SkatanMilla
Member
Makes sense that it's gone considering 22/88 is one of the sidestep settings.
They could have changed the input, but they removed it all together (was in the beta)
Makes sense that it's gone considering 22/88 is one of the sidestep settings.
The only guardbreak I know from her stance is P+K
I've played around with Kokoro for a while today and found a nice set-up for her Critical Burst. Her new qcf-throw leads into her new stance moves. If you use the p+k ender, you can burst right after. Two hits (three if you count the throw). The computer can shake out of it pretty easily after p+k, but I think many people won't see the CB coming this early. x
Edit: The p+k and 2p after her qcf-throw are guaranteed, put p is not.
Noticed that. She can do it after her PPH+P, P2KH+P, and 2KH+P as well. You just have to press P+K right after the grab animation. Holy crap is she a beast.
And what else did her command list not tell me. She has so many unlisted moves. Can someone make a list of all the ways she can get into her stance.
And
(BT)
after any
check the combo thread, enders are listed thereWhat moves are good in juggles? I am uncertain how to maximize my juggle damage. Right now I go with P2KP.
, isnt listed either