vINv
Active Member
This will be a game play guide not a a combo thread we already have one of those and lets face Rachel combos are not rocket science.. Any ways I will begin this guide with a explanation of frames and terminology. So that even people who have just bought the game and have no prior experience will be able to understand and apply what I'm talking about. So lets begin......
: Rachel:
Section 1: Dead or Alive terminology. Directions are defined by the numbers that line up with a computer key board.
5: Neutral or standing still
1:The left corner of your controller
4:Back on your controllers D pad
7:Top left corner of your D pad
8:Top of your D pad
9:Top right corner of your D pad
6:Right on your D pad
3:Right corner of your D pad
2own on your D pad
Punch K:kick T:throw H:hold for all other inquires of DOA terms you can take the in game tutorial. And read the Doa general Discussion forums
Section:2 Frames on block Frame trap pressure options
Frames are how fast your character moves they also determine if you character can be punished or keep attacking (general explanation).( Rachel's Frames on Block)(- means your at disadvantage)(+means your on advantage)(SU:Start up frames)
(H)5 p: -1(can be free canceled for a neutral throw because of pk option)(11FPS)
(HH)5 pp: -6
(HHM)5 ppp: -1
(HHH)(last hit tracks)5: ppk: -7
(HHOVER HEAD)5: pp 4p: -8
(HM)5: pk: -2 (This is is a great move^_^)(poking tool)
(HHH)5: ppt:+9(great move leads to throw set ups and pressure options)
(M)6 p:-11(13FPS)
(MM)6: pk:-5
(MMH)6kk:-5
(MH)6pp:-12
(MHM)6ppk:-12
(HHL)5 pp 2k:- 12(Block) (on hit+5)
(m)4p: -10(16FPS)
(mm)4pp: -13
(mmm)4ppp: -6
(mmmm)4pppp:-2
(mmm)3ppp(every vartion of this string is un safe(-11,-7,-12)
(mmm)3ppp+k:-3
(M)7p: -11(16fps)
(overhead)8p: -8(18fps)
(overhead)8k:-11(20FPS)
(M)9k: -12(18FPS)
(M)4k: -3(great move can be used for spacing and poking)
(M)7k:-12(25FPS)
(M)6k: -5(13FPS)
(MH)6kk:-5
(M)66k:+1(some what useful i use this 2 set up 66throw or pk)
(M)3k :-2(16FPS)
(L)2H+K -12(17FPS)
(L)2p:-4(14FPS)
(L)1P:-10(16FPS)(High Crush)
(LM)1pp:-15
(L)2k:-8(15FPS)
(MMM)6pkp : -2
(MM)6kp: -2
(M)4p-10(Tracking)
(MM)4pp-13(Tracking)
(MMM)4ppp-6(Tracking)
(MMMM)4pppp-2(Tracking)
(MMMM)4pppP+K-1(first parts of the string track p+k can be ss'd)
(MMM)4pppP+KP-3(First or 2nd part can be ss'd)
(M)SSp : -10
(H)H+K: -7(13FPS)(tracking)
(M)SSk: -5
(WHILE GROUNDED THE STOMP): +15 ON HIT( -3 TO -20 ON WHIFF)(AND IT CAN BE REACTED TO OFFLINE)
(H)9p:-6 (13fps)(Great Tool this move is reasonable safe and +27on hit WOOT)
Sorry if i missed anything let me know and i will double check and make corrections.
Alright Next section 2:2
Frame advantage on hit set ups. And strategies:
Rachel: as character is not the greatest on the roster limited tools and a limited move set.
That being said this character (DEMANDS A HIGH UNDERSTANDING OF DOA. AS WELL AS CHARACTER MATCH UPS.)(MY Opinion from this point on take or leave it )
As as Rachel you must not only know your Frames but you must know your opponents (SU frames on there Bread and butters) Mainly what there plus on what there negative etc. Because Rachel needs every ounce she can get. Once you know your opponents mids from the highs this is where Rachel players need to take it a step further. (8p+k,2p+K) is a great tool takes practice to apply. Also Rachel players must gain the ability to judge when to use the regular Side step Vs. her unique Side step) This may sound dumb to some people but trust me it serves a purpose. The unique SS can b used to SS liner moves during strings just like a regular SS but the difference is. The unique SS(K) depending on the situation can lead to knock down (STOMP SET UP) or can lead just simple frame advantage(+16 on hit -15 block) or you can opt for the unique SS (P) (-12 on block) which launches for a air throw combo. The Unique SS can also b used to escape certain setups from various characters on the roster. Her normal SS p+7 no stun less its on counter hit. SS K +4 with these options you can follow up with 3p or 4k i opt for these because against button mashers its a guaranteed follow up. How ever the trade off is SSp is -10 and SSK - 5 on block so option select wisely.
