Gultigargar
Well-Known Member
This board looked so empty and sad, so I thought I'd share the stuff I've found and am using right now.
Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.)
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{{{ }}}
——————-
, , [Mid]
, , , BT [Light]
BT , [Heavy]
BT , [Mid] (If the Fatal Rush combo timing is too tight for you.)
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{{{ }}}
————————-
[Mid/Light]
[Heavy]
——————————-
{{{ }}}
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[Mid] (Away from wall)
, [Mid] (Near wall)
:[P]: [Heavy] (Full charge)
, [Light]
[Light] (Strict timing, wouldn't recommend)
———————
{{{ }}}
———————
, [Mid/Light/Heavy] (Get a close hit)
, , BT [Mid/Light] (Probably better for damage if on a danger zone floor, haven't tested yet.)
, [Light] (If you want to carry them across the arena or be fancy, I guess.)
——————————-
{{{ }}}
——————————-
[Mid]
[Light]
:[P]: [Heavy] (Full charge)
——————-
{{{ }}}
——————-
, [Mid/Heavy/Light] (Get a close hit)
, , BT [Light] (On stage with floor danger-zone, away from wall)
——————————
{{{ }}} (Don't think there's any point using just )
——————————
(Get a close hit)
, BT (On danger zone floor, away from wall)
——————————
{{{ }}}
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[Mid] (Away from wall)
[Mid] (At the wall)
, , BT [Light]
:[P]: [Heavy] (Full charge)
, [Mid] (Strict timing, wouldn't recommend)
[Mid] (Strict timing, wouldn't recommend)
————————————————
{{{ }}}
————————————————
[Mid] (Strict timing, risk of dropping)
[Mid] (Away from wall)
, [Mid] (At the wall)
, [Light] (Get a close hit)
:[P]: [Heavy] (Full charge)
——————————-
{{{ }}}
——————————-
————————-
{{{ }}} (Not technically a launcher, I know)
————————-
[Mid/Light/Heavy]
————————-
{{{ }}} (Not technically a launcher, I know)
————————-
, , BT [Mid/Light/Heavy] (Important that you don't turn around with , or the will come out as a .)
[Mid/Heavy/Light] (Easier to do, if you're having trouble doing the above combo consistently)
————————-
{{{ }}}
————————-
, , [Mid/Light] (Get a close hit)
, , [Mid/Light] (If you're at the wall)
, [Heavy]
———————-
{{{ }}}
———————-
Normally doing the full throw does the most damage. If you feel like burning meter on a Break Blow, however:
,
, At the wall
—————————————
{{{ Wakeup }}} (Only on counter-hit, get nothing extra on normal hit.)
—————————————
, [Mid/Light]
, [Heavy] (Timing can be a little tight)
[Heavy] (Away from wall)
:[P]: [Heavy] (At wall, full charge)
——————————
{{{ Wall Bounce }}}
——————————
, [Mid/Light]
, BT [Heavy]
Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.)
——————-
{{{ }}}
——————-
, , [Mid]
, , , BT [Light]
BT , [Heavy]
BT , [Mid] (If the Fatal Rush combo timing is too tight for you.)
————————-
{{{ }}}
————————-
[Mid/Light]
[Heavy]
——————————-
{{{ }}}
——————————-
[Mid] (Away from wall)
, [Mid] (Near wall)
:[P]: [Heavy] (Full charge)
, [Light]
[Light] (Strict timing, wouldn't recommend)
———————
{{{ }}}
———————
, [Mid/Light/Heavy] (Get a close hit)
, , BT [Mid/Light] (Probably better for damage if on a danger zone floor, haven't tested yet.)
, [Light] (If you want to carry them across the arena or be fancy, I guess.)
——————————-
{{{ }}}
——————————-
[Mid]
[Light]
:[P]: [Heavy] (Full charge)
——————-
{{{ }}}
——————-
, [Mid/Heavy/Light] (Get a close hit)
, , BT [Light] (On stage with floor danger-zone, away from wall)
——————————
{{{ }}} (Don't think there's any point using just )
——————————
(Get a close hit)
, BT (On danger zone floor, away from wall)
——————————
{{{ }}}
——————————
[Mid] (Away from wall)
[Mid] (At the wall)
, , BT [Light]
:[P]: [Heavy] (Full charge)
, [Mid] (Strict timing, wouldn't recommend)
[Mid] (Strict timing, wouldn't recommend)
————————————————
{{{ }}}
————————————————
[Mid] (Strict timing, risk of dropping)
[Mid] (Away from wall)
, [Mid] (At the wall)
, [Light] (Get a close hit)
:[P]: [Heavy] (Full charge)
——————————-
{{{ }}}
——————————-
————————-
{{{ }}} (Not technically a launcher, I know)
————————-
[Mid/Light/Heavy]
————————-
{{{ }}} (Not technically a launcher, I know)
————————-
, , BT [Mid/Light/Heavy] (Important that you don't turn around with , or the will come out as a .)
[Mid/Heavy/Light] (Easier to do, if you're having trouble doing the above combo consistently)
————————-
{{{ }}}
————————-
, , [Mid/Light] (Get a close hit)
, , [Mid/Light] (If you're at the wall)
, [Heavy]
———————-
{{{ }}}
———————-
Normally doing the full throw does the most damage. If you feel like burning meter on a Break Blow, however:
,
, At the wall
—————————————
{{{ Wakeup }}} (Only on counter-hit, get nothing extra on normal hit.)
—————————————
, [Mid/Light]
, [Heavy] (Timing can be a little tight)
[Heavy] (Away from wall)
:[P]: [Heavy] (At wall, full charge)
——————————
{{{ Wall Bounce }}}
——————————
, [Mid/Light]
, BT [Heavy]
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