DR2K
Well-Known Member
Oh, you mean by saying low throw punishment is inconsistent because the lack of long recovery forces you to guess when to low throw? If you have successfully read your opponent's patterns (as I've suggested), then your "guess" becomes significantly more effective than just throwing it out.
Maybe instead of getting annoyed with certain nuances of a game mechanic and calling out for a change that will reward you for mashing throw against a stunned opponent, how about investing more time and effort into evolving your play around said mechanic where you are then able to do what few others do.
Complain less. Train more.
Because it is based on offline tournmanet footage. It's not something you can consistantly do since no one can. It's completely based on prediction. Training doesn't work, aka DOA4.
Guess more for a guess? No thanks. We have Team Ninja's ear so we can actually make low holding honest.
Why should low holds have more defensive properties than every other hold?