Shortcut commands.

shinryu

Active Member
Yeah, free canceling isn't going to do shit here.

I find I have a lot of trouble even with 44 and 66 moves dropping a direction. It's definitely better on stick but my stick seems to have its own issues with hitting 7 and 9 reliably. Nothing like missing completely obvious holds for no discernable reason to make you want to smash the thing with a hammer. I'm glad I got it for 20 bucks, Mad Catz should be ashamed to want 80 for it.
 

Brute

Well-Known Member
Standard Donor
It can help a lot. For example, advanced high counters can be accomplished with a 6987 roll.
 

Ace Flibble

Member
And don't use shortcuts, you will fuck up your execution for upcoming games.
Considering the current average time between DOA games and how much the inputs change anyway between them, I don't think it's a problem. Every DOA game that comes out, I'm pretty used to re-learning half of each moveset because what was 88K is now 7K or what was qcfH+P is now 6K,H+P or whatever. Not every character goes through drastic changes to their movelists, but a lot do. Relearning commands has become a staple of DOA.
 

Brute

Well-Known Member
Standard Donor
Besides, many of the "shortcuts" have stayed through multiple iterations.
 

Chaos

Well-Known Member
Considering the current average time between DOA games and how much the inputs change anyway between them, I don't think it's a problem. Every DOA game that comes out, I'm pretty used to re-learning half of each moveset because what was 88K is now 7K or what was qcfH+P is now 6K,H+P or whatever. Not every character goes through drastic changes to their movelists, but a lot do. Relearning commands has become a staple of DOA.
But..but DOA5 has buffering issues, it doesn't respond correctly. :(
 

Dave

Well-Known Member
No, its still there. They should have just left it as the back button.

Ok, well are you sure it's still there? I've tried for like 3 minutes to get the positions to reset and it does not work. The training part of this game is the worst part of it. So freaking annoying. Where is it even in the options? I'm doing command training so I think it's where I can't get to (can't edit a.i when in command training)
 

Mr. T

New Member
Almost all fighting games does this. I'm glad the new tecmo team didn't mess this up. What really grinds my gears though is the inability to cancel guard by throwing, punishing with throws requiring forward input becomes really cumbersome.
 

Ace Flibble

Member
^ Just use 4H+P, if your character's throw for that command is fast enough. Especially online where timing is iffy anyway, I've found that's a better option than neautral or any forward-input throw.
 
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