MajesticBlue
Active Member
I can't remember but I think you need to use 6KP at a certain height in order for it to be effective, at least if you want to force tech them with 7K.
He seems to be more defensive, since he is slowed down from previous games and has very useful expert mid punch holds. He is best from mid to long range. He has offensive capability with his great juggles and Senko Izuna (I haven't been here in a while since I've messed around with Busa. But now I wanna learn him & play him casually & see if I can level him up as a sub to Kasumi. So what's the gameplan for Ryu? Is offensive or defensive? What are is BNB's? How do you grab throw in mid air?
It's not just teleports though. HisSo I'll be turlting for the most part? So that's 2 defensive characters I'll have. I'ma tell you right now Im not a fan of teleport punch or kick. It's too predictable. I've seen too many Busas do it rather than teleport & dash to get in close.
Edit: I've beaten too many ppl who just constantly teleport rather than use his actual tools for range.
How do you air grab (or air throw)? The quick jabs then throw while in air?It's not just teleports though. Hishas good range and can set up his
![]()
![]()
![]()
:f360:
throw from ongoyin or a juggle.
can be used for similar reasons, but it does not do any damage and goes over highs. In ongoyin, he has
and
for long range options. The teleports and teleport attacks are useful every now and then though.
Exactly. Remember to doHow d
How do you air grab (or air throw)? The quick jabs then throw while in air?
41236T like the first part of the Izuna OtoshiHow d
How do you air grab (or air throw)? The quick jabs then throw while in air?
Ok I just edit my post, hope I got it right this time.Hayabusa has no move with the input:![]()
![]()
So no, I have not tried those.
34T?What's the best input for his wr 4t??