Metal Gear Solid V (Ground Zeroes/Phantom Pain)

Argentus

Well-Known Member
Is there a "game over if discovered" option like there was in the earlier games?
Dunno. I do know its easier than ever though since there's now a moment of slomo adrenaline to dispatch anyone who spots you before they can set off an alert.

Oh, I see where you're coming from.

First, let me say that I generally don't "berate" someone in the instance he/she has an opinion different from mine on a topic I'm invested in. Even if I disagree strongly with the opinion, and argue against the opinion, I try to stay mindful not to needlessly throw personal attacks and insults toward a person. So, you saying I berated you over a disagreement kinda threw me off (hence the response).

That said. Let me clarify a bit here, since I guess I don't see this in exactly the same context as you seem to.

When it comes, particularly, to needless sequels that add nothing to (or possibly detract from) their respective franchises, I'm sure we can mostly agree (on principle). Where possible disagreement may come up will be with variance of opinion on the actual "quality" of the sequel, and where the line gets drawn on whether it should or shouldn't have even been made. I really don't mind sequels, so long as it makes sense for there to be sequels (EX: See below for my feeling on 300 getting a sequel), and they are not obviously being spammed out for money (ala Call of Duty, Assassin's Creed, Fast and Furious, Die Hard, etc).

Yt3IGan0Cf8.jpg

^ HOW THE F*** does 300 get a sequel?!!?


In regards to MGS5, here, I'm sure we can fully agree that this game serves no real purpose other than to make Konami money off the franchise name. MGS has run its story arc, and better would be for them to do new arcs, titling the games Metal Gear [something else] if they want to keep using the "Metal Gear" name.

Note - I have no problem with Metal Gear Rising.



On the particular topic of remakes, it's clear our opinions differ drastically. For one, I'll admit I'm very lenient when it comes to remakes (and movies in general), as I can see the value in (or at least understand the goal of) updating an old property to draw-in a new audience. I get that ... especially with movies. Now does Hollywood go wrong with a lot of remakes? YES, they do. But I'm not one to be as sensitive and/or as harsh about it as some others choose to be.

About The Karate Kid remake, particularly, I don't have a problem with it. I actually really like the movie. Some people really hate it. And ironically, it was, at one point, going to BE titled "The Kung Fu Kid", but someone in marketing decided something like "Hey, we'll make more money with it being 'The Karate Kid'. It's pretty much the same movie, anyway!". That, and maybe Dreamworks' trademarking of "Kung Fu" names has some "legal" influence on the name (according to a Jackie Chan blog). Whatever.

http://www.firstshowing.net/2009/jackie-chans-karate-kid-remake-to-be-called-kung-fu-kid/

http://jackiechan.com/blog/1017815--The-Karate-Kid-Worldwide-Promotional-Tour



And just for arguments' sake ... if it were titled "The Kung Fu Kid", for instance, would it really have made ANY difference for a some people? Instead of complaints being "It's a terrible remake of The Karate Kid!", complaints would be "It's a terrible rip-off/wannabe of The Karate Kid!".

Point being ... I don't see MGS5, here, being in the same context as something like The Karate Kid. I don't have a problem with The Karate Kid. I see MGS5 as completely unnecessary. Others' opinions may very well differ/vary.
Mgs5 tells us how exactly Big Boss males the transition from hero as he was in 3, po, peace walker, to the villain that he is in the original metal gears.

That's actually a really pivotal story element for the entire series, and kinda important, to say the least. So yes, mgs 5 does serve a purpose.
 
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Goarmagon

Well-Known Member
Standard Donor
Dunno. I do know its easier than ever though since there's now a moment of slomo adrenaline to dispatch anyone who spots you before they can set off an alert.

So it moved away from the amazing Survival mechanic that was in 3 then? (haven't played a MGS game since 3/4)
 

Keved

Well-Known Member
Is there a "game over if discovered" option like there was in the earlier games?
Sadly there isn't mate. There are only two difficulty settings; normal & hard, even on hard setting, if you're spotted the game keeps going until you're either killed or manage to hide somewhere long enough for the alert phase to die down. Hopefully when The Phantom Pain releases they will alter this though.

On the topic of Metal Gear, i too am one of those obsessed fans that idolizes everything Kojima creates for this series. I reckon he has some amazing ideas, the texture altering Octo-Camo from MGS4 blew my mind the first time i used it. Having said that though, excluding the awesome deja-vu mission which bought back classic MGS flashbacks, Ground Zeroes was still missing some of the classic MGS traits of the previous games which i dearly missed. There is no cardboard box to crawl around in, no more codec screens & i don't even think you can use naughty magazines as a distraction tool anymore either. The vehicles did feel abit clunky to control too & i ended up just transferring both Chico & Paz separately on-foot. Graphics-wise i have the PS4 version & the game looks bloody stunning. But yeah overall you can still tell it's a Metal Gear game, it just feels different to how i remember Metal Gear, maybe it's the omission of a top-down camera angle.

