IGN's 12 Days of DOA5

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MasterHavik

Well-Known Member
My apologies, I stand corrected. It is a faint stun. She can't combo off of it, so I didn't bother to check if you can counter out of it. So she has the stun, it just doesn't matter. ;)



The videos will likely feature Christie, Hayate, Jann Lee, La Mariposa, Ayane, Rig, Leifang, Tina and Bass.
:( no Zack...sigh...
 

Einzelkind

Active Member
He's mid. He's way better than La Mariposa at the moment.

I believe you mentioned that there's one character in the build that's even worse than Lisa in your opinion. Would you mind telling us? I was expecting it to be Christie,but we all know how she turned out now.
 

MrMoon360

Well-Known Member
i don't like how it seems a characters worth in this game is based primarily on the amount of hits it takes for them to critical burst and if they cant cb in 3 hits or less they are forced to play doa4's retarded stun game. are there no other methods, tactics, abilities that don't revolve around the stun game that characters can take advantage of without relying on cb to be viable? if not then this game is shaping up to be trash and will be downgraded to rental for me, not plopping down 60 after 7years for a leon-less DOA4.5

The bolded text; I like this.

CB viability does not guarantee a win for your character. CB is just one of the tools in this game. Stop trying to make CB something it is not; A guaranteed spot on the tier list based on 3-5 hits.
I think any advantageous situation would account for the tier list. Not just CB.
 

DrDogg

Well-Known Member
I believe you mentioned that there's one character in the build that's even worse than Lisa in your opinion. Would you mind telling us? I was expecting it to be Christie,but we all know how she turned out now.

I'd rather not say too much negative about the character.

Are the match videos unrelated to gamescom? Hope to double up on videos this week.

Unrelated to Gamescom. They should be the highest level matches you've seen to date. *gloat* ;)

Who is mid?

I think she's higher than that.

CB viability does not guarantee a win for your character. CB is just one of the tools in this game. Stop trying to make CB something it is not; A guaranteed spot on the tier list based on 3-5 hits.
I think any advantageous situation would account for the tier list. Not just CB.

Let's look at Hayate. He is required to use the stun game at this point and basically play like it's DOA4. Without a CB in 4 hits he is not all that great. Give him the ability to CB in 3 hits and he is MUCH better.

The bottom line is that while some characters don't need a CB at all, the ones that do need to be able to CB in 3 hits.
 

MrMoon360

Well-Known Member
Let's look at Hayate. He is required to use the stun game at this point and basically play like it's DOA4. Without a CB in 4 hits he is not all that great. Give him the ability to CB in 3 hits and he is MUCH better.

The bottom line is that while some characters don't need a CB at all, the ones that do need to be able to CB in 3 hits.

This I can agree with.

But every character being able to CB in 3 hits would just be offensive holds for everyone again, so to speak.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Let's look at Hayate. He is required to use the stun game at this point and basically play like it's DOA4. Without a CB in 4 hits he is not all that great. Give him the ability to CB in 3 hits and he is MUCH better.

The bottom line is that while some characters don't need a CB at all, the ones that do need to be able to CB in 3 hits.

Playing like DOA4 .. playing like DOA5 .. seriously I am sick an tired of these terms ...

DOA is played like DOA period ...
plus you're forgetting .. DOA5 changes are not just burst for crying out loud ...

you got a ton of unholdable situations now (sitdowns, back turns, faints) ... and Hayate has a good chunk of those.

plus he has good launchers and he has stupid juggle potential...
a crazy damage izuna like throw that slams into dangerzones and allows bullshit followup

you are also forgetting he has one of the nastiest and meanest command sidesteps in the game !!

Also, he has his new alterations to his wind dash allowing cancellation of the back dash completely or following it up with forward dash into a number of great options one being a throw as well ...

and add to that all, the icing on the cake ... burst ..

burst is good .. its really good .. but its applications vary from character to the next .. u cant expect characters to play the same ... and some characters just simply dont need to go for the gamble, but when they do .. its high risk for high rewards.. AS IT SHOULD BE.

lets really dumb it down ...(this is not set in stone .. but just giving an example) :
- if you're a slow character .. you can burst early.. but your moves are easy to read. if you're a fast character .. you burst late but you require a bigger mixup in between so it might not be your main aim for damage.

