DOA5LR Mastering Shiranui-Style Ninjutsu - Mai Shiranui Combo Thread

KING JAIMY

Well-Known Member
Guys, I finished it! Mai is an awesome character, I couldn't not do this. I hope everthing is max damage.
Awesome stuff there, Niko! You finished that really quickly, well done! =)

A little something I might add for the DangerZone stage:

You can use 8H+K as an initial bounce and you can follow up with Jump K P+K > 6PP 236K up to middleweights.
 

Codemaster92163

Well-Known Member
Here are some CB juggles enders that leave you at different distances from the opponent (all important things for her) and some that are just for damage.

:H+K: > :3::P: > :6::P::P::2::1::4::P+K: - 50 damage NH = 64 damage CH = 74 damage HCH
:6::H+K: > :2::1::4::P+K: > :6::P::K::P: - 51 damage NH = 64 damage CH = 75 damage HCH
:8::H+K: (hit back) > :3::P: > :6::P::P::2::1::4::P+K: - 51 damage NH = 66 damage CH = 76 damage HCH
:2::1::4::P+K: > :6::P::P::2::3::6::K: - 52 damage NH = 66 damage CH = 78 damage HCH
:8::K: > :6::P::P::2::1::4::P: > :6::P::K::K: - 53 damage NH = 67 damage CH = 81 damage HCH
:8::K: > :6::P::P::2::1::4::P: > :P::P::P::P: - 56 damage NH (not consistent) = 72 damage CH = 87 damage HCH
:8::K: > :4::P::2::1::4::P: > :H+P: - 58 damage NH = 65 damage CH = 73 damage HCH

:leon: :bayman: :rachel: :raidou: (must be right on top of opponent)

:2::1::4::P+K: > :6::P::P::2::1::4::P+K: - 55 damage NH = 71 damage CH = 81 damage HCH




CB near a wall (10+ wall splat damage is assumed)

:8::K: > :4::P::2::1::4::P: > :6::P::P::2::1::4::P+K: - 58 damage NH = 79 damage CH = 94 damage HCH
:8::K: > :4::P::2::1::4::P+K: > :H+P: - 62 damage NH = 76 damage CH = 84 damage HCH
:8::K: > :4::P::2::1::4::P+K: > :6::P::K::K: - 63 damage NH = 82 damage CH = 96 damage HCH

:leifang: and below

:8::K: > :4::P::2::1::4::P+K: > :6::P::P::2::1::4::P+K: - 70 damage NH = 90 damage CH = 104 damage HCH

All combos ending in :2::1::4::P+K: at the wall assume that all 3 hits connect.
 

Codemaster92163

Well-Known Member
Also, if you can land her PL combo and get them near a wall, :6::P::P::2::1::4::P+K: will do more damage than :3::P::K: should at least 2 of the 3 hits connect (5 additional damage for 2, 14 for all 3). Subtract 10 from the additional damage should 3PK wallsplat.
 

J.D.E.

Well-Known Member
Standard Donor
Her 66H+K, 66K, 3K, & H+K stuff low wake ups. If you're wanting to avoid the mid kick wake up, then just use your jump button (9P or 7P). 66H+K is a sit down stun & it guarantees 3P, & 6P. I think it may guarantee 3P+K as well because I kept trying it on SE & couldn't hold or escape it in time enough to block, but either way, it does give a guaranteed follow up. Someone else may want to test it to be sure because it could be my timing of the SE.

I'm still trying to put together combos with her, but she doesn't seem to do that much damage so far from what I do have.
 
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J.D.E.

Well-Known Member
Standard Donor
It may be. I know that there's H+K. That move launches. I may have said the input notation wrong (my bad if I did), but it's either 6H+K or 66H+K. It causes a sitdown stun.
 

VAND1TA

Well-Known Member
Standard Donor

Mai:mai: is certainly a fun character to play with, aside from Pai:pai: I havent spend this much time trying out combos.
That 295 damage though. :cool:
I think if the combo string could be longer an experienced player can do a dead combo on this stage.
 

Ivan

Member
yay more fun with Mai not really only more work me and i will have to double check everything just in case lol
did you know that Mai has specific characters combos ? its not only about the weight anymore
here a exemple
try it by yourself lol
on midle weight

HCH:H+K:,:4::P::2::1::4::P:,:P::P::P::P:(all the hits have to connect) 98dmg
Only work in CLOSE STANCE on:bradwong::christie::lisa::tina::nyotengu::naotora:

Only work in OPEN STANCE on :ein::jannlee:

Will not work on :akira::zack::hayabusa::jacky::rig::hayate:
 
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