SilverForte
Well-Known Member
I started playing this character. She's sooo slow, she makes genra look fast. Fun to play though.
Just a heads-up...
Nyotengu can combo into her OTG throws if you use a Power Blow in certain environments.
A video will be provided momentarily.
EDIT:
Summary:
Nyotengu's OTG throws from 9P~2T or Hiten-no-Mai 2T are typically utilized in very specific situations: That being a wall combo, to catch the opponent sleeping on the ground post-knockdown, or for "style" points.
Opponents may or may not tech a knockdown. Anything can happen.
Now, there is another way to guarantee Nyotengu's OTG throw.
(Note: If this is already a well known fact, then please forgive me. I'm definitely not exactly the most "knowledgeable" player here, mainly coming from KOF... For the time being just here me out and correct me on anything wrong, just for the sake of integrity.)
You land a Power Blow and you manage to conduct an environmental combo.
THE OPPONENT CANNOT TECH A KNOCKDOWN AFTER THE FACT. They have to get up regularly. This means that Nyotengu can get potentially big damage off of her OTG throws, landing them after conducting a Power Blow combo in certain environments.
Within the video, you will understand what this implies.
(Please, excuse the low voice audio...)
Holy...- P+K is now i10(3)23 (used to be i11(3)23)
- 4H+K [Max Charge] is now increased from +8 to +13
- Back Turned K has been changed into a GB, it is now -3 (used to be -15)
Thank fucking God, she's far more safer than before. Yeah 4H+K isn't all that useful at max charge past messing with someone(I think), the other changes are something she needed for quite some time.
Maybe turn her into a Heavyweight on top of that too lol.
If I'm not mistaken,nyo tengu 9K HK is GB(11) in most of casesIt's VERY big. Consider how it'll change up her wall pressure game for a moment.
You already have 66T, which is wonderful. Now, you can use 9K > H+K for a guaranteed P+K, rather than just +12 frames. That's HUGE. It completely revamps her wall pressure.
Then, it also changes what she can safely attack after and crush. Lei's K no longer out-prioritize her, all i10 jabbers have to plan accordingly now (Gen's only option now is 1 or 2P at the start of the match, since every other move of his will be beaten out by P+K), and it's now slightly more feasible to use it after small negatives like 66K, since they'll basically have to use one of their fastest moves to beat you out.
This will be an even better tool than it's ever been. The new synergies with Hiten H+K (and, if it's now possible that BT KK causes a guard lock as it very well may given the new frames, then that as well), will really help her to improve her offensive capabilities even more.
I was honestly hoping for 4K and PK to be safe, but this is a very nice buff.
tested,you are right,so...yeah,she still can't guardbreak that easily in middle attacks when against a wallHuh, actually it's the opposite. It's +12 in most cases, close or far, but +11 when pinned against a wall.
Which I honestly didn't know. As soon as I saw it was +12, I knew nothing was guaranteed from it. It's a shame that it loses a frame when at a wall...
Are the patch notes wrong? Her BT K is -14, not -3 GB as they claim