Well here's my wish list... obviously nothing will happen, but whatever XD
I think it might be more interesting to just increase her offence instead of e.g. increasing her weight, or speeding her up... a bit like Alpha, but not as retarded lol
Less pushback on most GBs, especially


and Hiten




change the stun to something useful.



make it safe at least... -3 or something


allow Hiten

from her flaps, as


, or

[

] (can't delay stuff from Karasu-Tobi anyway)



make the 2nd

one frame faster, that should turn this into a NC




make 3rd

1-2F faster (or increase guard stun of the 2nd

), so it either makes the 3rd

unholdable, or a forced block, if the 2nd attack is blocked. Decrease disadv. to -3 or better, while we are at it



new


ender (



)



NC plz... change 2nd

from Critical Hit to something with solid advantage (e.g. +6). Less pushback for first

if it causes a Critical Hit


/


GB(0), or at least safe...


GB(+5) SDS(+19), remove wall splat.


any sort of cancel would be cool imo... e.g.

to just perfom a roll. Add Close Hit Properties.



change to SDS(+17).
Maybe increase speed by 1 frame and reduce


speed by 1 frame

change to Faint Stun that guarantees something (not


) on HCH/post Critical


change follow up interval to 25~39 (from 29~37) that allows her to actually pick up more adv. from a

cancel. Not quite enough for a guaranteed


after the SDS I think, so increase stun duration a little. Latest cancel should allow throw to connect on a blocking opponent. Maybe add Close Hit Properties to this as well.
Hiten

change disadv. to -9. So it's no longer attack punishable... guess having it throw punishable, if blocked near a wall, is OK. Add Close Hit properties
Hiten


improve SDS to at least +17. It's 17F already, give the move CB props, because stance CBs are always nice.
I'd like to see more Hiten cancels in general, to improve in mixup a bit.



:

guess that should boost near wall dmg a tiny bit.
Cancels after all her sweeps just like her


string. Might guarantee ([

]

)


:

~HIT


?
Maybe



and



for random shenanigans?
I still kinda like my




string idea lol might be too much with the


and HIT


change though... increasing the dmg of the 2nd+3rd

to exceed max crit Dmg should fix that. Make string interruptable


increase Dmg to 45, at least decrease pushback, or increase OH range. Should not require any sort of dash to connect. Guess it might be a bit mucht if the opponent stays within general throw range.
Allow her fly away taunt from Hiten and late cancels into Hiten from that taunt, for improved trolling XD
Well that's it. Should not be too OP...