DR2K said:Low holding already beats all highs, holds all low attacks, and all standing throws.It also recovers fast enough to beat out whiffed attacks. It does too much imo.
I reccomend that a standing throw cause an unholdable stun for low holds.
stevo uk said:Just make it so they are standing when low holding .or lots more sit down stuns when hit with a mid
Batcommander said:Game needs more guaranteed damage, more more more!
That's what low throws are for.
Low holds already have more hold recovery than previews games, and is not as bad(unless you're talking online).
That's what low throws are for.
You have to predict that your opponent will low hold, it's rarely ever used to punish it on or offline. Low holds would need more recovery frames for low throws to be a consistant punisher.
Just like you have to predict when it is safe to low hold.
Read your opponent's habits/patterns, and punish them appropriately.
Complain less, train more.
Something that executes at 0 frames and recovers at 18 is something that you can do with impunity. Trust me players aren't predicting when they spam a low hold, it beats out too many offesnive options to do that. Your highs lose and will probably recover slower, your lows will lose because holds are active forever, your throw options are limited to low throws.
Why should low holds carry less risk and more reward than every other hold or defensive option? There's little no balance designed around it.
A lot of attack starts or go into mid strings making it hard to spam low counter. You can only low counter when you know you opponent is either high attack spammer, expecting a throw, or a low attack. People know when you stun someone low countering is an option. Plus the recovery isn't as fast. Which mean if someone low counter in the middle of your string go into a mid. I just don't see the argument here.
Low holds are an option select. With 4 point you have options to beat the low hold. Mid punch or mid kick. Low throw or slow lows. If you go high or do a standing throw they guessed or read you right. What if they SE into an instant high crush? That beats throws and highs as well.
Thanks for contributing nothing to the thread.Or reading any of the responses since your cop out response has already been addressed.
Cute what if scenerios that don't address the problem. I'm not asking you what will beat low holds.
You still didn't answer why low holds should be a stronger defensive option than other holds and you have the nerve to ask why we're still arguing?