Moving on to her poke game P,K is great with poking and can be used to annoy your opponent. Being at +7 its a good option its also sets you up for tick throws because her 5p is easy to free cancel 7 throw(7FPS) best option its fast and it annoys your opponent. 4k is a great spacing/poking unfortunately its her only decent poking tool that's not gimmicky. On counter hit it opens the stun game. On normal hit(+7) it allows you some follow up options i opt for 6k,6pk,6p,3p,2H+K.(If people have more ideas please comment)
The STUN GAME Rachel's stun is comprised of a flurry of mids/launchers/throw punishes. My recommendation for Rachel players is to learn how to extend the stun don't be overly concerned with launching right away. Rachel can get some deep stuns which allows her to scare her opponent into countering. Rachel players then opt like every grapple char to throw or launch the differnce with Rachel though. If you like combos and want to annoy your opponent. Set up 9p then launch w/7p you can get 73 dmg out this.(Set up various quick launch combos which discourages random low counters) You can add 2H+K into your stun game and quick launch w/7p or 9k. Be careful about that set up a good Stagger Escaper. is gonna get out of it in which case return to poking and tick throws. Here's on of my Favorite set ups (mid weights,light and super light) (9p,H+K,4H+K,1pp,air throw,9p,6kp). Heres another.(UniqueSS(K),3p,9p,5p,8k,@ this point you can opt for throw punish(if the counter) or launch or cb or 8k or 8p. Her sit downs are what make her scary because of the amount of options your have. This in (MY OPINION) is the best way to gain dmg on you opponent and scare them to pt where u can set tick launch throw set ups.
Rachel's Defense not much to say here theirs nothing that great about it. Learn when to SS with unique and regular SS. Also get extremely good punishing other characters negative strings/moves. And universal rule more so for grappelers get better at holding during stun and on block to intmadate your openent. And a general rule of thumb if you oppenent is a button masher opt for a strike punish to start your stun game(6p) is great for this as well as (5pk) and (1pp).
Now for the part you all are probably gonna give me grief over but this is purely based on frames and tools and my opinion Rachel's Match ups:
Rachel Vs. Kasumi:6-4(Kas):Kas is faster and better at spacing. She can also pressure Rachel into a corner if you are not good at holding. Forcing the Rachel player to play a hold based defense combined with her SS and be on point with throw punishes.
Rachel Vs. Brad:6-4(Rac)Rac is faster then brad and most of brads bnb's rely on mid kick/back turn throw set ups. Because of Rachel's 1pp crushes the throw. And her mid kick hold launches. This limits brads options.(and if the Rachel's good @ Holding she can shut brad down and punish the negative strings) the only thing brads has in is favor is spacing.)
I will add more to this at a later date right now still researching but thanks for reading my how 2 Rachel guide i appreciate feed back this is for the purpose of making better Rachel players.
: Rachel:
Section 1: Dead or Alive terminology. Directions are defined by the numbers that line up with a computer key board.
5: Neutral or standing still
1:The left corner of your controller
4:Back on your controllers D pad
7:Top left corner of your D pad
8:Top of your D pad
9:Top right corner of your D pad
6:Right on your D pad
3:Right corner of your D pad
2own on your D pad
Punch K:kick T:throw H:hold for all other inquires of DOA terms you can take the in game tutorial. And read the Doa general Discussion forums
Section:2 Frames on block Frame trap pressure options
Frames are how fast your character moves they also determine if you character can be punished or keep attacking (general explanation).( Rachel's Frames on Block)(- means your at disadvantage)(+means your on advantage)(SU:Start up frames)
(H)5 p: -1(can be free canceled for a neutral throw because of pk option)(11FPS)
(HH)5 pp: -6
(HHM)5 ppp: -1
(HHH)(last hit tracks)5: ppk: -7
(HHOVER HEAD)5: pp 4p: -8
(HM)5: pk: -2 (This is is a great move^_^)(poking tool)
(HHH)5: ppt:+9(great move leads to throw set ups and pressure options)
(M)6 p:-11(13FPS)
(MM)6: pk:-5
(MMH)6kk:-5
(MH)6pp:-12
(MHM)6ppk:-12
(HHL)5 pp 2k:- 12(Block) (on hit+5)
(m)4p: -10(16FPS)
(mm)4pp: -13
(mmm)4ppp: -6
(mmmm)4pppp:-2
(mmm)3ppp(every vartion of this string is un safe(-11,-7,-12)
(mmm)3ppp+k:-3
(M)7p: -11(16fps)
(overhead)8p: -8(18fps)
(overhead)8k:-11(20FPS)
(M)9k: -12(18FPS)
(M)4k: -3(great move can be used for spacing and poking)
(M)7k:-12(25FPS)
(M)6k: -5(13FPS)
(MH)6kk:-5
(M)66k:+1(some what useful i use this 2 set up 66throw or pk)
(M)3k :-2(16FPS)
(L)2H+K -12(17FPS)
(L)2p:-4(14FPS)
(L)1P:-10(16FPS)(High Crush)
(LM)1pp:-15
(L)2k:-8(15FPS)
(MMM)6pkp : -2
(MM)6kp: -2
(M)4p-10(Tracking)
(MM)4pp-13(Tracking)
(MMM)4ppp-6(Tracking)
(MMMM)4pppp-2(Tracking)
(MMMM)4pppP+K-1(first parts of the string track p+k can be ss'd)
(MMM)4pppP+KP-3(First or 2nd part can be ss'd)
(M)SSp : -10
(H)H+K: -7(13FPS)(tracking)
(M)SSk: -5
(WHILE GROUNDED THE STOMP): +15 ON HIT( -3 TO -20 ON WHIFF)(AND IT CAN BE REACTED TO OFFLINE)
(H)9p:-6 (13fps)(Great Tool this move is reasonable safe and +27on hit WOOT)
Sorry if i missed anything let me know and i will double check and make corrections.
