Gultigargar
Well-Known Member
This board looked so empty and sad, so I thought I'd share the stuff I've found and am using right now.
Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.)
——————-
{{{
}}}
——————-
, 

, 


[Mid]
, 

, 
, BT 
[Light]
BT

, 
[Heavy]
BT
, 
[Mid] (If the Fatal Rush combo timing is too tight for you.)
————————-
{{{

}}}
————————-










[Mid/Light]








[Heavy]
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{{{


}}}
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[Mid] (Away from wall)

, 
[Mid] (Near wall)

:[P]: [Heavy] (Full charge)


, 


[Light]










[Light] (Strict timing, wouldn't recommend)
———————
{{{
}}}
———————



, 
[Mid/Light/Heavy] (Get a close hit)


, 
, BT 
[Mid/Light] (Probably better for damage if on a danger zone floor, haven't tested yet.)


, 



[Light] (If you want to carry them across the arena or be fancy, I guess.)
——————————-
{{{


}}}
——————————-







[Mid]









[Light]

:[P]: [Heavy] (Full charge)
——————-
{{{
}}}
——————-



, 
[Mid/Heavy/Light] (Get a close hit)


, 
, BT 
[Light] (On stage with floor danger-zone, away from wall)
——————————
{{{


}}} (Don't think there's any point using just 
)
——————————

(Get a close hit)

, BT 
(On danger zone floor, away from wall)
——————————
{{{


}}}
——————————




[Mid] (Away from wall)






[Mid] (At the wall)


, 
, BT 
[Light]

:[P]: [Heavy] (Full charge)


, 
[Mid] (Strict timing, wouldn't recommend)







[Mid] (Strict timing, wouldn't recommend)
————————————————
{{{


}}}
————————————————








[Mid] (Strict timing, risk of dropping)




[Mid] (Away from wall)


, 


[Mid] (At the wall)



, 
[Light] (Get a close hit)

:[P]: [Heavy] (Full charge)
——————————-
{{{


}}}
——————————-





————————-
{{{
}}} (Not technically a launcher, I know)
————————-








[Mid/Light/Heavy]
————————-
{{{

}}} (Not technically a launcher, I know)
————————-

, 
, BT
[Mid/Light/Heavy] (Important that you don't turn around with
, or the 
will come out as a
.)



[Mid/Heavy/Light] (Easier to do, if you're having trouble doing the above combo consistently)
————————-
{{{

}}}
————————-

, 


, 
[Mid/Light] (Get a close hit)

, 


, 
[Mid/Light] (If you're at the wall)



, 
[Heavy]
———————-
{{{
}}}
———————-
Normally doing the full throw does the most damage. If you feel like burning meter on a Break Blow, however:

, 




, 



At the wall
—————————————
{{{ Wakeup
}}} (Only on counter-hit, get nothing extra on normal hit.)
—————————————



, 
[Mid/Light]


, 
[Heavy] (Timing can be a little tight)




[Heavy] (Away from wall)

:[P]: [Heavy] (At wall, full charge)
——————————
{{{ Wall Bounce }}}
——————————


, 


[Mid/Light]

, BT 
[Heavy]
Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.)
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{{{
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BT
BT
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{{{
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{{{
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{{{
———————
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{{{
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——————-
{{{
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{{{
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{{{
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{{{
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{{{
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{{{
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{{{
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{{{
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———————-
{{{
———————-
Normally doing the full throw does the most damage. If you feel like burning meter on a Break Blow, however:
—————————————
{{{ Wakeup
—————————————
——————————
{{{ Wall Bounce }}}
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