- if you're slow you have limited juggle potential, if you're fast chances are your juggles are a good source of your guaranteed damage and u can keep people floating more

- if you're slow your overall damage output is higher but dealing it is harder. if you're fast your damage output is low but its a bit easier to deal damage.

You can't have Ayane burst like Bayman ... it just doesn't work like that !!
 

MrMoon360

Well-Known Member
Defense doesn't start after you get hit.

In DOA, apparently it does. Since DOA 1 I believe.
Nothing new.

Edit:
Playing like DOA4 .. playing like DOA5 .. seriously I am sick an tired of these terms ...

DOA is played like DOA period ...
plus you're forgetting .. DOA5 changes are not just burst for crying out loud ...

you got a ton of unholdable situations now (sitdowns, back turns, faints) ... and Hayate has a good chunk of those.

plus he has good launchers and he has stupid juggle potential...
a crazy damage izuna like throw that slams into dangerzones and allows bullshit followup

you are also forgetting he has one of the nastiest and meanest command sidesteps in the game !!

Also, he has his new alterations to his wind dash allowing cancellation of the back dash completely or following it up with forward dash into a number of great options one being a throw as well ...

and add to that all, the icing on the cake ... burst ..

burst is good .. its really good .. but its applications vary from character to the next .. u cant expect characters to play the same ... and some characters just simply dont need to go for the gamble, but when they do .. its high risk for high rewards.. AS IT SHOULD BE.

lets really dumb it down ...(this is not set in stone .. but just giving an example) :
- if you're a slow character .. you can burst early.. but your moves are easy to read. if you're a fast character .. you burst late but you require a bigger mixup in between so it might not be your main aim for damage.

- if you're slow you have limited juggle potential, if you're fast chances are your juggles are a good source of your guaranteed damage and u can keep people floating more

- if you're slow your overall damage output is higher but dealing it is harder. if you're fast your damage output is low but its a bit easier to deal damage.

You can't have Ayane burst like Bayman ... it just doesn't work like that !!
4265.3021.Slow_2D00_Clap.gif
 

TRI Mike

Well-Known Member
The Tougeki matches say otherwise.

The Tougeki matches were terrible and should not be taken in count for ANYTHING. I'm 100% sure we can see higher-level gameplay by putting two AI characters to fight each other like in that useless DOA4 mode.

Now, I understand that you mean that most casual will simply play the DOA4 style but those are not what we care about right now.

EDIT: I have a CB-related question Dogg (or anyone who can answer). From what I understand once I've reached a CB if I hit my opponent with a non-launcher move, the stun threshold will be reset and they'll just fall to the ground. Is this correct¿
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
MrMoon360 said:
In DOA, apparently it does. Since DOA 1 I believe.
Nothing new.

Edit:
-Not exactly true. It all depends on the type of punishment you went for. You can go straight for counter blow launchers, knock back/down attacks. Or you go for a stun mixup...which allow for multiple chances for defence.
 

MrMoon360

Well-Known Member
-Not exactly true. It all depends on the type of punishment you went for. You can go straight for counter blow launchers, knock back/down attacks. Or you go for a stun mixup...which allow for multiple chances for defence.

My point is that the mechanic of defense after hit has been there.
Why constantly bring this up as something to scrutinize? The notion to move on to another fighter has long passed if its a problem.
 

Jefffcore

Well-Known Member
Playing like DOA4 .. playing like DOA5 .. seriously I am sick an tired of these terms ...

DOA is played like DOA period ...
plus you're forgetting .. DOA5 changes are not just burst for crying out loud ...

you got a ton of unholdable situations now (sitdowns, back turns, faints) ... and Hayate has a good chunk of those.

plus he has good launchers and he has stupid juggle potential...
a crazy damage izuna like throw that slams into dangerzones and allows bullshit followup

you are also forgetting he has one of the nastiest and meanest command sidesteps in the game !!

