Sony All-Stars Battle Royale

CyberEvil

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...or whatever the title is now. I got a chance to play it at Evo and feel significantly worse about the game now. The setup was pretty cool, with couches and a bunch of consoles and controllers, so you can tell they're really pushing the party game vibe and classic SSB feel, but that's where the good stopped. The controls are responsive enough, but the game plays like ass. You have a jump button mapped to X and three different special attacks (not the supers) mapped to the other face buttons. That's pretty much the extent of the important controls, save the supers, but I'll get to that.

I played Nathan Drake and his attacks all felt weak and pointless. I could push a barrel at someone (that would later explode, but not on contact...), shoot a gun at a fixed angle from the air, melee attack, and a couple other moves. None of which had any weight to them and they all felt pointless. Essentially you attack for the sole purpose of building meter for supers, which are the only way to kill. His level one and two supers are completely pointless (toss a propane tank in a fixed arc which you can then shoot to explode or push a column over onto people...wow) and I never even got to his level three. That could be my unfamiliarity with the game, OR it could be that the game is hopelessly broken because of one character: Big Daddy.

This dude has massive area of effect attacks, slams people across the screen, and has the biggest hit boxes on his attacks that I've seen in a game. When he's in a match, people go flying and he builds meter insanely fast. When he gets his level 3 off, everyone gets submerged in water and FREEZES. You can't do anything at all. I could have understood a slow down effect, but nope, you just freeze where you were when he launched the attack. The super probably lasts a good ten-fifteen seconds and when he kills you in it, you respawn and are immediately frozen in place again. Absolutely terrible and unless they take the freezing portion out of the move or make it only last like two seconds it'll be impossible to balance in the final game.

I don't want to rant anymore because, in case you couldn't tell, I hated the game. I tried it on Vita too and it's basically the same game so it's not worth talking about. Feel free to ask questions if you have them but it's a pretty simple game and I'm not sure there's even much to discuss.
 

Allan Paris

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lol. I was looking at game play earlier yesterday. I was kind of hype to play it, just for Parappa The Rapper only. I hope the game gets better towards the end of its development. Big Daddy sounds ridiculous.

Were they taking feedback on the game play, or was it just there for people to play?
 

Game Over

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Personally, I wouldn't be surprised to see this game get delayed to next Spring, or something, so they can add a little more depth (in a party game? lolrite!?) to the game. Especially considering how much they seem to WANT people excited about it, and the reason hiring of Seth Killian. I can imagine Seth walking into the office and immediately running down a list of bulletpoints that the game needs changed in order to appeal to the competitive audience. Plus, you gotta figure people are SCREAMING at Clockwork (as community manager) to tell the guys in the office to add more layers to gameplay.

It doesn't have to play exactly like Smash. And, it's best that it doesn't. But it does need to bring more to the gameplay table than just

1) Build meter for Super
2) Kill enemies with Super
3) Hope you scored the most points at end of match
**) Rinse and repeat
 

CyberEvil

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lol. I was looking at game play earlier yesterday. I was kind of hype to play it, just for Parappa The Rapper only. I hope the game gets better towards the end of its development. Big Daddy sounds ridiculous.

Were they taking feedback on the game play, or was it just there for people to play?

Didn't see any reps. It was setup for casual play only from what I saw.
 

Matt Ponton

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Personally I was interested but I've been turned off about it since the E3 demo play. It just looks... boring. I was expecting more of a smash rip off, but the idea of closed off arenas with limited interactivity, having movement and attacks only affect a super bar, and only getting points for releasing a super on an enemy for a 3 second window...

Yeah. Bored.
 

DyByHands

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Hm, thats a bummer. I was kind of excited to play as Nathan Drake (Man Crush, don't ask). I hope they pull it together a little. When is the supposed release?
 

Game Over

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Yeah, this game DEFINITELY has the influence of fighting game players! It just needs more depth in regards to scoring points (with maybe some element added-in of "stealing" points from other players) and it would be good to go!!


