Gultigargar
Well-Known Member
This board looked so empty and sad, so I thought I'd share the stuff I've found and am using right now.
Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.)
——————-
{{{
 }}}
——————-
, 

, 


 [Mid]
, 

, 
, BT 
 [Light]
BT

, 
 [Heavy]
BT
, 
 [Mid] (If the Fatal Rush combo timing is too tight for you.)
————————-
{{{

 }}}
————————-










 [Mid/Light]








 [Heavy]
——————————-
{{{


 }}}
——————————-




 [Mid] (Away from wall)

, 
 [Mid] (Near wall)

:[P]: [Heavy] (Full charge)


, 


 [Light]










 [Light] (Strict timing, wouldn't recommend)
———————
{{{
 }}}
———————



, 
 [Mid/Light/Heavy] (Get a close hit)


, 
, BT 
 [Mid/Light] (Probably better for damage if on a danger zone floor, haven't tested yet.)


, 



 [Light] (If you want to carry them across the arena or be fancy, I guess.)
——————————-
{{{


 }}}
——————————-







 [Mid]









 [Light]

:[P]: [Heavy] (Full charge)
——————-
{{{
 }}}
——————-



, 
 [Mid/Heavy/Light] (Get a close hit)


, 
, BT 
 [Light] (On stage with floor danger-zone, away from wall)
——————————
{{{


 }}} (Don't think there's any point using just 
)
——————————

 (Get a close hit)

, BT 
 (On danger zone floor, away from wall)
——————————
{{{


 }}}
——————————




 [Mid] (Away from wall)






 [Mid] (At the wall)


, 
, BT 
 [Light]

:[P]: [Heavy] (Full charge)


, 
 [Mid] (Strict timing, wouldn't recommend)







 [Mid] (Strict timing, wouldn't recommend)
————————————————
{{{


 }}}
————————————————








 [Mid] (Strict timing, risk of dropping)




 [Mid] (Away from wall)


, 


 [Mid] (At the wall)



, 
 [Light] (Get a close hit)

:[P]: [Heavy] (Full charge)
——————————-
{{{


 }}}
——————————-





————————-
{{{
 }}} (Not technically a launcher, I know)
————————-








 [Mid/Light/Heavy]
————————-
{{{

 }}} (Not technically a launcher, I know)
————————-

, 
,  BT
 [Mid/Light/Heavy] (Important that you don't turn around with 
, or the 
 will come out as a 
.)



 [Mid/Heavy/Light] (Easier to do, if you're having trouble doing the above combo consistently)
————————-
{{{

 }}}
————————-

, 


, 
 [Mid/Light] (Get a close hit)

, 


, 
 [Mid/Light]  (If you're at the wall)



, 
 [Heavy]
———————-
{{{
 }}}
———————-
Normally doing the full throw does the most damage. If you feel like burning meter on a Break Blow, however:

, 




, 



 At the wall
—————————————
{{{ Wakeup
 }}} (Only on counter-hit, get nothing extra on normal hit.)
—————————————



, 
 [Mid/Light]


, 
 [Heavy] (Timing can be a little tight)




 [Heavy] (Away from wall)

:[P]: [Heavy] (At wall, full charge)
——————————
{{{ Wall Bounce }}}
——————————


, 


 [Mid/Light]

, BT 
 [Heavy]
			
			Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.)
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{{{
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BT
BT
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{{{
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{{{
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———————
{{{
———————
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{{{
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——————-
{{{
——————-
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{{{
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{{{
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{{{
————————————————
——————————-
{{{
——————————-
————————-
{{{
————————-
————————-
{{{
————————-
————————-
{{{
————————-
———————-
{{{
———————-
Normally doing the full throw does the most damage. If you feel like burning meter on a Break Blow, however:
—————————————
{{{ Wakeup
—————————————
——————————
{{{ Wall Bounce }}}
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