Also, he has his new alterations to his wind dash allowing cancellation of the back dash completely or following it up with forward dash into a number of great options one being a throw as well ...

and add to that all, the icing on the cake ... burst ..

burst is good .. its really good .. but its applications vary from character to the next .. u cant expect characters to play the same ... and some characters just simply dont need to go for the gamble, but when they do .. its high risk for high rewards.. AS IT SHOULD BE.

lets really dumb it down ...(this is not set in stone .. but just giving an example) :
- if you're a slow character .. you can burst early.. but your moves are easy to read. if you're a fast character .. you burst late but you require a bigger mixup in between so it might not be your main aim for damage.

- if you're slow you have limited juggle potential, if you're fast chances are your juggles are a good source of your guaranteed damage and u can keep people floating more

- if you're slow your overall damage output is higher but dealing it is harder. if you're fast your damage output is low but its a bit easier to deal damage.

You can't have Ayane burst like Bayman ... it just doesn't work like that !!
He said the DOA4 stun game though, not DOA4. Without CB in 3 hits you have to go to 4 which is where the threshold ends anyway. To get your max damage, you're playing the DOA4 stun game, unless you can put them into multiple unholdable stuns in succession.
 

Rubedood

Well-Known Member
He said the DOA4 stun game though, not DOA4. Without CB in 3 hits you have to go to 4 which is where the threshold ends anyway. To get your max damage, you're playing the DOA4 stun game, unless you can put them into multiple unholdable stuns in succession.

And this is why I hated DOA4, so I don't want it to return.
 

MasterHavik

Well-Known Member
The bolded text; I like this.

CB viability does not guarantee a win for your character. CB is just one of the tools in this game. Stop trying to make CB something it is not; A guaranteed spot on the tier list based on 3-5 hits.
I think any advantageous situation would account for the tier list. Not just CB.
Would you like more unholdables to go with Cb then sir?
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
MrMoon360 said:
My point is that the mechanic of defense after hit has been there.
Why constantly bring this up as something to scrutinize? The notion to move on to another fighter has long passed if its a problem.
-I agree.
 

TRI Mike

Well-Known Member
I still think that giving 2-3 chances for the defender to do something is fair. I don't want a retarded MvC3 with boobs where even jabs guarantee long-ass combos.

With CBs reachable in 2-3 hits and more safe/frame-advantage strings the game will be perfect.
 

DrDogg

Well-Known Member
you got a ton of unholdable situations now (sitdowns, back turns, faints) ... and Hayate has a good chunk of those.

Hayate has two sit-downs, neither of which are anywhere near as useful as many other character's sit-down stuns and he doesn't get much off of them if the opponent slow escapes. His BT stuff is very situational and he has no faint stuns.

plus he has good launchers and he has stupid juggle potential...
a crazy damage izuna like throw that slams into dangerzones and allows bullshit followup

His damage and launchers are average at best. And most stages don't have danger zones that lead to big damage.

you are also forgetting he has one of the nastiest and meanest command sidesteps in the game !!

This has been toned down significantly.

Also, he has his new alterations to his wind dash allowing cancellation of the back dash completely or following it up with forward dash into a number of great options one being a throw as well ...

This is all shenanigans. Nothing solid comes from his Wind Dash.

and add to that all, the icing on the cake ... burst ..

burst is good .. its really good .. but its applications vary from character to the next .. u cant expect characters to play the same ... and some characters just simply dont need to go for the gamble, but when they do .. its high risk for high rewards.. AS IT SHOULD BE.

Hayate is average at best. If he had CB in 3 hits, he'd be a very solid character. As it stands he is mid-tier. That's great, but if he had a better CB he'd be able to hang much better with the superior characters.

He HAS to play the stun game to compete and that's DOA4. Not sure how else you want that to be worded.

You can't have Ayane burst like Bayman ... it just doesn't work like that !!

Bayman can't CB in 3 hits anymore. What do you have to say to that?

I have a CB-related question Dogg (or anyone who can answer). From what I understand once I've reached a CB if I hit my opponent with a non-launcher move, the stun threshold will be reset and they'll just fall to the ground. Is this correct¿

That is correct.
 
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