Alright Next section 2:2
Frame advantage on hit set ups. And strategies:
Rachel: as character is not the greatest on the roster limited tools and a limited move set.
That being said this character (DEMANDS A HIGH UNDERSTANDING OF DOA. AS WELL AS CHARACTER MATCH UPS.)(MY Opinion from this point on take or leave it )
As as Rachel you must not only know your Frames but you must know your opponents (SU frames on there Bread and butters) Mainly what there plus on what there negative etc. Because Rachel needs every ounce she can get. Once you know your opponents mids from the highs this is where Rachel players need to take it a step further. (8p+k,2p+K) is a great tool takes practice to apply. Also Rachel players must gain the ability to judge when to use the regular Side step Vs. her unique Side step) This may sound dumb to some people but trust me it serves a purpose. The unique SS can b used to SS liner moves during strings just like a regular SS but the difference is. The unique SS(K) depending on the situation can lead to knock down (STOMP SET UP) or can lead just simple frame advantage(+16 on hit -15 block) or you can opt for the unique SS (P) (-12 on block) which launches for a air throw combo. The Unique SS can also b used to escape certain setups from various characters on the roster. Her normal SS p+7 no stun less its on counter hit. SS K +4 with these options you can follow up with 3p or 4k i opt for these because against button mashers its a guaranteed follow up. How ever the trade off is SSp is -10 and SSK - 5 on block so option select wisely.
Moving on to her poke game P,K is great with poking and can be used to annoy your opponent. Being at +7 its a good option its also sets you up for tick throws because her 5p is easy to free cancel 7 throw(7FPS) best option its fast and it annoys your opponent. 4k is a great spacing/poking unfortunately its her only decent poking tool that's not gimmicky. On counter hit it opens the stun game. On normal hit(+7) it allows you some follow up options i opt for 6k,6pk,6p,3p,2H+K.(If people have more ideas please comment)
The STUN GAME Rachel's stun is comprised of a flurry of mids/launchers/throw punishes. My recommendation for Rachel players is to learn how to extend the stun don't be overly concerned with launching right away. Rachel can get some deep stuns which allows her to scare her opponent into countering. Rachel players then opt like every grapple char to throw or launch the differnce with Rachel though. If you like combos and want to annoy your opponent. Set up 9p then launch w/7p you can get 73 dmg out this.(Set up various quick launch combos which discourages random low counters) You can add 2H+K into your stun game and quick launch w/7p or 9k. Be careful about that set up a good Stagger Escaper. is gonna get out of it in which case return to poking and tick throws. Here's on of my Favorite set ups (mid weights,light and super light) (9p,H+K,4H+K,1pp,air throw,9p,6kp). Heres another.(UniqueSS(K),3p,9p,5p,8k,@ this point you can opt for throw punish(if the counter) or launch or cb or 8k or 8p. Her sit downs are what make her scary because of the amount of options your have. This in (MY OPINION) is the best way to gain dmg on you opponent and scare them to pt where u can set tick launch throw set ups.
Rachel's Defense not much to say here theirs nothing that great about it. Learn when to SS with unique and regular SS. Also get extremely good punishing other characters negative strings/moves. And universal rule more so for grappelers get better at holding during stun and on block to intmadate your openent. And a general rule of thumb if you oppenent is a button masher opt for a strike punish to start your stun game(6p) is great for this as well as (5pk) and (1pp).
Now for the part you all are probably gonna give me grief over but this is purely based on frames and tools and my opinion Rachel's Match ups:
Rachel Vs. Kasumi:6-4(Kas):Kas is faster and better at spacing. She can also pressure Rachel into a corner if you are not good at holding. Forcing the Rachel player to play a hold based defense combined with her SS and be on point with throw punishes.
Rachel Vs. Brad:6-4(Rac)Rac is faster then brad and most of brads bnb's rely on mid kick/back turn throw set ups. Because of Rachel's 1pp crushes the throw. And her mid kick hold launches. This limits brads options.(and if the Rachel's good @ Holding she can shut brad down and punish the negative strings) the only thing brads has in is favor is spacing.)
I will add more to this at a later date right now still researching but thanks for reading my how 2 Rachel guide i appreciate feed back this is for the purpose of making better Rachel players.
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