Petition to get DOA5LR cutscenes running at 60fps

Argentus

Well-Known Member
To this day, I could never really tell the difference between 30fps or 60fps. At least, I couldn't name any two that are one or the other, off the top of my head.
 

squarewindow

Active Member
Standard Donor
I'm sorry to hear that, but I'm confident that if you were to see the game running in 30fps and 60fps side by side, you would notice the difference.
 

synce

Well-Known Member
A lot of the cutscenes are prerendered and I don't see them going through the trouble, but it would be nice to at least get the fight intros in 60fps... hopefully at least the PC version will get that feature
 

Jyakotu

Well-Known Member
Standard Donor
I'm sorry to hear that, but I'm confident that if you were to see the game running in 30fps and 60fps side by side, you would notice the difference.
In GGXrd, the LAG is so noticeable in the intros at 30fps that it's ridiculous. But in DOA5LR, the scenes seemed to be running smoothly. Though I do agree that if the action is going to be in 60fps, then the entire game should be in 60fps. But does that mean it would make the game cost more? Just curious.
 

squarewindow

Active Member
Standard Donor
Though I do agree that if the action is going to be in 60fps, then the entire game should be in 60fps. But does that mean it would make the game cost more? Just curious.
There should be no reason at all why that would be the case. With the power of the new generation of consoles (and PC, which likely will have framerate options anyway) it really should be quite straightforward to make these scenes run at 60 instead of 30. I have a friend who works in videogame graphics who tells me it's not something which should be very hard to do at all.
 

Jyakotu

Well-Known Member
Standard Donor
plus, its not like a sprite based fighter where you would actually need to hand draw each individual frame.
But the "sprites" in Xrd are actually 3D models that have been heavily modified to look like cell shaded 2D sprites on a 2D plane.
 

crapoZK

Well-Known Member
Standard Donor
From what I can tell...
It's TN's personal preference. They could have done this a WHILE ago, it costs no money, and if it did, it will be little cost. (I think)
For X360, and PS3, the reason behind it was definitely a performance issue. The PS3s specs definitely could not handle it (Notice that all the Anti-Aliasing, minimal motion blur, V-Sync and better polygons have been added in the openings) in 60fps, so they had to cap it at 30.

I doubt this needs a petition though. Twitter does the job lol.
But the "sprites" in Xrd are actually 3D models that have been heavily modified to look like cell shaded 2D sprites on a 2D plane.
This is true.
 

squarewindow

Active Member
Standard Donor
From what I can tell...
It's TN's personal preference. They could have done this a WHILE ago, it costs no money, and if it did, it will be little cost.
I understand it may be their personal preference, but don't see why they can't give players the option since it would be so easy to implement now.
I doubt this needs a petition though. Twitter does the job lol.
Unfortunately, it does need a petition. :/ I have been badgering them via Twitter, Facebook and Youtube for months and been almost completely ignored. Every time someone signs this petition it should email them.
 

Argentus

Well-Known Member
Oh. I didn't know you were talking about sprite based fighters in general. There are so few of them left. Lol
ya no I meant actual sprites lol. Like KoF (I know those were painted over 3d models, but it was still making sprites frame by frame, i think).

Honestly, I still say that 2d fighters should stick to sprites, because those twitchy, jerky sprite animations look just...BAD with 3d models (Street Fighter 4 and MvC3 for example). Only real upside is the ability to have different costumes.
 

deathofaninja

Well-Known Member
Premium Donor
News Team
Wait, they are pre-rendered in the cut scenes!? I always thought something was up, but could never tell for sure if they were or not.

In my opinion they do look fairly close to the in-game models. The arcade endings in DOA4... now those are pre-rendered cut scenes (that I wish would return).
 

squarewindow

Active Member
Standard Donor
Wait, they are pre-rendered in the cut scenes!? I always thought something was up, but could never tell for sure if they were or not.

In my opinion they do look fairly close to the in-game models. The arcade endings in DOA4... now those are pre-rendered cut scenes (that I wish would return).
No, they aren't pre-rendered, they use the in-game engine. If they were pre-rendered you wouldn't have any camera control.

Edit: Just realised you may be talking about the story cutscenes rather than the character intros and win/lose poses. I don't think they are pre-rendered because they use the in-game models, I don't see why they would waste space (pre-rendered movies take up a lot more space than cutscenes which use the game engine) if they were using the in-game engine models.
 

Tyaren

Well-Known Member
Standard Donor
Last Round will be released next month, It's basically finished, so any petition at this point won't bring anything. Also, where is the problem really? I will never understand the obsession with 1080p resolution or 60fps. The human eye can hardly even make it out.

The character intros, outros and lose poses are also not prerendered, as some in here suggested. If they were, you wouldn't be able to spin the camera around and zoom in or out to your hearts content.
 

crapoZK

Well-Known Member
Standard Donor
Last Round will be released next month, It's basically finished, so any petition at this point won't bring anything. Also, where is the problem really? I will never understand the obsession with 1080p resolution or 60fps. The human eye can hardly even make it out.

The character intros, outros and lose poses are also not prerendered, as some in here suggested. If they were, you wouldn't be able to spin the camera around and zoom in or out to your hearts content.
You can definitely see over 1080p, you just cant see over 60fps. Our eyes can process up to 8k or 9k resolutions.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Cutscenes are often rendered closer to 24fps to attain a filmic quality that is lost at higher frame rates. It's an artistic choice and a very good one since most people are weirded out by watching things at high frame rates. There's a reason people disable that true motion setting on TVs after all. See also the HFR releases of movies that are almost completely ignored.

Also, the game is not getting anything major changes now. Waste of time.
 
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d3v

Well-Known Member
In GGXrd, the LAG is so noticeable in the intros at 30fps that it's ridiculous. But in DOA5LR, the scenes seemed to be running smoothly. Though I do agree that if the action is going to be in 60fps, then the entire game should be in 60fps. But does that mean it would make the game cost more? Just curious.
Xrd's cutscenes are running at 24fps, so as to simulate how hand drawn animé looks.

Again, as previously stated, stuff like this is an artistic choice since most films and TV shows actually run at 24fps. Any processing power this saves is just a bonus.
 
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