Rikuto
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IIRC, Hayashi said he wants to keep the DOA and NG storylines separate.
Adding Momiji to DOA is a clear contradiction to to that.
Pretty sure it was Itagaki who said that, not Hayashi.
IIRC, Hayashi said he wants to keep the DOA and NG storylines separate.
Adding Momiji to DOA is a clear contradiction to to that.
I say no new characters. Just bring back all the old characters. You already have too much on your hands, TN. More characters means more hassle for competitive players and believe me, every competitive Tekken player would say the same thing.
While some competitive players may grumble at the "hassle" of learning how to handle new characters, that's not the devs' problem, that's strictly the problem of those players. And quite frankly, if someone can't step up to the "new challengers", then they deserve to get beat by them!
^^^ 3 is too much. 2 is more than enough.
Yeah, but not when it's 4 whole new characters on top on an existing 35+ in Tekken. VF5 was 20 characters with one new character (Teka-Arashi is a reboot, not really a new character) and DOA4 had 20. For those who play multiple fighting games competitively, this is more like doing taxes. If you like that, you're more than welcome to play tabletop warhammer.
Yea sure, but new players? forget it.
A new player has to master their own character, learn all the movement fundamentals and get good at them, and then learn the recognize the dangers every single other character represents.
When the roster is that huge, it's intimidating as a mother fucker.
When I say "new players", I'm mainly talking about "new" casual players who would look at the huge roster in Tekken very similar to one giant box of action figures. The more characters, the more potential fun with friends. Not every "new" player is going to be a new "serious" player.
*slight jolt to discussion*
Back to the possibilities of Parkour in DOA ...
^^ Note Kasumi @ 1:19, Lisa @ 2:22, and "cinematic" Hayate @ 4:04 ... it's not as if Parkour elements (specific moves interacting with the environment) would be entirely new to the series. Just the expansion and refinement of it within the repertoire of a (new) character would be.
Granted, Lisa's moves shown are accessible in DOA4, however, as designed, the moves are completely telegraphed and therefore not very useful against a quality opponent.
No, I still think having more than 2 new characters in doa5 is going to be a hassle for everyone. Yeah, you can have good spacing and fundamentals and yeah yeah whatever, but it's going to be a pain in the ass when you're going against a Bob players for the first time.
Wow, the trailer actually looked better than what the game is now. I'm guessing that was the X05 build.
The problem with Bob was that he was HELLA BROKEN from the start of T6! Any character that is BROKEN will be a pain to deal with ... just look at Jin in T4! Problem with Bob dwarfed any problems at the start with Alisa, Zafina, Leo, or Lars.