Lei-Fang 1.03

Blackula

Active Member
If that's the case, I haven't experimented to see what moves of Lei Fang's will beat out wakeup kicks.
 

Yoyo

Active Member
Would 6H+K work as well since she jumps over or would it only work for a low wake-up kick?
 

NukNuks

Well-Known Member
Does lei have anything that can punish wake-up kicks at least?
A few good ones to use are 46P, F+K, and 6F+K. The timing for 6F+K is insane tho and not recommended in the heat of battle, only for flashiness.
 

Kevin Shimify

New Member
I loooove love her grab loops/resets. Her guaranteed combos are super useful if you land her 4p+k T. Once you hit that, it'll do a mini-combo... Although if you think about it, online or in tournaments, every move that hits counts. And if she guarantees a full combo, I'd say that's pretty impressive. ^_^ 'Tis why I love Leifang. :D
 

Kevin Shimify

New Member
The only reason I used 3P > 64P > 3P was because the other setup slammed against walls. If 236P slams against walls too, I don't think the 'new' combo (3P > 236P > 3P) will be much more useful.

In open spaces after mid kick hold, I used 4KK > 6P+K (or 3P depending on environment), then launch. Does that one still work?


I think that if someone with a low sweep from back face encounters this, the 4kk will result in a whiff... So characters like Pai, Jan lee, Sarah and the such can avoid it. Partially because 4kk does a high kick. I'd prefer the 3P one. It's definitely safer. Although if that works better for you, then that's cool too. I just wanted to point out some cons for 4kk, cuz personally, I like how 4kk works on enemies.
 

Kevin Shimify

New Member
Ok I just gotta say, her 236P is heavenly. It's sooo useful. Gap-closer, parry, and it's a combo initiate. Wonderful. XD

Also I dunno if I'm doing it wrong, but is it possible to input 236P fast enough after a double backdash for a combo reset? Seeing as if you try to, people would use a hold against it. I'm just throwing random tactics up in the air. Haha! Expanding my Leifang trick horizons. :D
 

NightAntilli

Well-Known Member
I think that if someone with a low sweep from back face encounters this, the 4kk will result in a whiff... So characters like Pai, Jan lee, Sarah and the such can avoid it. Partially because 4kk does a high kick. I'd prefer the 3P one. It's definitely safer. Although if that works better for you, then that's cool too. I just wanted to point out some cons for 4kk, cuz personally, I like how 4kk works on enemies.
Uh no.. They can't duck it. After the mid kick, how many frames does Leifang have advantage? It was 15 right? Or was it 16? Don't exactly remember right now, but in any case, the first kick of 4KK is 12 frames (connects on the 14), which means they can't do anything against it. Anything that's +14 or higher guarantees that 4KK connects.
 
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