RISE UP! Street Fighter V on PS4 and PC

Russian-chiropractic19

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I wouldn't think that jabs beat out throws as I've been thrown out of a wakeup Shoryuken. I'm not 100% on this but can't throws beat out strikes in SF in most cases?

You can throw wake up shoryukens? Maybe I can finally land Necalli's fucking command grab for once. that thing has no range.
 

Argentus

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I wouldn't think that jabs beat out throws as I've been thrown out of a wakeup Shoryuken. I'm not 100% on this but can't throws beat out strikes in SF in most cases?

I can't speak for V but in 3S grabs only land by crushing strikes. In IV grabs cheat by black holing you into a cut scene from halfway across the screen so its a moot point.
 

d3v

Well-Known Member
I wouldn't think that jabs beat out throws as I've been thrown out of a wakeup Shoryuken. I'm not 100% on this but can't throws beat out strikes in SF in most cases?
Ever since 3rd Strike where we lost 0 frame throws, throws now have startup, active and recovery frames. The whole strikes beating throws thing then only work during trade situations where the active frames of the throw clash with those of the strike. You can beat a throw if you hit its startup and recovery frames.
I can't speak for V but in 3S grabs only land by crushing strikes.
Please stop talking about 3rd Strike as if you know anything about how the game works.
 
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Matt Ponton

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Ever since 3rd Strike where we lost 0 frame throws, throws now have startup, active and recovery frames. The whole strikes beating throws thing then only work during trade situations where the active frames of the throw clash with those of the strike. You can beat a throw if you hit its startup and recovery frames.
Still I believe his question was that it's not like DOA throiw system where throw loses regardless of startup and active. It's more like an unlockable attack in most situations.
 

CyberEvil

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I'm debating getting this. If I do I also have to grab some Plus since I never play online on PS4.
 

d3v

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Still I believe his question was that it's not like DOA throiw system where throw loses regardless of startup and active. It's more like an unlockable attack in most situations.
Well, he was talking about getting thrown out of a DP. Depending on the game/character some DPs don't have throw invulnerability.

I mentioned startup and recovery frames since the only time that strikes have universally beat out throws was when we still has 1 button, 0 frame throws.
 

Tyaren

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Found this one funny:

bJZaaBX.jpg


Regarding the relatively new marketing term "Console Exclusive", which basically doesn't mean anything at all and that there will still also be a PC version which they are conveniently withholding from you. ;)
 

Russian-chiropractic19

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Found this one funny:

bJZaaBX.jpg


Regarding the relatively new marketing term "Console Exclusive", which basically doesn't mean anything at all and that there will still also be a PC version which they are conveniently withholding from you. ;)

i would expect any PC gamer to be smart enough to do some dam research.
 

Argentus

Well-Known Member
Ever since 3rd Strike where we lost 0 frame throws, throws now have startup, active and recovery frames. The whole strikes beating throws thing then only work during trade situations where the active frames of the throw clash with those of the strike. You can beat a throw if you hit its startup and recovery frames.

Please stop talking about 3rd Strike as if you know anything about how the game works.
Oh take your head out your ass, I've already shown it works. Its a good way to avoid getting jabbed out.



I'm getting this for ps4 whenever Alex comes out at any rate
 

Argentus

Well-Known Member
really? nobody else you want to mess with before he shows up?
Nobody else has caught my interest at all. That's a big reason I never got into street fighter: not a whole lot of characters actually interest me. Mostly just the 3s cast. The 2 and alpha characters are meh to me except Sakura and Juni. And even those are just my short hair fetish and unlike Elena, I'm not big on their actual gameplay.
 

VirtuaKazama

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News Team
I finally got the idea on how to do links in Street Fighter. I just need to practice more on my timing.

Although I think doing links in Street Fighter V are different than they were in IV... I could be wrong.
 

Tyaren

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I'm getting this for ps4 whenever Alex comes out at any rate
You're probably lucky and he'll come out at the same time as the game or just shortly after:

hqdefault.jpg

(I assume they are presented in chronological order here.)

And then every second month another character...

I wonder who the confirmed second batch of 6 characters are for 2017... :/
 

Argentus

Well-Known Member
You're probably lucky and he'll come out at the same time as the game or just shortly after:

hqdefault.jpg

(I assume they are presented in chronological order here.)

And then every second month another character...

I wonder who the confirmed second batch of 6 characters are for 2017... :/
Who the hell wanted urien though lol. I don't want that aegis reflector bs back
 

Goarmagon

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I only have a 960 so I'm not sure it'd look as nice as on PS4. I'm not sure which way I'll go yet.
This isn't a very punishing game for PC unless you are trying to downsample from 4k. Just run at 1080p and leave it on recommended and you will be fine.

Who the hell wanted urien though lol. I don't want that aegis reflector bs back

I do. Those combos were hype as fuck and if he did them against female characters he actually sounds like he is fucking them.

in all honesty I doubt those combos are coming back but I can tell you he is still going to be a bullshit character because of the range and speed of his normals. In SF3 it was a non issue because of parrying but in a traditional SF game those normals are going to be a pain in the ass. that is if they dont nerf them in some way.
 

d3v

Well-Known Member
Oh take your head out your ass, I've already shown it works. Its a good way to avoid getting jabbed out.
Yet you also mentioned this.
I can't speak for V but in 3S grabs only land by crushing strikes.
This is the big problem with you. You're speaking as if you're some sort of be-all expert on 3rd Strike, when you clearly aren't.

There are other, more useful ways of landing throws in 3rd Strike. Kara throw, dash up throw in neutral, tick throws, and of course, throws off parry option select (e.g. SGGK). Heck, the last one works in that the throw doesn't come out if they hit an attack (but does if they sit and do nothing but block).

Then, there is the fact that "crush" as used in DOA actually doesn't exist here. It's all about interactions with the hitboxes and frame data. Throws tend to beat out jabs in 3rd Strike due to a combination of longer range and faster frame data.

That said, for a throw to connect, its active hitbox must connect with the vulnerable hurtbox of the opponent. However, it's also possible to set it up where the throw won't connect with the vulnerable hurtbox, but still hit the opponents active hitbox, which will result in the throw being hit.
 
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