XV MR ARMANI
Active Member
With all the force tech madness going on, I just want to have a list of any more force techs we've discovered since force teching has become a key part in how Helena and maybe everyone else in the game keeps momentum up in a match.
Let's try to explain this crap lmao:
What is a force tech? A force tech is a guaranteed way of making an opponent get up after a combo. Why is this important? It's important because it eliminates the option of a wakeup kick, which could lead to your opponent making a come back. Who likes comebacks? I don't.. lmfao. Characters like Kasumi have this option in their arsenal.
What is a pseudo force tech? A pseudo force tech is a way of making an opponent get up after a combo. Because they can tech, it's not guaranteed. But, it does grant your opponent being negative in frames, so if they try to attack they will get stunned and you get a free combo if they keep guessing incorrectly. If they don't tech, your basically forcing them up to continue pressure. But guess what? Their STILL negative in frames if you pseudo force tech them up. This brings in a new mindgame with the yomi system in Dead or Alive.
Pseudo force teching is important for Helena because of her mixup, on top of mixup, on top of mixup in her movelist. Not only does this add a frame barrier because of constantly getting up with negative frames, it adds a psychological barrier because of the pressure she gives the opponent when force teching.
Even though PFT'ing is very essential in a match, it's a situational matter, and opponent will catch on eventually and will begin to tech every time.
So please.. USE DEM PSEUDO FORCE TECHS WISELY.
Helena's Pseudo Force Tech Options
- BKO
- BT
- BKO
- BT (delayed)!
-
- BT !
! - Situational
Handslaps
Combo Ender - / /BT/BKO
PFT - BKO / BKO
In BT State
Combo Ender - /BT/!
PFT - BT
If opponent is launched low
Launch -
PFT - >BKO
Kosen-Fusho
Combo Ender - BT
PFT - BKO / BKO
! - Abnormal, the PFT might whiff after the combo ender is inputted.
Post Pseudo Force Tech Options (All Tested with Kasumi's 9 Frame Jab)
After BKO
I will add on to this list as time goes on, and if you guys have PFT's you have found out I will add them too. Also, if you see a flaw in this guide let me know so I can fix it. I want make this as accurate as possible. But thanks for reading and I hope you learned something new!
Peace and hair grease lol.
Let's try to explain this crap lmao:
What is a force tech? A force tech is a guaranteed way of making an opponent get up after a combo. Why is this important? It's important because it eliminates the option of a wakeup kick, which could lead to your opponent making a come back. Who likes comebacks? I don't.. lmfao. Characters like Kasumi have this option in their arsenal.
What is a pseudo force tech? A pseudo force tech is a way of making an opponent get up after a combo. Because they can tech, it's not guaranteed. But, it does grant your opponent being negative in frames, so if they try to attack they will get stunned and you get a free combo if they keep guessing incorrectly. If they don't tech, your basically forcing them up to continue pressure. But guess what? Their STILL negative in frames if you pseudo force tech them up. This brings in a new mindgame with the yomi system in Dead or Alive.
Pseudo force teching is important for Helena because of her mixup, on top of mixup, on top of mixup in her movelist. Not only does this add a frame barrier because of constantly getting up with negative frames, it adds a psychological barrier because of the pressure she gives the opponent when force teching.
Even though PFT'ing is very essential in a match, it's a situational matter, and opponent will catch on eventually and will begin to tech every time.
So please.. USE DEM PSEUDO FORCE TECHS WISELY.
Helena's Pseudo Force Tech Options
- BKO
- BT
- BKO
- BT (delayed)!
-
- BT !
! - Situational
- BT (delayed) will only PFT if you lower the juggle height with BT or any of Helena's BT combo extenders. Example: > > BKO > (CB!) > BKO > BT > BT > BT (delayed).
- BT will only PFT if you lower the juggle height with .
Handslaps
Combo Ender - / /BT/BKO
PFT - BKO / BKO
In BT State
Combo Ender - /BT/!
PFT - BT
If opponent is launched low
Launch -
PFT - >BKO
Kosen-Fusho
Combo Ender - BT
PFT - BKO / BKO
! - Abnormal, the PFT might whiff after the combo ender is inputted.
Post Pseudo Force Tech Options (All Tested with Kasumi's 9 Frame Jab)
After BKO
- SS almost infinite options out of this. I smell a ban on this. This is a problem because even if the opponent techs on their own or if you PFT them and they attack, she can still (in both situations take note) put them in a stun cause she's sidestepping the attack, and still can stun them with a low sweep.
- All NC whether NH or CH
- (or any of her variations of ) All NC whether on NH or CH.
- easy launch if opponent expects low or if they attack.
- / easy launches if the opponent attacks.
- if your opponent holds. Guaranteed BKO
- or The 6K wont hit but the mixup of this move after a PFT is in the fact they have to determine whether their getting hit with a low (that stuns on NH) or getting hit with a mid (that still stuns on NH). If you know their going to hold, you can just do a and go for a to get more damage.
- BKO easy launch, stun if opponent expects a low.
- BKO infinite options!
- BKO stuns on CH.
- BKO> BT avoids highs, a great "fuck with their heads" tool lol.
- BKO if your opponent holds.
I will add on to this list as time goes on, and if you guys have PFT's you have found out I will add them too. Also, if you see a flaw in this guide let me know so I can fix it. I want make this as accurate as possible. But thanks for reading and I hope you learned something new!
Peace and hair grease lol.