ailingeternity
Active Member
I hope this thread can be a quick reference to anyone wishing to learn Lisa. Please post what you feel are her top 10 moves so that those reading can gain a general idea of what moves players should be using to gain the upper hand.
Generally, most of her new tools are among the best she can use since they give her a slightly better mixup game in comparison to the one she extremely lacked in DOA4. So, in no particular order...
1. - Her main low crush and BEST oki option, still has it's uses from DOA4 but benefits even more with the wake-up game of DOA5. It's also her sit down stun, BT is guaranteed after it lands as a launcher. One of her safest moves at -3 on block.
2. - A fast string that crushes highs, puts her in BT to allow some mixups, best high crush she has from front facing.
3. - Has a deceptively large hitbox, a great keepout move since Lisa's own hitbox travels backwards, grants a lengthy stun for carrera trickery afterwards.
4. //BT - Her flop stun, if opponents dont tech Lisa should follow up with a to initiate her oki, if they do tech mix up with and
5: - Serves same purpose as in DOA4, has recieved a slight damage nerf I believe but still her best hold punisher.
6. . - A scary OH that can net a massive amount of damage with the right juggle. Great against characters that crouch a lot.
7. BT - Her best guard break, +17 on block (Opponents can guard after 14 frames though). opens up a pressure game for Lisa.
8. BT - The booty bump. It's fast, has good range is only -3 on block and does not suffer from hold damage, good way to keep the stun game going after BT transitions.
9. - A risky spacing move but has good height so it can catch out a good number of mids too, has a few uses on wake-up, it can catch out mid wake-up kicks if spaced right and if used as a jump over she can potentially gain advantage for a BT launch.
10. BT - A 16 frame low, it's pretty good, crushes highs and on NH it grants good advantage, a must for BT pressure.
Those are my top ten, they may change in the future who knows and you may not agree with them but the idea is to get a general consensus on her better moves in the game.
Generally, most of her new tools are among the best she can use since they give her a slightly better mixup game in comparison to the one she extremely lacked in DOA4. So, in no particular order...
1. - Her main low crush and BEST oki option, still has it's uses from DOA4 but benefits even more with the wake-up game of DOA5. It's also her sit down stun, BT is guaranteed after it lands as a launcher. One of her safest moves at -3 on block.
2. - A fast string that crushes highs, puts her in BT to allow some mixups, best high crush she has from front facing.
3. - Has a deceptively large hitbox, a great keepout move since Lisa's own hitbox travels backwards, grants a lengthy stun for carrera trickery afterwards.
4. //BT - Her flop stun, if opponents dont tech Lisa should follow up with a to initiate her oki, if they do tech mix up with and
5: - Serves same purpose as in DOA4, has recieved a slight damage nerf I believe but still her best hold punisher.
6. . - A scary OH that can net a massive amount of damage with the right juggle. Great against characters that crouch a lot.
7. BT - Her best guard break, +17 on block (Opponents can guard after 14 frames though). opens up a pressure game for Lisa.
8. BT - The booty bump. It's fast, has good range is only -3 on block and does not suffer from hold damage, good way to keep the stun game going after BT transitions.
9. - A risky spacing move but has good height so it can catch out a good number of mids too, has a few uses on wake-up, it can catch out mid wake-up kicks if spaced right and if used as a jump over she can potentially gain advantage for a BT launch.
10. BT - A 16 frame low, it's pretty good, crushes highs and on NH it grants good advantage, a must for BT pressure.
Those are my top ten, they may change in the future who knows and you may not agree with them but the idea is to get a general consensus on her better moves in the game.