That doesn't solve her BS (the degree of which is very much debateable) but rather, likely, solves her as a character. As in there will no longer be any reason to play her over over characters. Her damage is good but not great. Her speed is legit terrible. Her "ranged" moves are either predictable or laughable in their lack of range. Being good at okizeme is the main (only?) thing she really has going for her. If that's removed without something else being added then what you're saying is "I want this character to be bad" and IMO that is both a kind of dumb thing to ask for and a terrible design philosophy.Just make the stomp into a regular down attack. As in, so it doesn't cause force tech. That solves a lot of her bs right there.
Im fine with her finishing with the stomp, its the fact that she can continue from it that's bs.
That doesn't solve her BS (the degree of which is very much debateable) but rather, likely, solves her as a character. As in there will no longer be any reason to play her over over characters. Her damage is good but not great. Her speed is legit terrible. Her "ranged" moves are either predictable or laughable in their lack of range. Being good at okizeme is the main (only?) thing she really has going for her. If that's removed without something else being added then what you're saying is "I want this character to be bad" and IMO that is both a kind of dumb thing to ask for and a terrible design philosophy.
I'm not sure about this. Whenever you get stunned or are at frame disadvantage, I can see ppl looking for one particular option from the opponent (throw, most damaging attack), but to know the frames of all possible options, look for all of those options at once, and then look for animations...that means you counter every attack and launch every throw attempt successfully...
In this case, you must not be having fun with this game lol. One thing is to react to quick moves (like punishing quick moves on block) but to distinguish animations from quick options and react to them every time, well, maybe you would like 2D fighters, which have faster moves than 10f.
Also, while I'm here, I see a lot of ppl calling for Rachel nerfs. I say she doesn't need them. Just look at Alpha and how much trouble she can cause, then look at Rachel and say she causes more trouble than that. Rachel has damage in all areas of the DOA triangle, a PP catch grab with sometimes guaranteed results, one (slow) move that provides frame advantage without crushing, but she has no speed and barely any range. This hampers many matchups for her already by default.
I'm not sure if she has any guaranteed stomp setups (which would make her be similar to older Helenas but without ducking stance + mixups), but imagine Rachel without her FT stomp...she only has 1 frame advantage move and not many rewarding crushes, which means she wouldn't have much going for her. She would be relegated to tag partner status at best (because of guard breaks and safety). And even Leon would win here IMO.
I know many ppl want her whiffed stomp to be at disadvantage, but I say just deal with it. If you are not in the air or grounded (which is most of the time), then you are at advantage against Rachel. For you to be in the air or grounded, she has to launch you or throw you. She has a decent chance to throw you into the air, but using an attack to launch you high enough to worry about stomp is gonna be more difficult (due to lack of speed). And no, 1PP is bad offline no matter what anyone says.
I bet her matchups are not all that great to warrant making any changes, especially negative ones, and at such an early stage of the game too. I do find that she is great at making ppl honest (discourages random mashing), but I hope this is not what makes ppl want her to get nerfed.
Just make the stomp into a regular down attack. As in, so it doesn't cause force tech. That solves a lot of her bs right there.
Im fine with her finishing with the stomp, its the fact that she can continue from it that's bs.
No.
Her being able to continue pressure after catching you is the reward for being the slower character. I don't understand why people want her vortex gone. They literally want to ruin a good character.
She already gets to continue pressure after catching you.
It actually would make her pretty bad, because as I said, if that isn't there then she doesn't really have an edge in any area over other characters in terms of why play her over other them.It doesnt make her bad, it just makes her not as braindead easy as she is now. Even without that, she's still a solid character, with air juggles, Tina ish striking game, good reach and grapples. It's not like shed suddenly be unplayable just because she lost a ground juggle.
You have picked an extreme example. Your example would be more comparable if everyone of Rachel's combos guaranteed stomp, left her at more frame advantage than it does currently and prevented you from crouching on re-stand (i.e. command grab is guaranteed) and even then it wouldn't be worse than Mila's infinite because she would have to repeat a sequence rather than a single move which introduces the possibility of player error letting the other guy escape. 'Appealing to extremes' is considered a logical fallacy. Please be more realistic in your future attempts at formulating an argument.It's like people saying Mila sucks now after they got rid of her infinite. Actually needing to get good with a character doesn't make them bad.
First off this is assuming that she's even broken. Big assumption. Secondly this is a valid design philosophy. Leave things that are good alone and make the things that are bad better (in the simplest terms). This is just a difference of opinion on how to approach game balance.What an actual terrible design philosophy is, is those people who argue that onstead of needing Rachel, should instead buff everyone else to her level. So instead of fixing anything, their "solution" is to instead break everything.
Actually as far as I can tell they gave Mila feints because someone said "Ah fuck it". Her changes after vanilla 1.03 are extensive and destructive to what was ostensibly a mid-tier character.If ya wanna add give her another move to compensate, fine, so long as it doesnt just functionally replace the old move, defeating the purpose of patching the old move. Like how they gave Mila feints to make up for mount being not as easy to abuse.
... because she is mai waifu?why play her over other them.
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