Musourenka
Active Member
66P+K seems to tech-crouch from start to finish now. I didn't think it was completely TC in Vanilla; correct me if I'm wrong.
Same old, same old, but hit with a lot of unnecessary nerfs and not a whole lot of buffs.Not really sure if this is the right place, but being away from DOA5 for 6 months and therefore losing a lot of my experience and memories of the game, I'm kinda lost again now that I decided to pick up Kokoro. With DOA5U out, can someone tell me how much has Kokoro's gameplay changed?
It'd be nice if someone could explain to me about Kokoro from theoretical perspective, rather than through the technicalities because I am no expert in frames and what not. Would someone answer my question for me?
that move never guard-broke. her only guard break move is still 214P. and i don't get why they add in her 22_88P+K, which was a guardbreak move in DOA4 but doesn't have those properties in DOA5U.6P+K no longer guard-breaks.
Does anyone know of any new guard-break moves for Kokoro?
The information here isn't correct at all.
PP6P stun being brought down to +7 is kind of a big thing. It doesn't guarantee any followup.
that move never guard-broke. her only guard break move is still 214P. and i don't get why they add in her 22_88P+K, which was a guardbreak move in DOA4 but doesn't have those properties in DOA5U.
so in essence Kokoro got 3 new moves (not including the power launcher) traded for frame advantages she had. fair trade?
6P+K is essentially a low that could be held high. People usually block standing, so that's why it usually hits. It doesn't stun anymore, but it still hits when it used to hit.
Jesus, they really nerfed her (finally found a copy today lol).
Her 44P sabaki can be countered out of with only her i7 grab being able to connect to punish (leaves her at +10).
8P6P is now -1, SDS nerfed too
236P+KP seems okay, but nothing special.
66P+KP+K on block is +3 (one positive, yay...)
Heichu P+K can still be countered out of.
236P and 4PPPP are now -10 on block (vs -7 in 5 I believe)
PK4K (and variants) seem really telegraphed now, same with PK2P.
HER 1T NO LONGER GUARANTEES ANYTHING <<< Biggest pile of crap
Heichu throw nerfed, also terrible.
So really, Alpha 152 might have to be my new main. Kokoro 5U seems to be close to DOA4 Kokoro guessing games. If it wasn't for BT P+K still offering a good SDS....
So let me get this straight. Is it DOA4 status where it gives you the stun state but all follow ups are holdable? If thats the case then its somewhat a buff because that means you now have more starting options and you probably won't be forced to use a wall combo.Yeah, I've been heavy in the lab the last few days while trying to find a reason to keep playing her, but I keep finding more things that make me depressed. 236P+KP and 44P are pretty cool, but they're nothing substantial enough to balance out all the stuff she lost.
1T being holdable is jokes, though.