Regardless, i loved it but it's nothing more than a brief teaser of what's to come, the calm before the storm.
 

UpSideDownGRUNT

Well-Known Member
Oh really?
Tell me how this is "everything metal gear" despite removing all metal gear elements.

Honestly Rising is truer to metal gear than this, and that's an action game.

Where's the humor
Where's the radio conversations
Where's the Intel team
Where's the environmental hazards
Where's the bosses
Where's the items
Where's David hayter
Why can't you go inside any of the buildings
Where's the unlockable s
Where's the easter eggs
Where's my fucking cardboard box
Where's the containers to stash bodies


I could keep going but the point is rather than a free roam metal gear, it feels like a free roam splinter cell. There are virtually no metal gear elements present in this game.


Now all that said I still have fun playing it.
Where's the humor
MGSV is more serious and humour has never really been the majour part of MG just a side thing
Where's the radio conversations
Radio is on the LB(Xbox)/L1(PS4)/L2(PS3) button you should use it more :3
Where's the Intel team
ever since Peace Walker there hasn't really been much Codec stuff since everyone complained about MGS4 so MGSV cuts down on cutscenes and forced codec/radio scenes to keep the gameplay flowing.
Where's the environmental hazards
? what are you talking about?
Where's the bosses
The bosses were all kept for The Phantom Pain GZ is only a prologue
Where's the items
You don't really need items in GZ you don't even need the goggles.
Where's David hayter
He got replaced and fired by Avad and Kojima.
Why can't you go inside any of the buildings
There is no real reason to, besides the only buldings are the huts and watch towers and you CAN enter those.
Where's the unlockables
YOu must not know about the XOF patches and the 2 extra ops missions
Where's the easter eggs
in Deja Vu and Jamais Vu
Where's my fucking cardboard box
It's in The Phantom Pain and better than ever.
Where's the containers to stash bodies
Also cut but makes a return in The Phantom Pain.

I still don't get how you think it's like Splinter Cell.... Splinter Cell is about hiding in shadows, MGS is about use natural cover to hide from the eney which is exactly what you do in Ground Zeroes.

I play both I don't see ANY resemblences to SC at all.

I honestly cannot stress enough that Ground Zeroes is not the real MGSV it's only a prologue with VERY limited gameplay The Phantom Pain will have everything in it no cut backs and you can even walk around Mother Base and fulton recovery sheep... MGSV is still MGS GZ was just watered down to fit with the "Nuclear Expection" plot point The Phantom Pain you can do almost everything and anything.

TPP gameplay incase you don't believe me.
 
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XZero264

FSD | Nichol
Premium Donor
Ground Zeroes is a glorified demo, Kojima stated a long time ago that GZ will set the stage for TPP. Much like other demos things will be altered/added/subtracted to the full release game.
If we want to argue that GZ feels less like MG than that has been the case in all of the games since 4. They have been tailored to be less of a niche type of gameplay and to bring in a larger crowd via action controls and higher octane situations. For a small portion of what GZ presents it is pretty damn good.
Edit: Would be nice if they changed the way sticking to walls worked. I seem to have to run headlong into one to just get beside it.

I managed to miss that video. Them cardboard box upgrades.

And yes, Fulton Recoveries are back (Mother Base what? No way, the old one got destroyed).

10336825_10152100328110986_1618566603281411591_n.jpg
 
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Argentus

Well-Known Member
Where's the humor
MGSV is more serious and humour has never really been the majour part of MG just a side thing
Where's the radio conversations
Radio is on the LB(Xbox)/L1(PS4)/L2(PS3) button you should use it more :3
Where's the Intel team
ever since Peace Walker there hasn't really been much Codec stuff since everyone complained about MGS4 so MGSV cuts down on cutscenes and forced codec/radio scenes to keep the gameplay flowing.
Where's the environmental hazards
? what are you talking about?
Where's the bosses
The bosses were all kept for The Phantom Pain GZ is only a prologue
Where's the items
You don't really need items in GZ you don't even need the goggles.
Where's David hayter
He got replaced and fired by Avad and Kojima.
Why can't you go inside any of the buildings
There is no real reason to, besides the only buldings are the huts and watch towers and you CAN enter those.
Where's the unlockables
YOu must not know about the XOF patches and the 2 extra ops missions
Where's the easter eggs
in Deja Vu and Jamais Vu
Where's my fucking cardboard box
It's in The Phantom Pain and better than ever.
Where's the containers to stash bodies
Also cut but makes a return in The Phantom Pain.

I still don't get how you think it's like Splinter Cell.... Splinter Cell is about hiding in shadows, MGS is about use natural cover to hide from the eney which is exactly what you do in Ground Zeroes.

I play both I don't see ANY resemblences to SC at all.

I honestly cannot stress enough that Ground Zeroes is not the real MGSV it's only a prologue with VERY limited gameplay The Phantom Pain will have everything in it no cut backs and you can even walk around Mother Base and fulton recovery sheep... MGSV is still MGS GZ was just watered down to fit with the "Nuclear Expection" plot point The Phantom Pain you can do almost everything and anything.

