46P should work well.
A few good ones to use are 46P, F+K, and 6F+K. The timing for 6F+K is insane tho and not recommended in the heat of battle, only for flashiness.Does lei have anything that can punish wake-up kicks at least?
The only reason I used 3P > 64P > 3P was because the other setup slammed against walls. If 236P slams against walls too, I don't think the 'new' combo (3P > 236P > 3P) will be much more useful.
In open spaces after mid kick hold, I used 4KK > 6P+K (or 3P depending on environment), then launch. Does that one still work?
Uh no.. They can't duck it. After the mid kick, how many frames does Leifang have advantage? It was 15 right? Or was it 16? Don't exactly remember right now, but in any case, the first kick of 4KK is 12 frames (connects on the 14), which means they can't do anything against it. Anything that's +14 or higher guarantees that 4KK connects.I think that if someone with a low sweep from back face encounters this, the 4kk will result in a whiff... So characters like Pai, Jan lee, Sarah and the such can avoid it. Partially because 4kk does a high kick. I'd prefer the 3P one. It's definitely safer. Although if that works better for you, then that's cool too. I just wanted to point out some cons for 4kk, cuz personally, I like how 4kk works on enemies.