Interviewing Hayashi tomorrow

Berzerk!

Well-Known Member
I have the opportunity to interview Yosuke Hayashi, Head of Team Ninja, about Dead or Alive 5 tomorrow. Would anyone like to contribute questions? Please put them in the comments below and I may be able to use them.

Most likely will be a video interview via Skype and will later feature on an Australian TV gaming program that has all episodes archived via web, so will be intercut with footage and look very good.
 

qoodname

Active Member
Well many people complain about the low holds so i would ask what he thinks about that and if they have any plans on nerfing them ex. adding more recovery frames. Same goes for CB. Id like to hear his stand point why they added more hits to achieve CB since many people want them back at E3 level.
 

Berzerk!

Well-Known Member
I'll ask some specific gameplay questions but remember he's not the designer of the game, so also some broader brushtroke questions...
 

Darrell

Well-Known Member
Just don't ask him stuff people have already asked him a billion times already. Why virtua fighter characters? What took so long? Tell hm that we here at FSD appreciate all the feedback and concerns of the demo that have been implemented thus far. Then follow up a question like. Did the negative feedback received by NG3 in some way inspire the team to listen more to the fans opinions? Kinda want to know if that age option that does nothing is gonna be back in the options menu too. lol
 

EMPEROR_COW

Well-Known Member
Premium Donor
Yeah please ask about Leon !

Also, ask about hold frame data and the possibility of returning it back to alpha demo status (35 frames instead of 30 frames total)
 

Black Dragon

Active Member
I'll ask some specific gameplay questions but remember he's not the designer of the game,
As long as he communicates with Shibamori, ask them.

Shit, get them to write the feedback down on paper or something. :p

Anyway, ask if there's a possibility of system patches post-release with given feedback on system changes, glitches, etc.
 

KwonJigglypuff

Well-Known Member
I guess people will find it stupid, but I'm curious to know what is the character they spend the most time working on its design/gameplay ? And the character they spend the less time working on it.

Also, I support that question : "what kind of DLC can we expect ?" (they said no characters, but can we expect old themes, costumes, retro stages, customisation) ?

And of course, thanks for this itw ! :)
 

DeeNixxle

New Member
Ask them about what was they're reasoning behind raising the stun threshold and if they have any plans on changing i it back to the way it was during E3....
 

Chaos

Well-Known Member
Will there would be DLC stages? Also, how come Hitomi's tiger claw attack from her kick down kick combo and her follow up grab when she slams u to the ground and knee kick u to the back in the head is gone, i want to know why my favorite moves are gone? :( I was very upset that those moves was removed. If u have anytime Team Ninja, please bring those moves back from doa4. I would be VERY happy :)
 

Pupi18

Well-Known Member
How long will the storymode be?
How is the DLC going to be handle if there is any DLC at all?
What has been the reception to the latest build so far and what things people have asked for improvement?
 

Black Dragon

Active Member
Who picks the English VAs? Not that we don't like English VAs, just that because we understand what they're saying, our expectations of them are higher.
 

chocogerman777

Well-Known Member
Usually its because of the outfits.
yeah but soulcalibur5 had Ivy,swimsuits and voldo's crotch and it still got a T.
does doa5 deserve an M because of the amount of skimpy outfits?..
they should give TTT2 an M for their swimsuits as well..
 

Ooobe

Active Member
How is the team holding up during crunch? How many members currently?

The latest build at IPL looked solid, do they analyze pre-release tournament play or just gauge players reactions?

What sort of (online) metrics is the team going to be gathering after launch to determine if and what patching needs to happen?

If there's a patch based on (and for) online play, would the original or a separate patch be possible for offline?

Can he describe the workflow from feedback, through testing to the actual decision making process for all the improvements that have been made since the game was unveiled?

That's my questions, but I think Hayashi is evasive and likely you won't get much more than marketing speak from him. :rolleyes:
Good luck though!
 
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