d3v
Well-Known Member
Missing the point, which is that fighting games always grow beyond how the developers initial design.No I read it clearly.Broken game mechanics is still broken game mechanics no matter how much you try to Say it adds to the "depth" of the game.
I can say the same thing about the fighting that appeared on the Xbox called Tao Fang::Fist of the Lotus. I played the crap out of that game and loved every minute of it.Even still that game was busted all to hell. Glitchers use the same "depth to the game" excuse when it comes to cheesing in competitive games.
Except we aren't substituting a soccer ball for a basketball. We're just finding the best plays and strategies that the rules (in this case, as dictated by the game's code) will allow.You can play basketball with borderline flat soccer ball and still make the game competitive. You could even say that since the ball is kinda flat and heavier it will go in easier and not bounce off the back board. The shapes and indentations on the soccer ball makes it easier to grip and shoot. You can say that adds depth.To me you just made the game worse. It still isn't a proper basketball.
A better sports analogy would be early MMA. We're basically doing what early pioneers did by training in the best of each discipline when everyone else was sticking to their traditional style.