will need good fundamentals.
Otherwise, I don't think anyone is going to get anywhere with this character, at all. Not in high level play.