phoenix1985gr
Active Member
I do have the patch. All the information I've been giving has been 1.03 information.
I know thats why i said if night could test it, or if you had tested prepatch...
I do have the patch. All the information I've been giving has been 1.03 information.
My bnb was CB 9kk ppk h+k for a force tech and not once anyone teched before the last hit... After patch in raining with recovery on it does...
The one point difference is the same for normal, counter, or hi counter. I just love to show hi-counter stats because that shows the highest damage possible from the combo.
Let's not use the advanced mid kick hold and just use the regular mid kick hold. These are the damages.
using 4KK
6H > 4KK > 236P > 66K or 9K > 9KK > 3PP6PP = 100
6H > 4KK > 236P > 66K or 9K > 3P4PP > 3PP6PP = 101
using 3PKK
6H > 3PKK > 3P > 6KK or 9K > 9KK > 3PP6PP = 101
6H > 3PKK > 3P > 66K or 9K > 3P4PP > 3PP6PP = 102
Using 3PKK still nets you that 1 pt more.
Hm. I never used 3PKK > 3P. I always left the 3P out. Doesn't it accidentally launch if the opponent doesn't slow escape?
Ok. So.. I assume 4KK > 6P+K > 3P causes a knockdown?
Why is Lei Fang's CB 10f while all the other characters' CBs are either 19f or 20f ?
Its not 10 frames. The in game frame data is wrong. Her CB is 20 frames total. If her CB was 10 frames, she'd be pretty much guaranteed a CB almost after any stun that leaves you at +12 and up.
Technically, the frame data is not entirely wrong. Her burst is a high Sabaki. That means that the first 8 frames are registered as such, and the last 10 frames are registered as the attacking frames. This makes the move 18 frames total, and we know due to the '+2 frame rule' that it turns out to be 20. In case you're unfamiliar with this, watch this.
I still have the old version since I'm on the Xbox, so, if they fixed the whole adding two frames thing, this post might not be entirely true, but is still correct in essence.
Believe it or not, I watched the frame counter and concluded it stopped at 8, and started from 0 again after it. Yeah I eyeballed it. Not the most accurate way, but I'm 100% sure it's not 7, and pretty sure it's not 9 (definitely not 10) due to how the numbers look. There are other ways to confirm it, like setting the CPU to do a high move that will hit on the 9th frame of the sabaki and see if the it still works, but I was too lazy to do that. Aside from that, it's the only amount of frames that's logically consistent to how the frame counter works, so, didn't confirm it in another way.Where did you get the 8 frames from?
Does anything about patch 1.03A change anything about Lei or is it just same ole' same ole'.
Does lei have anything that can punish wake-up kicks at least?