SilverForte
Well-Known Member
The throw actually still hits because of the blockstun created, no time to sidestep.
I just tested it out and you are right. Well then if you have to guess correctly to get out of it she probably shouldn't get +7. If TN nerf's that then I won't complain.The throw actually still hits because of the blockstun created, no time to sidestep.
SHHHHHHHH Don't tell everyone!I don't think she needs a nerf. Maybe she is too safe in comparison to other characters but I'd rather they give other characters more safe moves to compensate.
I thought her Tenku mix ups having an ender that is +7 was kind of unfair seeing as she has strong mix ups from that stance but then I discovered that none of her string variants track, that includes the throw. So all you have to do is SS and she can't touch you when she is in the air.
The recovery on low holds allows her to land and continue offense quite well if you opt that route.Actually all you have to do against Momiji in the air is low counter. Her P followup does pathetic damage.
The recovery on low holds allows her to land and continue offense quite .well if you opt that route.
Because 3KP8K only does 18 points of Critical Damage, and 66P does 10 points, which doesn't break the Critical Threshold (28 points).Since I do not see this shit implemented as much as I FUCKING WANT MOMIJI PLAYERS TO DO try 3KP8K FREE CANCEL (FUCKING SHOCKER) 66P P+K the 66P managed to extend the stun without crossing the threshold, excuse the bitchy-ness
u can duck after 66k to avoid the throw and kick and the over head theres enough time to counter it because of the flame animation.....I just tested it out and you are right. Well then if you have to guess correctly to get out of it she probably shouldn't get +7. If TN nerf's that then I won't complain.
Edit: On her 6KK you can SS the second hit that causes the block stun but it is really fucking hard. Especially if you have SS set to 22/88.
thats not true momji on hit can cancel her air stance in time to crouch grab uActually all you have to do against Momiji in the air is low counter. Her P followup does pathetic damage.
I'm very disappointed in her i12 throw's damage, and the lack of parries or advanced counters. She's supposed to be a mix of Aikido and Hayabusa's style, both of which feature that stuff.
On the bright side she's safer than I originally thought. 2H+K is pretty nice too. I was really hoping for something potentially scary in Momiji but I haven't seen it yet