I understand and get the point clearly, but again, the controlls is not and shouldn't even be a priority for bettering the Dead or Alive series. Harder inputs ok, I can dig that, fine, but switching over to an aracde stick to give a pseudo feel of superiority, naahhh.
Not really for superiority, but let try using this example.
In the States if you get a Drivers License you don't need to get it specified for Manual Transmission or Automatic. Also more people are inclined to drive Automatic due too simpler controls.
But due to nature of how Automatics are built there are few factors that can be overlooked by those unfamiliar with Manual Transmission.
1. You can't push start a dead battery in an Automatic.
2. Because of the transmission, Racing Techniques such as Drifting are next to impossible in an Automatic Car, and it's also pulling out of a skid with a Manual Transmission.
Basically when a car is built for Performance Racing manual transmission is what engineers work to max out.
If it's for domestic uses a lot of high end bells and whistles get removed, and the car gets only the minimal street requirements. This probably rationalized by that the fact that the vehicle won't run into "extreme conditions"
So in this I'm saying that MAYBE if DOA kept it's "arcade feel" it would be more in line with DOA1, DOA++, and DOA2.
This not a pad VS Stick argument. Let's face it , those 3 titles are not hard on a pad. It's DOA not VF or Tekken.
(And that's not a swipe at DOA, the fact is DOA inputs are generally easier than the those two.)
But in games past those 3 stuff got "easier."
Remember when to Tag Throw it was either
:F+P+k: or
:F+P+k:?
Now it's just
Easier yes, but now your characters lose their normal 5 frame throws for a BIG damage Tag Throw.
My concerns are more towards if leniency in gameplay/inputs (shortcuts, etc) are affecting TN's updates.For the most part, other fighters stay consistent with "how they feel" (excluding the SF examples from earlier).
Yet it seems with each new DOA counter hold inputs (a staple of DOA's Tri system) keep changing.
I'm not too sure if its good or bad.