 

CyberEvil

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Factor in two other players, random hazards, and area of effect attacks and you won't see combos like that really ever. Any hit knocks you out of whatever action you're doing. This game looks phenomenal on paper. In practice, not so much.
 

Game Over

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It's just a video showing how the game is designed with fighting game mechanics in mind. Of course, when you add-in other factors, the situation changes. And as I said, all the game seems to need is more depth in regards to scoring, and it can be great!

And on the topic of competitive play, aren't Smash tournaments typically played one-on-one anyways? So wouldn't the point about 4-player randomness be kinda irrelevant?


ADD:

Seth Killian: " ... there's also just a lot of mechanics ... things like wake-ups and reversals, command counters and frame traps and things like this, all kinds of technical stuff for traditional fighting game players that's very present in this game as well ... "

 

Gill Hustle

Well-Known Member
I heard Nariko from Heavenly Sword might make the cut, that's about the limit to my interest in this otherwise I would have already learned Smash.

Seriously, why anyone would want a Smash wannabee over the real deal? IMO none of Sony's characters have hit as big as Mario, Sonic, or Mega Man ;)
 

Game Over

Well-Known Member
LOL!

It's like some of you think Smash should be the only game of its type on the market! That's kinda like having a stance that Virtua Fighter should be the only 3D fighter, Street Fighter should be the only 2D fighter, etc., and every game of a similar type is just a worthless "wannabe" of those games!

Now, I'm not saying PS All-Stars is locked to be a good game or anything (no one can really say until the game actually releases), I'm just saying the game deserves to be given a fair look, and not just tossed aside as a "cheap knockoff" of an already established franchise ... ESPECIALLY when there are multiple FGC members involved in the making of this game, and elements being put in to separate itself gameplay-wise from Smash.

Plus, as another point for this game. If this game just turns out to be moderately decent, and earns respectable sales, that would just serve as a catalyst for the next Smash game to step ITS game up (since you guys seem to "like" Smash so much) in order to hold its top spot in the "party fighter(?)" genre!

This is really a WIN/WIN for gamers. Either you get a game that turns out to be better than Smash, or you eventually get a BETTER Smash game!
 

UnD34D

Active Member
I'm not saying it looks like garbage because its a Smash ripoff, because I was psyched when I heard about this, I love sony games. This game just looks like garbage.
 

Berzerk!

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The sony characters just don't excite me so it's hard to garner interest... even after seeing the highly respectable Seth Killian is on board... so I'm in the wait and see camp
 

CyberEvil

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This game plays like trash. While you're busy scrutinizing trailers and continuing to love everything ever, GO, I played it. It sucked.
 

Game Over

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This game plays like trash. While you're busy scrutinizing trailers and continuing to love everything ever, GO, I played it. It sucked.

Well, you aren't exactly easy to please either. I'm sure there are plenty people who like games that you hate, so who's to say other people won't like this? Also, who's to say that the final release won't feature extra mechanics that weren't in the version you played?

Nonetheless, impressions on SRK of the game seem to be mainly positive. There are some minor apprehensions with a few people, but generally, people see potential with the game and see the fun that is there.

Some posts:

Drake and Radec both look pretty powerful at range but much weaker up close. Radec built almost two bars when he was alone for only a few seconds, and Drake's cover move was dominating when his opponents lost track of him. It looks like they will have to have a rushdown character on top of them at all times to keep them in check or else they do damage.

I love it, I love keepaway. Cole and Radec looking like solid mains for me.

I'm really liking the super = KO mechanic. Already I can see that this allows for much more character diversity than Smash's "wail on the other guy until you can knock him off the stage" mechanic.

Characters will build meter differently, meter builds at different rates, supers will behave differently between levels 1-3 and between characters etc.

