Dunno. I do know its easier than ever though since there's now a moment of slomo adrenaline to dispatch anyone who spots you before they can set off an alert.Is there a "game over if discovered" option like there was in the earlier games?
Mgs5 tells us how exactly Big Boss males the transition from hero as he was in 3, po, peace walker, to the villain that he is in the original metal gears.Oh, I see where you're coming from.
First, let me say that I generally don't "berate" someone in the instance he/she has an opinion different from mine on a topic I'm invested in. Even if I disagree strongly with the opinion, and argue against the opinion, I try to stay mindful not to needlessly throw personal attacks and insults toward a person. So, you saying I berated you over a disagreement kinda threw me off (hence the response).
That said. Let me clarify a bit here, since I guess I don't see this in exactly the same context as you seem to.
When it comes, particularly, to needless sequels that add nothing to (or possibly detract from) their respective franchises, I'm sure we can mostly agree (on principle). Where possible disagreement may come up will be with variance of opinion on the actual "quality" of the sequel, and where the line gets drawn on whether it should or shouldn't have even been made. I really don't mind sequels, so long as it makes sense for there to be sequels (EX: See below for my feeling on 300 getting a sequel), and they are not obviously being spammed out for money (ala Call of Duty, Assassin's Creed, Fast and Furious, Die Hard, etc).
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^ HOW THE F*** does 300 get a sequel?!!?
In regards to MGS5, here, I'm sure we can fully agree that this game serves no real purpose other than to make Konami money off the franchise name. MGS has run its story arc, and better would be for them to do new arcs, titling the games Metal Gear [something else] if they want to keep using the "Metal Gear" name.
Note - I have no problem with Metal Gear Rising.
On the particular topic of remakes, it's clear our opinions differ drastically. For one, I'll admit I'm very lenient when it comes to remakes (and movies in general), as I can see the value in (or at least understand the goal of) updating an old property to draw-in a new audience. I get that ... especially with movies. Now does Hollywood go wrong with a lot of remakes? YES, they do. But I'm not one to be as sensitive and/or as harsh about it as some others choose to be.
About The Karate Kid remake, particularly, I don't have a problem with it. I actually really like the movie. Some people really hate it. And ironically, it was, at one point, going to BE titled "The Kung Fu Kid", but someone in marketing decided something like "Hey, we'll make more money with it being 'The Karate Kid'. It's pretty much the same movie, anyway!". That, and maybe Dreamworks' trademarking of "Kung Fu" names has some "legal" influence on the name (according to a Jackie Chan blog). Whatever.
http://www.firstshowing.net/2009/jackie-chans-karate-kid-remake-to-be-called-kung-fu-kid/
http://jackiechan.com/blog/1017815--The-Karate-Kid-Worldwide-Promotional-Tour
And just for arguments' sake ... if it were titled "The Kung Fu Kid", for instance, would it really have made ANY difference for a some people? Instead of complaints being "It's a terrible remake of The Karate Kid!", complaints would be "It's a terrible rip-off/wannabe of The Karate Kid!".
Point being ... I don't see MGS5, here, being in the same context as something like The Karate Kid. I don't have a problem with The Karate Kid. I see MGS5 as completely unnecessary. Others' opinions may very well differ/vary.
Dunno. I do know its easier than ever though since there's now a moment of slomo adrenaline to dispatch anyone who spots you before they can set off an alert.
YeAh that's all gone.So it moved away from the amazing Survival mechanic that was in 3 then? (haven't played a MGS game since 3/4)
Sadly there isn't mate. There are only two difficulty settings; normal & hard, even on hard setting, if you're spotted the game keeps going until you're either killed or manage to hide somewhere long enough for the alert phase to die down. Hopefully when The Phantom Pain releases they will alter this though.Is there a "game over if discovered" option like there was in the earlier games?
Where's the humorOh really?
Tell me how this is "everything metal gear" despite removing all metal gear elements.
Honestly Rising is truer to metal gear than this, and that's an action game.
Where's the humor
Where's the radio conversations
Where's the Intel team
Where's the environmental hazards
Where's the bosses
Where's the items
Where's David hayter
Why can't you go inside any of the buildings
Where's the unlockable s
Where's the easter eggs
Where's my fucking cardboard box
Where's the containers to stash bodies
I could keep going but the point is rather than a free roam metal gear, it feels like a free roam splinter cell. There are virtually no metal gear elements present in this game.
Now all that said I still have fun playing it.
Okay good to know features will be back. So to the restWhere's the humor
MGSV is more serious and humour has never really been the majour part of MG just a side thing
Where's the radio conversations
Radio is on the LB(Xbox)/L1(PS4)/L2(PS3) button you should use it more :3
Where's the Intel team
ever since Peace Walker there hasn't really been much Codec stuff since everyone complained about MGS4 so MGSV cuts down on cutscenes and forced codec/radio scenes to keep the gameplay flowing.
Where's the environmental hazards
? what are you talking about?
Where's the bosses
The bosses were all kept for The Phantom Pain GZ is only a prologue
Where's the items
You don't really need items in GZ you don't even need the goggles.
Where's David hayter
He got replaced and fired by Avad and Kojima.
Why can't you go inside any of the buildings
There is no real reason to, besides the only buldings are the huts and watch towers and you CAN enter those.
Where's the unlockables
YOu must not know about the XOF patches and the 2 extra ops missions
Where's the easter eggs
in Deja Vu and Jamais Vu
Where's my fucking cardboard box
It's in The Phantom Pain and better than ever.
Where's the containers to stash bodies
Also cut but makes a return in The Phantom Pain.
I still don't get how you think it's like Splinter Cell.... Splinter Cell is about hiding in shadows, MGS is about use natural cover to hide from the eney which is exactly what you do in Ground Zeroes.
I play both I don't see ANY resemblences to SC at all.
I honestly cannot stress enough that Ground Zeroes is not the real MGSV it's only a prologue with VERY limited gameplay The Phantom Pain will have everything in it no cut backs and you can even walk around Mother Base and fulton recovery sheep... MGSV is still MGS GZ was just watered down to fit with the "Nuclear Expection" plot point The Phantom Pain you can do almost everything and anything.
TPP gameplay incase you don't believe me.
UpSideDownGRUNT said:30 minute E3 Gameplay Demo:
YouTube Video
Obviously some stuff is easier and items/equipment is changed for demo purposes but holy damn.
I will say two things.Aside from system improvements and minor plot details there isn't anything here that warrants not liking at what we talk about. The games all play the same since 4, sneak or shoot in third person.
If you really don't want to see anything or get alerts from the thread there is an"unwatch thread" button at the top of the page.
I wouldn't mind seeing something like that but with remaking the first two (I'm guessing you mean Metal Gear 1 and 2 and not the Solid games)Kojima would need to expand the story quite a bit or join the two into one game.