IGN's 12 Days of DOA5

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Pupi18

Well-Known Member
Kokoro sounds even weaker than in DOA4...

DOA 4 was super broken in tons of aspects including her in some areas. To me it sounds more that she is better but you need to learn the proper techniques in order to exploit her potential. Obviously the stance negatives aside she seems to work pretty well and she has some good sit up stuns that should be interesting to work with and good High/Mid/Low exchanges. We need to see how she works when the game is out but the weakest so far seems to be La Mariposa.
 

DontForkWitMe

Well-Known Member
i don't like how it seems a characters worth in this game is based primarily on the amount of hits it takes for them to critical burst and if they cant cb in 3 hits or less they are forced to play doa4's retarded stun game. are there no other methods, tactics, abilities that don't revolve around the stun game that characters can take advantage of without relying on cb to be viable? if not then this game is shaping up to be trash and will be downgraded to rental for me, not plopping down 60 after 7years for a leon-less DOA4.5
 

BierKlauMeister

Active Member
I dont think she sounds weaker that in DOA4... just because of her ability to whiff punish with a sit down stun, which she is able to link to another sit down stun. Just that makes her pretty solid, add in the ability of she being able to CB in 3 hits and we got a solid character.

The nerf to 2f+kk is stupid, but not important... any halb decent kokoro player knows to only use 2f+k as a crush move... which means itll hit on counter hit and it will stun... loosing the stun out of normal hit doesnt matter if you actually know what youre doing with her.
 

Pupi18

Well-Known Member
I dont think she sounds weaker that in DOA4... just because of her ability to whiff punish with a sit down stun, which she is able to link to another sit down stun. Just that makes her pretty solid, add in the ability of she being able to CB in 3 hits and we got a solid character.

The nerf to 2f+kk is stupid, but not important... any halb decent kokoro player knows to only use 2f+k as a crush move... which means itll hit on counter hit and it will stun... loosing the stun out of normal hit doesnt matter if you actually know what youre doing with her.

My thoughts exactly

not plopping down 60 after 7years for a leon-less DOA4.5

All over Leon LOL.
 

Pupi18

Well-Known Member
Yeah La Mariposa seems to be the only one so far that seems to be feasible to main at the moment.
 

Darrell

Well-Known Member
if it does change, it should be 3 stuns minimum. Not 2. Gotta give the opponent some sort of chance before he gets raped. I declare a 3 strikes and you're out rule regarding stuns. :)
 

Rikuto

P-P-P-P-P-P-POWER!
if it does change, it should be 3 stuns minimum. Not 2. Gotta give the opponent some sort of chance before he gets raped. I declare a 3 strikes and you're out rule regarding stuns. :)

3 strikes to death is two more strikes than is necessary in any other fighter. I don't understand why people seem to think they need more of a chance to get out of a bad situation that they were responsible for causing in the first place.

Honestly, 2 is more than reasonable for a lot of the cast... especially slower characters who have more trouble getting the initial stun.
 

DrDogg

Well-Known Member
Let me just say that I'm enjoying the game at the moment. The characters that do not rely on the stun system are AMAZING! The game feels very good when playing as those characters.

But then you fight against, or pick a character who doesn't have a way around the stun game, it feels like you're playing DOA4. When Hayate or La Mariposa is played, it's like a DOA4 match. You really can't tell the difference. But when it's Bass against Christie it's nothing by frame traps and evasion. The stun system is an afterthought.

I hate reading the changes to CB in these articles -_-. We seriously need to emphasize during the IPL events and at GVN that CB's NEED to be 2-3 hits max. I mean it sounds like DoA5 is going to be less stun heavy than DoA4 but overall I really do not want to play the stun game again. I know I haven't played it yet but in my mind 4 hits+ to reach CB is a bad thing and I just don't want to play the guessing game that long to get max height...

If they are not going to return the stun system to DoA3 where you need max 2 hits to reach max height then they need to make the CB a useful tool. If I need 4-5 hits to reach a CB I'm literally only going to use it for a flashy PB. Outside of that I'd rather go for the sit down and get a guaranteed low launcher for some quick damage.

It's very much character dependent now. Some characters ignore a good portion of the stun game (Bass), while others are forced to play DOA4 (Hayate). If Hayate could CB in 3 hits, he'd be much better.

Watch the match videos on Wed, Thurs and Fri. You'll see that I almost never go for CB with the characters I play.

Also why was her 2F+KK cheap?

"Cheap" is what the casuals called it because of the NH stun properties. The way it is now is the way it should be. It forces people to learn how to really play the character.

Sorry to sound really negative but she is looking like DOA4 Kokoro with a lousy stance, compensated for with the ability to CB one hit faster than most characters. Just give her the ability to pressure blocking opponents with her stance just like Leifang, Rig and Sarah can and she will be a decent character.

You missed the most important part of the article. She can whiff punish with a safe attack that puts the opponent in a sit-down stun on NH or CH, which can be followed up by another guaranteed sit-down stun, into a guaranteed launch or CB (depending on the setup). You don't need a NH stun 2F+K, or a better stance with those kind of tools.

As I mentioned before, the characters seem to be designed this time around to use different tools per character and not one universal playstyle method for all. With this in mind, burst may or may not be for the whole cast.

This is true, but what happens is that the characters that have to use the stun game (Hayate) are lower tier than the characters who don't (Bass). If Hayate could CB in 3 hits, he'd be right up there with Bass who doesn't care about CB.

Trust me, Kokoro is GOOD in this ... REALLY good infact, her high/low/mid mixup is one of the best in the game if you ask me. As DrDogg mentioned she also has great sit down stuns.

I'd say she's mid-tier. A solid mid-tier, but still mid-tier.

Yo Dogg, can you check if she still has her feint stun from 6P+K ? or was it removed in your build?

Not sure what you think the "faint" stun is, but Kokoro does not have one.

Also you guys are worrying too much about her strikes being linear...

If you played me, you would think differently. Sidesteps rule this game. Period.
 

Sagittarius

Member
As I mentioned before, the characters seem to be designed this time around to use different tools per character and not one universal playstyle method for all. With this in mind, burst may or may not be for the whole cast.

That's a major problem, then. Why would a universal game tool only be beneficial to certain characters? Especially one that reaps such great rewards. That's like if only certain characters could properly hold, it's just stupid.
I definitely support CB needing to be able to come out in no more than 3 hits for everyone in the cast. Otherwise the mechanic itself will hardly be used, and the same will be said for certain characters that will be automatically bumped down to lower tiers simply because they can't properly utilize it.
 

Omegan Eckhart

Well-Known Member
I'm actually starting to get worried about how Helena turns out. I was fairly confident that she would be good but if the game engine has changed as much as it seems she might end up sucking.

Couldn't be worse than than her previous incarnations though.
 

onelasttime

Well-Known Member
I'm actually starting to get worried about how Helena turns out. I was fairly confident that she would be good but if the game engine has changed as much as it seems she might end up sucking.

Couldn't be worse than than her previous incarnations though.
I worried about the exact same things. Here's hoping everything goes well. I'll be fucking pissed...


I hope we don't have to unlock Helena through like story/chronicle. I hope we start out as her or something because that was frustrating in DOA4.

Whenever I would make a new account I wouldn't have the patience to complete all the story modes and have to sit through all the endings.

That's truly what turned me into a KasumI/Ayane player....

It was ridiculous.
 
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