IGN's 12 Days of DOA5

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Pupi18

Well-Known Member
That's nice, but the point was that you fix what is broken not leave it alone just because it has always been that way. But lets throw your smart ass response back at you. TTT2 and DoA5 launch relatively close. Guess where everyone is going to go if DoA5 doesn't get fixed?
I'm still going for DOA because Tekken combat system isnt my thing. (or keep playing Virtua Fighter 5 Final Showdown)

I might get Tekken but when its cheaper anyway (too much of a fighting game fan in the end)

Remember because DOA might not be as they expect it doesnt mean they will go to Tekken not everyone will jump the ship.
 

Forlorn Penguin

Well-Known Member
Premium Donor
I'm still going for DOA because Tekken combat system isnt my thing. (or keep playing Virtua Fighter 5 Final Showdown)

That's fine, but that doesn't solve the problem. The point he was making is that if TTT2 shuts down DOA5, DOA5 will not gain the audience it needs to become an accepted competitive fighter and will die off.

I'll probably get both games too, but DOA5 needs to matter in order to survive.
 

Pupi18

Well-Known Member
That's fine, but that doesn't solve the problem. The point he was making is that if TTT2 shuts down DOA5, DOA5 will not gain the audience it needs to become an accepted competitive fighter and will die off.

I'll probably get both games too, but DOA5 needs to matter in order to survive.
We'll see in the end the results. I still expect Tekken to sell better than DOA because it has more fans but DOA shouldnt do so bad either. I expect it to crack 1 million copies.

Edit: I do hope they fix most stuff before release so people still get it day 1.
 

Forlorn Penguin

Well-Known Member
Premium Donor
We'll see in the end the results. I still expect Tekken to sell better than DOA because it has more fans but DOA shouldnt do so bad either. I expect it to crack 1 million copies.

Edit: I do hope they fix most stuff before release so people still get it day 1.

Yeah, I'm expecting the same results myself, but like you said, we'll see in the end. And hopefully they can fix most of the issues before release, even if it's a day one patch made after they've gone gold.
 

Pupi18

Well-Known Member
Yeah, I'm expecting the same results myself, but like you said, we'll see in the end. And hopefully they can fix most of the issues before release, even if it's a day one patch made after they've gone gold.

I really expect them to either fix it before release and give a patch day one like some fighters do or wait for first week feedback and do the patch for the end of the month of the game release covering stuff. Its good that this gen we have patches for fixes and add ons at least.
 

TRI Mike

Well-Known Member
What are you looking for? Justification for your poor behavior?

Or do you want me to tell you that I'm special and you're not, and this excuses me? No, I'm not on the level 100% of the time, but I'm on the level most of the time. These days you're usually being an ass. That's the present state of affairs and the only affairs that are currently relevant.

As for myself, I may act like a dick on the rare occasion I lose my temper, but I never need someone else to pull me out of an argument. I can't say the same for you.

Thank God you said that.

How has the gambling aspect become an issue here in DOA 5?
Is it holds in-stun thats the problem?
Why even pick up DOA if you're annoyed by this? Its been there. That's what I'm not understanding. Why change this?

I believe this is just the way DOA was meant to be played. Not "like DOA4", but with uncertainty of sure victory on account of a hit-confirm.
In no way do I seek a broken DOA 5 in our future.
High risk, high reward.
I'd like it to remain a more technical fighter.

And when someone refers to guessing, I'm assuming they're talking about defense. That's all up to the player how he intends to anticipate offense. It is my hope that holds have considerable recovery to discourage spamming them advantageously. High-Counter damage is already there to help.

I'm no 'know-it-all', I assure you. I'm willing to learn more in these forums. But I can't help but feel you don't have a mindset for balance in DOA (keeping it true to DOA), only preference.

I actually agree with you... to some point. But what I fear is that with DOA stun game, if they listen to some people here and remove the ability to hold out of them completely, the game will turn into a 3D iteration of Marvel vs. Capcom 3 where everything guarantees everything and the game could end up sucking and being bad for the opposite reason DOA4 was bad. We'd go from "Nothing is guaranteed" to "Everything is guaranteed".

I used to be on Manny's side before I joined FSD but Dogg and Rikuto have done a great job explaining why the changes are needed and how they work and that's why I'm with them now but at the same time I don't want everything to guarantee everything. Removing holds-out-of-stun would require more than 70% of the moves to stop stunning and there simply is no time for that. That's why we're asking TN to go back to the CB-in-2/3-hits formula.

That's nice, but the point was that you fix what is broken not leave it alone just because it has always been that way. But lets throw your smart ass response back at you. TTT2 and DoA5 launch relatively close. Guess where everyone is going to go if DoA5 doesn't get fixed?

I've said it several times here man. We have to be realistic and know that even if TN listens to us and fixes the system completely, DOA will have a very hard time competing with the other fighters. The "FGC" everyone here likes so much is vastly made of people who buy Capcom games whether they're good or not. Look at Marvel and SFxT. They're very retarded games just like DOA4 and yet they're a HUGE success tournament-wise.

