Once upon a time, I was ignorant of the difference between online and offline play. I was a teenager playing DOA 2 ultimate claiming online play and offline play were the same. THEY ARE NOT.
Even though I have not been able to be active in the offline DOA community, I have to agree that the DOA 5 online play is trash. When I played DOA 4 I used a fast character and was ignorant about many aspects of the game. I attacked my way into a stun, and then I worked the stun game into a launch. However, in DOA 5 I use a much slower character, a grappler. Now I have to work harder for stuns and take advantage of unsafe moves with throws. I consistently train in sparring to learn which moves are unsafe for the characters. However, attempting to punish unsafe moves is impossible in many aspects. In DOA 5, I have to admit that the Kokoros, Elliots, Christies, and Kasumis are out of control. People play these characters like they have no clue how to play the game. I don’t even think many of them test the safeness of strings in training. To make matters worst they are S- AND S. I never thought I’d say this, but I miss DOA 4’s catch throws. Catch throws definitely helped in online play to stop spamming; it made even the scrubbiest player realize that they can't endlessly attack.
On a side note, I would even argue that this DOA requires offline play more because of critical bursts. You need to able counter them on reaction.
I will definitely be playing offline more in 2013.