TPP gameplay incase you don't believe me.
Okay good to know features will be back. So to the rest
A) no. The tongue in cheek humor has always been present as a core part of the mg experience
B) environmental hazard s such as seagull poop, roaches, pipe steam, various wildlife etc. Closest I saw was the claymores.
C) going in buildings. I keep trying to duck into doors and tents and stuff. Yak now like you could in every other mg.
D) why was David hayter fired? I understand big boss having a new voice since he's no longer snake,but I'm expecting David hayter to return when they inevitably catch up in the timeline and remake the original metal gears
 

akhi216

Active Member
Standard Donor
UpSideDownGRUNT said:
30 minute E3 Gameplay Demo:
YouTube Video

Obviously some stuff is easier and items/equipment is changed for demo purposes but holy damn.

Goddammit Kojima has suckered me again. Though I enjoyed my run with Ground Zeroes before I got bit by the bug known as FFIVARR I didn't see Phantom Pain as a must have until now. Was intially turned off by the lack of cardboard box and ability to knock - the Mother Base features have sold me on it.
 

XZero264

FSD | Nichol
Premium Donor
Just hope the wall sticking is better than in GZ, I have to run into a wall for five seconds to actually stick to it and any movement away from it has me repeating the process. Very frustrating.

But hey, a good version of "Sins of the Father" that I finally found. Still love Donna Burke's voice (she happens to voice the iDroid and Vanessa Lewis btw).

 

XZero264

FSD | Nichol
Premium Donor
Team Sneak was the perfect mode for me. All the stuff I learned from campaigns actually paid off in that mode as well as figuring out some other neat tricks (did you know saluting removed you weapons from view? I got some hilarious cqc moments from a saluting state. Also, the slow crawl in shadows on some maps was an extremely effective way of completely concealing where you were because you made your weapons invisible and your own shadow wasn't visible). That mode either forced you to play stealth smart or you just played to be in the lethal side.
 

Argentus

Well-Known Member
I am refusing to look at any of the posts here or anywhere else about the game, because I'm tired of knowing a game in and out before I even play it. For games I really want, I refuse to look up anything about them for fear of spoilers. I'm going in expecting awesome.

So all I will say is that I am SUPER Excited about this! Its really the only reason I want to get a PS4 right now.

Phantom Pain I mean. I picked up Ground Zeroes but that was just a glorified tech demo, and nothing to hold standards to.
 

XZero264

FSD | Nichol
Premium Donor
Aside from system improvements and minor plot details there isn't anything here that warrants not looking at what we talk about. The games all play the same since 4, sneak or shoot in third person.
If you really don't want to see anything or get alerts from the thread there is an"unwatch thread" button at the top of the page.
 
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Argentus

Well-Known Member
Aside from system improvements and minor plot details there isn't anything here that warrants not liking at what we talk about. The games all play the same since 4, sneak or shoot in third person.
If you really don't want to see anything or get alerts from the thread there is an"unwatch thread" button at the top of the page.
I will say two things.

1) I hope there's more urban environments. That's where mg really shines.

2) do you think the next game will be a remake of the original Metal Gear with David Hayter returning as Solid Snake, seeing as how with Phantom Pain, we've essentially caught up in the timeline and that seems the logical step?

God I hope so :)
 

XZero264

FSD | Nichol
Premium Donor
I wouldn't mind seeing something like that but with remaking the first two (I'm guessing you mean Metal Gear 1 and 2 and not the Solid games)Kojima would need to expand the story quite a bit or join the two into one game.
 

Hazard

Well-Known Member
Standard Donor
I wouldn't mind seeing something like that but with remaking the first two (I'm guessing you mean Metal Gear 1 and 2 and not the Solid games)Kojima would need to expand the story quite a bit or join the two into one game.

He probably means Metal Gear 1 and 2, there's no point of remaking MGS1 and 2. I do wish, however, that The Twin Snakes got ported >.>

Anywho.

I always tell people that even though I really liked Ground Zeroes, that it wasn't worth the $20-$40 price tag (depending on where you bought it and for what gen). Sure, it gives you a "taste" of the game, but I don't really feel as if I should have to pay the price of some retail games for a glorified demo. They did prepare us, however, for showcasing the brand new, albeit retarded, mechanics, with reflex mode being a crutch and only having 3 weapons preventing me from being the badass powerhouse (although it's understandable).

Knowing Kojima, there will probably be one more Big Boss era Metal Gear after The Phantom Pain to fill the tiny hole between TPP and Metal Gear. It is quite the mystery, however, as to how Big Boss was the main character in as many games as Solid Snake was. (BB: MGS3, MGSPO, MGSPW, MGSV[GZ+TPP]; SS: MG, MG2, MGS1, MGS4 [Snake was a side character in MGS2]).
 
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