synce
Well-Known Member
Nerfed her combo damage and BT stun game... Nothing TOO major but there's also nothing in this patch to make me want to pick her back up :/
PP: changed disadvantage on normal hit and on guard from -3 to -7F.
2K, P2K: changed disadvantage on normal hit from -12 to -15F.
PPT: changed startup from 16 to 17F.
2KT, P2KT: changed startup from 8 to 15F.
9PPT: changed startup from 19 to 22F.
Back-turned 4PT: changed startup from 6 to 17F.
33P: changed disadvantage on guard to -14F.
9P: changed damage from 15 to 12.
66P: changed recovery from 18 to 22F.
7K: changed damage from 26 to 24.
33P+K: changed damage from 28 to 26.
4P+K: changed damage from 24 to 22.
9PP6P, 4PP6P, 6P+KP: changed reaction on back-turned hit to short stun.
3K, 1KK: changed reaction on back-turned hit to short stun.
3K4K, 1KK4K: changed reaction on back-turned hit to short stun.
Changed grab voice for Heichu to something more recognizable.
PP6P: changed hit reaction on normal hit to small limbo stun.
P when Heichu either succeeds or fails: changed hit reaction on normal hit to small stun.
6P+K: changed hit reaction on normal hit to stun.
236T: shortened the derivative followup frames when the move fails from 30 to 26F.
Sidestep P: changed damage from 28 to 22, changed disadvantage on guard from -10 to -14.
PP: changed disadvantage on normal hit and on guard from -3 to -7F.
2K, P2K: changed disadvantage on normal hit from -12 to -15F.
PPT: changed startup from 16 to 17F.
2KT, P2KT: changed startup from 8 to 15F.
9PPT: changed startup from 19 to 22F.
Back-turned 4PT: changed startup from 6 to 17F.
33P: changed disadvantage on guard to -14F.
9P: changed damage from 15 to 12.
66P: changed recovery from 18 to 22F.
7K: changed damage from 26 to 24.
33P+K: changed damage from 28 to 26.
4P+K: changed damage from 24 to 22.
9PP6P, 4PP6P, 6P+KP: changed reaction on back-turned hit to short stun.
3K, 1KK: changed reaction on back-turned hit to short stun.
3K4K, 1KK4K: changed reaction on back-turned hit to short stun.
Changed grab voice for Heichu to something more recognizable.
PP6P: changed hit reaction on normal hit to small limbo stun.
P when Heichu either succeeds or fails: changed hit reaction on normal hit to small stun.
6P+K: changed hit reaction on normal hit to stun.
236T: shortened the derivative followup frames when the move fails from 30 to 26F.
Sidestep P: changed damage from 28 to 22, changed disadvantage on guard from -10 to -14.