TTT2 will sell much, much more than DOA5 and will have a much larger scene than our game no matter what. We can hope for DOA5 to have a healthy scene but it's never gonna be bigger than any other fighter out there. Even P4A or Skullgirls.
 

Berzerk!

Well-Known Member
Ends don't justify the means.

In this case we don't even have the ends to try and justify the means because the message gets lost and people get driven off by such pointless dickery.

And this is coming from someone who agrees with him.

I agree too, but only on the very broad principle of "lets minimise the guessing". And before we go further, lets all accept the fact that all fighting games have guessing elements. (3D fighters are all about high/low/block/throw)

Now lets look at what was actually said, because it's not incompatible at all:

And to whom it may concern,​
Gambling in DOA can be reduced, but it won't disappear.​
Then its every other fighter.​
"Every other fighter" comment aside - the gambling comment is on point.

It CAN be reduced, and lets face facts - it won't (nor should it) disappear completely.

It's really a discussion of degrees.

That brings us right back to the Critical Burst, which is a wonderful mechanic because it puts a very clear sliding scale on the amount of gambling a defender can do once hit.

That's why people are saying 2-3 hits or 3-4 hits maximum to hit land a critical burst.

Also once you explain that defensive mindgames in DOA extend past the first hit, but ONLY so far as an unholdable stun, Launcher, or Critical burst, they readily accept that unique quality of the game.

So long as it doesn't go too far, of course.
 

MaxwellMouse

Active Member
I am pumped Jann Lee is good. Can't wait to play him now.

I just hope everyone does not flock to him now. I want to feel unique.
 

Forlorn Penguin

Well-Known Member
Premium Donor
I am pumped Jann Lee is good. Can't wait to play him now.

I just hope everyone does not flock to him now. I want to feel unique.

Well people flocked to him before, and now that he's better, it's highly likely that even more people will play him.

I won't use him though. I've never cared for Jann Lee.

He is yours sir. I'll keep my Kokoro which probably wont get enough players. <3

I'm interested in trying her this time. If she ends up being high tier though, she won't be so rare anymore.
 

MaxwellMouse

Active Member
Well people flocked to him before, and now that he's better, it's highly likely that even more people will play him.

I won't use him though. I've never cared for Jann Lee.

That is true. He was popular online. Most of the online Jann lee were not so good however. While it is true I don't want to see him be played the same amount as Ryu or Kasumi my comment was meant in jest.
 

Arnell Long

Active Member
Edit:

Dr.Dogg

Are these matche videos being Streamed for Live footage?
Or, are the matches going to be prerecorded for Youtube?

And if it's the prior, will those match videos be formatted into Youtube videos a few hrs after the Stream?

Just wondering is all.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Ok alot has happened since my last post and I just got around to following up.

Lets see,
Rikuto, I may have not had tournament experience with DOA, however I have competed in several other 2D/3D fighters and even proudly won a few and reached very far in others. I am also a VF player. Also, I need you to understand that DOA4 died at a very early stage of its life for me because of the many flaws that you guys keep pointing out. The game wasn't just flawed from the guessing aspect, it was flawed from every element it had to the point that it was not even playable for me. I was forced to move on by the game itself.

Come DOA5, now unlike many of you, I am greatful enough to acctually have had a good chunk of hands on experience with the latest builds and will also have more hands on come next week. I am not at liberty to say whats going on with it for the same restrictions DrDogg has. However, I do feel that you guys are overestimating everything.

You guys have thrown this at me before, and I am not going to say this to throw an argument, but, most of you have not had hands on with the game and are going by theory fighter. Wait and see it for yourselves.
The amount of sitdown stuns, backturned states, faints, the improvement to the evade systems in general be it the sidesteps or the freestepping, the 2-in-1s, the guaranteed follow-ups from environmental hazards be it walls or dangerzones, the new 3 launch height system where you get a better height with counter/highcounter and the deeper you go into stun, and FINALLY BURST. The game has honestly gone a long way and unlike most of you I am not speaking on speculation.

Burst is not as uncommon as you guys may think, and certainly when alot of the initial damage starts in DOA on counter/high counter. This also goes as an answer to the argument that the starter stuns of even fast characters are slow ones. Agreed, but these particular moves will not always be the start of the mix up because your "counter hit" faster strikes will do the most talking.

One other thing note worthy is that the number of moves that initiate the starter critical stun on normal hit have been significantly reduced and this can be felt strongly in the neutral game without considering counters.

Then comes the Japanese players, the guys that you are all saying that they don't have a grasp of how the game works etc. For one thing we can all agree that DOA was not as strong there as it was around the world. Another thing worth noting is that alot of these players for the most part had their first hands on with the game at Tougeki. Third, with complete disregard to burst, No1 was utilizing the sitdown stuns, the back turn stuns or the faints (the leifang player was just appauling). They might not have a clear grasp of the value of these things yet as we do. These things take time.

What I'm trying to say is that the guessing element of the game HAS BEEN REDUCED, and to a very good enjoyable level. The attacker is greatly rewarded and the damage is extremely reasonable for the most part, and most importantly FAIR.

