KwonJigglypuff
Well-Known Member
I feel a bit sad for Mila after the 1.03 patch, but there is another question I would like to ask to you : do you find Mila's movelist too small ? 69 moves.. I know that it is not the number of moves that matters, but I just feel like she is too plain, and relying on the same moves over and over becomes boring. She is just too linear. I know they wanted that newcomer to be popular to people who don't know the game (small list, kind personality, casual clothes), but.. here is an idea for DOA6.
I feel like Mila's gameplay is based on the ground, her potential is cool, and her tackle is nice, but.. she lacks flexibility and moves in her moveset IMO.
What about a "ground stance" then ? I don't know how it would be called. That would be a stance only available when you are on the ground, to make a comeback. I'm sure MMA fighters are capable of that. And I've never seen that in a 3D fighting game before, could be wrong though.
The other characters's options when they are on the floor are wake up kicks (extra kick for Kasumi) or wake up throws (Lisa, Mila, Tina,Leon, Bayman, etc.). What about a "ground/floor/mud/whaterver-you-want-it-to-be-called stance" ? That would allow her to make a nice comeback (with 8P+K or 2P+K like Christie's jaheiko stance, you know) with a nice range of new moves (mids, lows, even highs, faints, and a throw), no matter where her foot are, facing the opponent or not. The animation would be simple, she would just roll in one direction (either 8P+K/up or 2P+K/down), and then have access to that new range of brutal moves, to put the ennemy on the floor this game, and do her business.
The transition would be hard, because the ennemy will try to stop that stance, but I'm sure there is a way to make it possible. Plus, that's not something she would always have to use, just.. a new option.
What do you think of that "ground stance" ? That would be her individuality. A character who would also rely on her comebacks, have more options that some characters when she is on the floor, have more flexibility overall, like a wild brawler/MMA fighter, and not just some mix of Hitomi/Leon/Zack/Tina. That would be very tricky and would be a good matchup for people lacking good PFT.
That's just my opinion, don't lynch me, I like her.
I feel like Mila's gameplay is based on the ground, her potential is cool, and her tackle is nice, but.. she lacks flexibility and moves in her moveset IMO.
What about a "ground stance" then ? I don't know how it would be called. That would be a stance only available when you are on the ground, to make a comeback. I'm sure MMA fighters are capable of that. And I've never seen that in a 3D fighting game before, could be wrong though.
The other characters's options when they are on the floor are wake up kicks (extra kick for Kasumi) or wake up throws (Lisa, Mila, Tina,
The transition would be hard, because the ennemy will try to stop that stance, but I'm sure there is a way to make it possible. Plus, that's not something she would always have to use, just.. a new option.
What do you think of that "ground stance" ? That would be her individuality. A character who would also rely on her comebacks, have more options that some characters when she is on the floor, have more flexibility overall, like a wild brawler/MMA fighter, and not just some mix of Hitomi/Leon/Zack/Tina. That would be very tricky and would be a good matchup for people lacking good PFT.
That's just my opinion, don't lynch me, I like her.