Why? Just because of a simple binary good vs evil dynamic?
It has indeed been removed, but has been replaced by another system. Rather than good vs evil it focuses on emotional, logical, casual, and professional. Additional conversation tones in specific situations are sarcastic, obedient, or skeptical, there may be more. Ultimately it forms a sort of psychological profile that affects reactions towards you... See here;
The game is tracking under the hood how much you've chosen those different options, and we build a little psych profile for you based on that. Now it's not that everybody you walk up to is like 'you're that guy that's always joking!' But it may come up in conversation, and particularly specific things you've chosen over the course of the game, may come back to haunt you in either a good way or a bad way.
your actions will obviously have consequences to the story, but so will how you shape your personality.
www.pcgamer.com/how-biowares-replacement-for-paragonrenegade-affects-your-mass-effect-andromeda-character
This is for the better. There is nothing more annoying than changing the decision you really would want to pick in the game because you're worried about collecting certain conversation points. For example, needing enough Paragon points to resolve a certain conflict... Like in ME2.