As I explained in another thread, you couldn't hold out of DOA1's stun system. Jumping Punch was the most common way to put someone in such a stun as it was instant stun on hit, jumps over low attacks, and is an unholdable attack. Everything shown in the vid was guaranteed with the exception of the dangerzone bounces which the player could tech.
God I miss playing DOA1, and Ayane's music is still the best of the entire series for me, right above Zack's.
9 out of 10 times I played, it would be with someone trying to set the ring size to super small. And after losing they'd quit.
I've always preferred the DOA1 music to the rest of the series. Though I dislike DOA4 I will admit it had at least a couple of tracks I enjoyed. The DOA2 remixes to DOA1 kinda lost something, but I some of the tunes were ok. DOA3 was meh. DOA5 sounds pretty meh as well but there's still hope.
The thing you have to keep in mind is that in DOA1 it's .
Also, there are NO throw animations in the game besides offensive holds. I.e. if you're too far away from an opponent you'll do an attack, typically a jab or strong attack instead of the throw. For Gen Fu this makes it difficult to land that launcher unless point blank and with enough time to perform it.
Otherwise, yeah, mega damage and in DOA1U he can juggle you off the ring if you don't tech the dangerzone.
I guess what I'm saying is, a translation from a scrub would be, "This game is broken."