Quick'n'Dirty Hayate Launcher/Juggle thread

Gultigargar

Well-Known Member
This board looked so empty and sad, so I thought I'd share the stuff I've found and am using right now.

Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.)

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{{{ :8::P: }}}
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:h:, :s::s::s:, :3::3::K::K: [Mid]
:h:, :s::s::s:, :8::P:, BT :7::K: [Light]
BT :P::P::P:, :7::K: [Heavy]
BT :P::K:, :7::K: [Mid] (If the Fatal Rush combo timing is too tight for you.)

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{{{ :3_::P::P: }}}
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:3_::P::P::4::K::5::6_::5::P+K::5::K: [Mid/Light]
:3_::P::P::4::K::5::6_::5::K: [Heavy]

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{{{ :6::6::P::K: }}}
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:6::6::K::K::K: [Mid] (Away from wall)
:9::P:, :7::K: [Mid] (Near wall)
:9::P::[P]: [Heavy] (Full charge)
:s::s::s:, :3::3::K::K: [Light]
:3_::P::P::4::K::5::6_::5::P+K::5::K: [Light] (Strict timing, wouldn't recommend)

———————
{{{ :6::K: }}}
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:9::K::K::K:, :236::P: [Mid/Light/Heavy] (Get a close hit)
:s::s::s:, :8::P:, BT :7::K: [Mid/Light] (Probably better for damage if on a danger zone floor, haven't tested yet.)
:s::s::s:, :6::6::K::K::K: [Light] (If you want to carry them across the arena or be fancy, I guess.)

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{{{ :4::K::6::K: }}}
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:3::P::4::K::5::6_::5::K: [Mid]
:3::P::4::K::5::6_::5::P+K::5::K: [Light]
:9::P::[P]: [Heavy] (Full charge)

——————-
{{{ :8::K: }}}
——————-
:9::K::K::K:, :236::P: [Mid/Heavy/Light] (Get a close hit)
:s::s::s:, :8::P:, BT :7::K: [Light] (On stage with floor danger-zone, away from wall)

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{{{ :9::K::K::K: }}} (Don't think there's any point using just :9::K:)
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:236::P: (Get a close hit)
:8::P:, BT :7::K: (On danger zone floor, away from wall)

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{{{ :3::3::K::K: }}}
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:6::6::K::K::K: [Mid] (Away from wall)
:3::P::4::K::5::6_::K: [Mid] (At the wall)
:s::s::s:, :8::P:, BT :7::K: [Light]
:9::P::[P]: [Heavy] (Full charge)
:3_::P::P:, :7::K: [Mid] (Strict timing, wouldn't recommend)
:3::P::4::K::5::6_::5::K: [Mid] (Strict timing, wouldn't recommend)

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{{{ :6::P+K::5::P+K: }}}
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:3_::P::P::4::K::5::6_::5::K: [Mid] (Strict timing, risk of dropping)
:6::6::K::K::K: [Mid] (Away from wall)
:s::s::s:, :3::3::K::K: [Mid] (At the wall)
:9::K::K::K:, :236::P: [Light] (Get a close hit)
:9::P::[P]: [Heavy] (Full charge)

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{{{ :4::4::K::K: }}}
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:6_::5::P+K::5::K:

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{{{ :P+K: }}} (Not technically a launcher, I know)
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:3_::P::P::4::K::5::6_::5::K: [Mid/Light/Heavy]

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{{{ :4::K::K: }}} (Not technically a launcher, I know)
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:6::6:, :8::P:, BT:7::K: [Mid/Light/Heavy] (Important that you don't turn around with :h:, or the :8::P: will come out as a :P:.)
:3::3::K::K: [Mid/Heavy/Light] (Easier to do, if you're having trouble doing the above combo consistently)

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{{{ :4::6::h: }}}
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:6::K:, :9::K::K::K:, :236::P: [Mid/Light] (Get a close hit)
:9::P:, :9::K::K::K:, :236::P: [Mid/Light] (If you're at the wall)
:9::K::K::K:, :236::P: [Heavy]

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{{{ :426::T: }}}
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Normally doing the full throw does the most damage. If you feel like burning meter on a Break Blow, however:
:6::K:, :s::s::s::s::h:
:K:, :s::s::s::s::h: At the wall

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{{{ Wakeup :H+K: }}} (Only on counter-hit, get nothing extra on normal hit.)
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:9::K::K::K:, :236::P: [Mid/Light]
:3_::P::P:, :7::K: [Heavy] (Timing can be a little tight)
:6::6::K::K::K: [Heavy] (Away from wall)
:9::P::[P]: [Heavy] (At wall, full charge)

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{{{ Wall Bounce }}}
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:s::s::s:, :3::3::K::K: [Mid/Light]
:8::P:, BT :7::K: [Heavy]
 
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