You mean her mid kick hold? I use..
Open area, but close enough to slam into wall/danger zone after the whole thing:
,
,
(cancel),
, :Link:,
Open area, with no walls/danger zones nearby:
,
,
(cancel),
, :Link:,
(simply because I like the final positioning better than the one above)
or
,
,
(cancel),
, :Link:,
(forced wake-up, misses on some of the heavier characters, can do
instead at the end)
Against heavier characters:
,
, :Link:,
or
,
,
(cancel),
, :Link:,
or
,
,
(cancel),
, :Link:,
Against walls:
Basically same thing as above, except you start with
,
(cancel),
instead of
,
, because the kicks will slam them into the wall, killing your juggle and reducing your damage. They can't turn around after
so, yeah.
For the heavies, it would be better to just do this against walls:
,
,
,
(cancel),
, :Link:,
or
,
,
, :Link:,