Online multiplayer is a complete disappointment

MCDOA

Member
So if I have a modem with several ethernet ports, couldn't I just connect an ethernet cable from my Xbox 360 directly into my modem, or do I really have to buy a router for that?

Also, does it matter if my pc is the one wireless, and my laptop wired?
 

Boodendorf

Member
I just started playing online, so far I've only had one match with a really, really bad connection, which was hell. I'm playing on wired, and every other matches were pretty smooth. But gosh it takes really long to find anyone in ranked, especially when setting "nearby" and not "any" :/.
 

monster637

Member
I just started playing online, so far I've only had one match with a really, really bad connection, which was hell. I'm playing on wired, and every other matches were pretty smooth. But gosh it takes really long to find anyone in ranked, especially when setting "nearby" and not "any" :/.
thats why you set it to any rounds, same region and from f rank to up to S+
 

akhi216

Active Member
Standard Donor
Well, lately I've been able enter lobbies, play ranked matches, and accept Throwdown Challenges with no problems whatsoever on my wireless devil connection. I did have one problem with a guy in a lobby, I knew it wasn't the devil wireless when it was his turn again as it lagged again.
 

Omegan Eckhart

Well-Known Member
Gawd I keep fighting people online who play Christie or Hitomi and do nothing but mash out their punch strings. I seriously cannot get a single god damn counter out it is so fucking frustrating. I hope the netcode gets sorted soon.
 

DrDogg

Well-Known Member
I finally played a few matches online last night (PS3). The netcode is absolutely terrible. At best, in a 2-person room (ranked match or simple match), it's about on par with DOA4, which is simply not acceptable. At worst, it's completely unplayable.

Either way, you cannot get good practice online. I was having great difficulty countering on reaction, blocking lows, and punishing attacks that are unsafe. It's almost as if the netcode makes these attacks safe. At first I thought I was just punishing too late due to the lag, but if I tried to throw punish any earlier I would get hit by the attack I was trying to punish.

Given my lackluster local scene, if the netcode does not improve significantly with the (assumed) upcoming patch, I won't be able to play this game competitively... or at all really.
 

FakeSypha

Well-Known Member
Either way, you cannot get good practice online. I was having great difficulty countering on reaction, blocking lows, and punishing attacks that are unsafe. It's almost as if the netcode makes these attacks safe. At first I thought I was just punishing too late due to the lag, but if I tried to throw punish any earlier I would get hit by the attack I was trying to punish.

I've been playing since Tuesday night and I'm having the same problems here, but on X360.
I was practicing with the "lag simulator", setting it to the worst conditions and even then I could pull everything I do "offline". Now, when I go and play some matches online... that's totally different story. At least in DOA4 you could adapt to the lag input and pull punishes, holds, etc. Well, somewhat adapt to it.
Hell, in DOA5 I'm whiffing the last 2 hits from Hitomi's PP6PK after 33P. No matter how early I do the inputs.

The netcode is plain fucked up.

I feel bad saying this, but DOA4's online was better.
 

AngryWorm

Active Member
The netcode is plain fucked up.

I feel bad saying this, but DOA4's online was better.

I'd argue MK9 has better netcode too, and up until this point, MK9 had the worst netcode I'd ever seen. You can get away with so much nonsense it's ridiculous. I never, ever, cried about the online play in DOA4, in fact I was very pro-online scene, however in DOA5 almost every online-match makes me want to flip a table.
 

MasterHavik

Well-Known Member
I finally played a few matches online last night (PS3). The netcode is absolutely terrible. At best, in a 2-person room (ranked match or simple match), it's about on par with DOA4, which is simply not acceptable. At worst, it's completely unplayable.

Either way, you cannot get good practice online. I was having great difficulty countering on reaction, blocking lows, and punishing attacks that are unsafe. It's almost as if the netcode makes these attacks safe. At first I thought I was just punishing too late due to the lag, but if I tried to throw punish any earlier I would get hit by the attack I was trying to punish.

Given my lackluster local scene, if the netcode does not improve significantly with the (assumed) upcoming patch, I won't be able to play this game competitively... or at all really.
TN didn't let you test the netcode?
 

TheTHCGamer

Active Member
I'd argue MK9 has better netcode too, and up until this point, MK9 had the worst netcode I'd ever seen. You can get away with so much nonsense it's ridiculous. I never, ever, cried about the online play in DOA4, in fact I was very pro-online scene, however in DOA5 almost every online-match makes me want to flip a table.
Id also say that DOA5 runs more heavily on frame rate and actual timing than MK so im guessing it would be easier to make a game like MK work online. Ive also personally had about the same or a slightly better experience with DOA5. That being said hopefully a patch is released soon that improves the way DOA5 plays online because as ive mentioned theres no excuse when games like VF5FS play so smooth.
 

TheTHCGamer

Active Member
TN didn't let you test the netcode?
Of course not if he gave a bad impression of the netcode then that wouldve possibly hurt sales for the game. Also this is the job of reviewers in my opinion but for some reason one of the aspects that big media reviewers can touch upon almost always gets over looked. I dont care for fighting game reviews but damn they could give us some insight about how the games play online.
 

MasterHavik

Well-Known Member
Of course not if he gave a bad impression of the netcode then that wouldve possibly hurt sales for the game. Also this is the job of reviewers in my opinion but for some reason one of the aspects that big media reviewers can touch upon almost always gets over looked. I dont care for fighting game reviews but damn they could give us some insight about how the games play online.
But if it's this bad. TN should try to cover things like this.
 

TheTHCGamer

Active Member
But if it's this bad. TN should try to cover things like this.
Yes they should its there asses on the line its not like TN is activision or EA sports they dont have the same funds other developers have. Also as i mentioned if a patch is a released and online play is still isnt where it should be then the complaints are even more so valid. You also have to remember maybe TN needs some of the money made back by the sales from the game before they can start making improvements.

All im saying is give them a little time and yes im with everyone else thats disappointed that this game doesnt play as well as other 3D fighting games online. Problem for me is this game is one of my favorite fighting games this gen and thats because im having so much fun playing it. Theres only one other fighting game this gen ive had more fun playing this gen (VF5FS) and i like having more than one fighting game to play.

Even with the mediocre netcode im addicted to this game.
 

Prince Adon

Best in the World!!!
Premium Donor
The more I've been playing this game online the more I see what the fuss is about. I also hope they make some patching soon.
 
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