I continue to say that my biggest gripe right now is towards hold recovery. It should remain at Alpha status. Unfortunately I haven't had the chance to test this out very well and maybe DrDogg can elaborate more in the change as he has more hands on and possibly the frame data on this.

I hate DOA4 for all the reasons that the next guy does. But when I tell you the game is far away from DOA4 in terms of gameplay, I really do mean it. Its like they decided to blatantly skip DOA4 and work with what they had in DOA3 which is the evolution we all aspired to get in the first place.

I mentioned this before, I acknowledge the problems DOA4 has but I don't agree with the solutions given. As far as the "GUESSING" goes, you CAN go with the method of playing the guessing game but you will be missing out on all the great new stuns handed to you be it sitdowns, turn arounds, limbos, faints.. etc... at the same time, if you focus too much on the new stuns, these stuns are very damn predictable to see and you cant just go by them 100%. This same theory applies in VF and you have to change it up all the time. In addition, the guessing game itself has been extremely favored towards the attacker now mainly for the frame data change to holds. This should not change and I really hope you guys understand that holds need to be at Alpha demo status in terms of active and recovery frames in order for them to be nerfed properly. If there is anything you need to push across to TN more than anything it is THIS. When you hold in stun, you should stay in-stun until your wrong guess is punished with my attacking follow up. reducing frame data to the older DOAs eliminates this offensive concept and throws it out the window and resets stunstate to neutral. The timing of the Alpha demo in terms of total (active + recovery) frames was perfect and I think the most of us can agree on this.

I will hold back from having further arguments with you guys till the majority have had their hands on with the latest build this weekend.
 

Pupi18

Well-Known Member
I know I will sound crazy here but what if the counter system worked differently. If you exploit the counter system the damage will be reduced. Somehow while I was going to sleep I thought something along the lines of MK that lets you counter for limited times (I think it was 3 times) but this time the counter is not limited but the damage will be affected.

Doing that mechanic will encourage people to learn how to use the counter system more properly and still leaving the counter doing damage while still punishing the player for randomly guessing .(probably half of the normal damage) I think somehow it can be feasible. You still have the same counter system but its reworked for less guessing and more serious since your random guesses can affect the damage output. I somehow believe the game that mechanic if done right would encourage people to learn how to block and counter more effectively.
 

BierKlauMeister

Active Member
Well people flocked to him before, and now that he's better, it's highly likely that even more people will play him.

I won't use him though. I've never cared for Jann Lee.



I'm interested in trying her this time. If she ends up being high tier though, she won't be so rare anymore.

And who gives a fuk about her being rare/overplayed/unique/etc...??? Please people... PLEASE.... dont fall into this stupid mentality, or get rid of it as soon as possible if you still have it. Its dumb, its stupid, it doesnt make sense. YOU ARE NOT UNIQUE BECAUSE OF THE CHARACTER YOU PICK ON A FIGHTING GAME, neither are you cool, or whatever bullshit some people might think of.

If you wanna be "cool", pick your character, win, and be helpful (or shit talk, i like shit talkers who can back their shit), but stop the "i hope not many people play this character" bullshit, it doesnt take you newhere good, trust me.
 

Pupi18

Well-Known Member
And who gives a fuk about her being rare/overplayed/unique/etc...??? Please people... PLEASE.... dont fall into this stupid mentality, or get rid of it as soon as possible if you still have it. Its dumb, its stupid, it doesnt make sense. YOU ARE NOT UNIQUE BECAUSE OF THE CHARACTER YOU PICK ON A FIGHTING GAME, neither are you cool, or whatever bullshit some people might think of.

If you wanna be "cool", pick your character, win, and be helpful (or shit talk, i like shit talkers who can back their shit), but stop the "i hope not many people play this character" bullshit, it doesnt take you newhere good, trust me.

Completely agree. Play a character because you like it and not because its not as popular as others. There might be 20 guys playing Jann Lee (example) and those 20 players can play the character with different outcomes its about how you use the character and accommodates to your playstyle.

Popularity/Unpopularity shouldn't really be a factor to pick a character.
 
D

Deleted member 473

Guest
Completely agree. Play a character because you like it and not because its not as popular as others. There might be 20 guys playing Jann Lee (example) and those 20 players can play the character with different outcomes its about how you use the character and accommodates to your playstyle.

Popularity/Unpopularity shouldn't really be a factor to pick a character.
If u do that, thats really sad....
 

Pupi18

Well-Known Member
If u do that, thats really sad....

You mean the popularity/unpopularity contest or play a character you like that you can manage to use properly? XD

EDIT: I can be a bit clumsy with my writing and send the wrong message at times so just making sure XD (Also english isn't exactly my first language :p)
 
D

Deleted member 473

Guest
You mean the popularity/unpopularity contest or play a character you like that you can manage to use properly? XD

EDIT: I can be a bit clumsy with my writing and send the wrong message at times so just making sure XD (Also english isn't exactly my first language :p)
Both.
 
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