for a shirt this dark, should I bother making it transparent?
also, made a shirtless version, because why not
Transparent. Also has there been any progress towards increasing the texture quality for stages and characters yet? I can hide the crappy quality with sweet fx boosting the lighting engine but there are times where its still obvious its a ps3 game.
I think that you are using the parts must be transparent
I del mod
welcome to 3dm
I fixed some bugs
theres a couple nice stages with better textures here.
https://onedrive.live.com/?cid=bf9b...183&ithint=folder,7z&authkey=!AOfhrd__5YNc_fI
unfortunately though its umod. I tried to inject them into the stage to use normally, but there was just so many textures and hard to figure out where to inject some of them.
if anyone wants to go through the trouble of doing that, I would appreciate it
i took the shirt from an xps model along with the swimwear. its transparent by default, but since changing the colour to black, wasn't sure if i should bother to keep it transparent.
If i wanna export an xbox360 ver. and put it in the pc ver
How can i put the animations in the costumes? is the same process with weight transfer?
Ok, finally been on the prowl with page updates. I had to go through 20+ pages this time, XD I have a list compiled and intend to updated the first page soon.
Now that I'm starting to get caught up. A few things
Awesome job to @bbb, @navmesh, @mralex, @immi for all of the constant progress. I dig the results.
Questions:
1) Has there been any reliable extraction methods for Senran Kagura costumes yet? I've dumped most of them, and can provide info for archivarius if helpful, but thought I would ask before I take the time to dig at the rest of the file names.
2) What's the scoop with lnkreshuffle and the game version numbers. I'm still using V1.02. Will reshuffle v3 work with that, or did I mistakenly see a reference to a v4 that I should be looking for? Are there still any setbacks with lnk reshuffle? I thought there use to be an issue with addresses being misaligned, or is it possible to update a container more than once? If replaced will it added a new entry again?
3) What's the shortest explanation of how to do this custom mesh exporting now? Import tmc, export singular mesh? Is there a separate tool/script for weights if not using an existing DOA mesh?
If i wanna export an xbox360 ver. and put it in the pc ver
How can i put the animations in the costumes? is the same process with weight transfer?
Into the xbox ver or the pc ver?must be injected back into the same tmc to work
Into the xbox ver or the pc ver?
all is ok?I don't if this mod can be here, but in the DOA5LR page say "XONE, X360, PS3 and PS4" View attachment 13072
all is ok?
Weight ok?
good job
Is everything Ok
Hi there.
If I recall correctly, there are some talks about porting both NGRE Momiji Indigo Happi and Ayane Crimson Butterfly costumes to DOA5LR. How is it going, any news or WIP yet? Thank you.