Post your experience with Small/smallest health. Good or bad

RyuJin

Member
Played some games of smallest health offline with Izuna Otoshi last night. I'll have to say that it was not that bad. Punishment was so much more rewarding. While damage was high it was not much of an issues due to all the blocking that went on.

If you have videos that would be great as well. Try posting some videos so we can go over improvements to your gameplay. Maybe you did not like small/smallest health due to the damage? Maybe there is some other reason you did not like the smaller health? Well if you post a video we can talk about how you could have avoided taking said damage. Maybe even how you could have turned the match around.

Lastly I would like to point out that while playing online is an option it is hard to react or deal with a lot of things online.
 

Gruff757

Well-Known Member
Standard Donor
I loved smallest, though I kept getting owned up the anus by Rikuto and Havik. STILL LOTS OF FUN, and I learned to back off bit and think about what the hell im doing first. (Still working on that D Rikuto)
 

Raansu

Well-Known Member
I liked both but I think small is the best. While I enjoyed taking 90% of someones health on bio lab with Mila with one combo on smallest...it was a bit over kill. Small seems like a nice medium to me.
 

RyuJin

Member
I hear you Raansu but let me ask this. Did you get a single hit launch that lead to 90% health or did players make bad choices that lead to you getting a combo for 90% health ^^?
 

Zeo

Well-Known Member
Smallest was an insane and humbling experience but it is indeed a bit over the top. Small would probably be the healthy medium but I haven't tried it yet. Akira hits like a freight truck on smallest.
 

Raansu

Well-Known Member
I hear you Raansu but let me ask this. Did you get a single hit launch that lead to 90% health or did players make bad choices that lead to you getting a combo for 90% health ^^?

It was her typical CB setup into the ground pound. Granted it was on the bio lab, and yes I had a big ass grin on my face and started laughing when I finished the ground pound and looked up at the health and saw my friend barely had 5% health left, but still, that's a bit over kill lol.
 

Musourenka

Active Member
I ran a Smallest lobby last night and the match length felt just like previous DoAs. Granted, I didn't really play any smarter, but I liked DoA4's Normal life setting versus Largest, so count me in the Good group.

Also, Bass is very scary in Smallest.
 

Rikuto

P-P-P-P-P-P-POWER!
It was her typical CB setup into the ground pound. Granted it was on the bio lab, and yes I had a big ass grin on my face and started laughing when I finished the ground pound and looked up at the health and saw my friend barely had 5% health left, but still, that's a bit over kill lol.

So they made a bad decision leading up to the first hit, multiple bad decisions after the first stun, had poor timing on the throw breaks, and you had extremely convenient environmental assistance. I don't see the problem.

90% sounds very reasonable here. In Soul Calibur I could take that much from a much more simple mistake. Here your friend made several.
 

Something-Unique

Active Member
Lol Asta could only do the damage you speak of with a wall setup. In fact the only time that damage was possible in SC5 was when some characters had a wall. The only exception to this rule was post patch Viola who was broken.
 

Rikuto

P-P-P-P-P-P-POWER!
You act like its hard for me to get anyone to a wall in SCV.

One bullrush, they are at a wall.

One 44A, they are at a wall.

What's that? The walls behind me? 4A/6AA/B+K, problem corrected.

And so on.
 

Prince Adon

Best in the World!!!
Premium Donor
So far I haven't had any problems with it really. It seems pretty fun to play on Small or Smallest. I can't really say what I would prefer, though. I'm not sure I care. I just want to give someone a beat down.
 

Chaos

Well-Known Member
I love it! :) it makes you think about improving your mix up game & pray that you don't make a mistake. :eek:
 

TakedaZX

Well-Known Member
I enjoyed it, I'm cool with normal though. I played Allan Paris on normal before I went small yesterday. He was playing Kasumi, and working only off of, the best stuns she had, which became a problem for me. People complain about her, but she already hits hard. Despite him being better than me though. I took one round. Whether held back or not, I'm content. But things like that make you wanna learn your match-ups, right then and there. I now have a punishment list for ever move that he did on me that was a real threat, so now he's gunna have to open up his movelist hopefully if I learn this correctly.(and when that happens, the real challenge begins for me).

After that and even before that I played Return of the Shadow. Dude's a solid Helena, and pretty good at other characters. We had some good matches on small. I got my first unplanned but in the moment critical bursts with him. I usually don't go for it but I got a few stuns randomly, then just decided... maybe I can get this. Then I went for it and did. I was in the moment and end up doing a low damage juggle for my Eliot, and on my Hayate I just 7ked and knocked him over, though I meant to 8k, regardless... It's fun.

But what match-up really made me mad on small was Hayate vs Tina. Most of her stuff I can punish with 6p or 7k, but this guy started countering only my mid kicks. Basically that took 3H+K out of the equation, 3K, and 1k. Those are some really big tools for Hayate. Also he made me low grab punish a lot. Which was annoying really. Yea they're big damage but I got tired of whiffing grabs, then him being able to punish. Low holds really need a bit more recovery.

Also now I can actually think to slow escape. It's not easy even still. Question. Does anyone know what way is the best to slow escape? Some say hold free and move the analog stick/dpad in circles. I tried this but I face the problem of coming out the stun at :1: :2: or :3: meaning the next mid could hit. Does that mean I should reassess and only spam :4::7::8::9::6:?
 

DrDogg

Well-Known Member
I'm also a bit curious as to why we're proposing this question. The main goal here is to grow the competitive scene, and I think playing on smaller health settings will have the opposite effect. We know most casuals prefer Large/Largest no matter how bad that option is. I would be surprised to see majors run with anything other than Normal life.
 

Gruff757

Well-Known Member
Standard Donor
I'm also a bit curious as to why we're proposing this question. The main goal here is to grow the competitive scene, and I think playing on smaller health settings will have the opposite effect. We know most casuals prefer Large/Largest no matter how bad that option is. I would be surprised to see majors run with anything other than Normal life.

Well its more of a sparring type of deal, where we learn to make the least mount of mistakes as possible when facing our opponent or else suffering the consequences, of course. At least thats how I was viewing it this whole time.
 

Tones

Well-Known Member
Premium Donor
Haven't really tested it yet, but smallest doesn't feel right. Screwing up 1-3 times will cost you the round. Makes jabbing and sidestepping dumb to do.
 

Prince Adon

Best in the World!!!
Premium Donor
Haven't really tested it yet, but smallest doesn't feel right. Screwing up 1-3 times will cost you the round. Makes jabbing and sidestepping dumb to do.

Makes jabbing and sidestepping dumb to do? Only if you doing it to the air yeah. Mistakes is kinda the point.
 
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