Dan
Member
This could very much fit into DOA5 Last Round but maybe save it for the next installment? (DOA5TheUltimateLastFightArcadeEdition)
After landing a critical Burst, you can do a "uninterrupted" throw:
When the threshold is at max and the Critical Burst is in effect, they are in a "standing" state
So instead of a "Power Launcher" or Reg Luncher and end it with a "Combo Ender", You can end it with a Chain Throw that cannot be escaped.
Bass has this Charged Throw and now it can be used after a CB
These do not have to have more damage than a power blow but it would nice to see these uninterrupted during online or tournaments
After landing a critical Burst, you can do a "uninterrupted" throw:

When the threshold is at max and the Critical Burst is in effect, they are in a "standing" state
So instead of a "Power Launcher" or Reg Luncher and end it with a "Combo Ender", You can end it with a Chain Throw that cannot be escaped.

Bass has this Charged Throw and now it can be used after a CB
These do not have to have more damage than a power blow but it would nice to see these uninterrupted during online or tournaments
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