Really interested in seeing more of this game. Hopefully they can do something with these levels though, honestly they're kind of dark right now. There's little vibrancy.

Yeah, I think what people aren't seeing yet (mainly because people aren't playing it seriously or for a long amount of time at this point) is how deep the meter management will really be. Every throw will drain meter from your opponent. So you will be balancing gaining your own meter vs. denying your opponent. I think this game has some great potential to be deep and competitive, can't wait to get my hands on it.

Everyone who has actually played the game recently has said it's totally different and a very solid and fun game. From tournament players to random scrubby website writers they have all enjoyed the game and said it is unique.

I trust Edma and seasoned game developers more than emotional guys on the internet. This is Superbot's first high profile game, they will do everything they can to make it a success.

These games are similar in some ways they will always be but the gameplay itself is much different that's what matters.

2v2 could have some sick shit set up. Big daddy's moves often hit more than one character so I could see a Big Daddy Radec team where Big Daddy goes in trying to wreck shit where Radec sits back and fucks them up with projectiles.

I would love if this game did 1v1v1v1 because it seems it was designed and balanced with that in mind but that would likely be to hard to keep track of for some tourneys. Would still love to see it because it would let the tourneys go faster at big tournaments.

Ultradavid said:
#PSAS aka Playstation AllStars: game I played the most! Liked it a lot. Feels like Smash for 5min until you notice significant differences​
Ultradavid said:
#PSAS: not like Smash because jumps less floaty/controllable, no guard break, automatic air recovery, kill/super system totally diff obv​
Ultradavid said:
#PSAS: have ground dodge but throwable & quite punishable at end. Just 2 speed walk & run. Double jump w as many actions/jump as you can fit​
Ultradavid said:
#PSAS: only way to kill is w super, so think of opponent super bar as kinda reverse of your health bar. Build meter attacking & getting hit​
Ultradavid said:
#PSAS: some moves inc. throws take off part of opp's meter & throw it out as balls, anyone can pick them up. Some moves make meter balls too​
Ultradavid said:
#PSAS: has item drops but at rare regular intervals at only certain locations. Some are good others bad. Have to pick up manually w R button​
Ultradavid said:
#PSAS: 3 face buttons are attacks, 1 jump. Super & item get on R1 R2, block/dodge on L, throw on right analog stick w 3 throw directions​
Ultradavid said:
#PSAS: mechanics are mix of Smash, Pocket/Gem Fighter, Street Fighter. 1st goal is making it fun, competitive secondary but still big focus​
Ultradavid said:
#PSAS: Dude working main Sony booth who also tests game said I was best Fat Princess all week lol. I blew him up, had 13 kills that game​
Ultradavid said:
#PSAS: so early in development that balance doesn't matter, all gonna get hugely tweaked anyway. But Fat Princess & Sweet Tooth top tier lol​
Ultradavid said:
#PSAS: got level 1 2 & 3 supers, some better/worse. BigDaddy lv3 freezes everyone, can kill all then rekill on spawn. Likely be nerfed lol​

I will win evolution 2013 with parappa

Then my friends will join me in performing "we gotta believe " live

^ LOL


The sony characters just don't excite me so it's hard to garner interest... even after seeing the highly respectable Seth Killian is on board... so I'm in the wait and see camp

And I'm sure that this is different from person to person. Speaking for myself, I find the Sony characters more interesting than Nintendo's characters, so I have a more positive view on it.






More videos:


^ LOL @ 7:30

Mike Ross: "Yo, Kratos. I got a present for you. Come and get it."
***Mike Ross gets BODIED by Kratos***
Everyone: "LOL."

 

Game Over

Well-Known Member
xdVS0.jpg




LEAKED IMAGE showing various characters and stages. I recognize Raiden, Dante, Sackboy, Sir Dan, and Nariko, notably.
 

CyberEvil

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The clear images of the stages have been available on various sites for a couple days, now. And the characters have all been identified from that image, too.

Side note: SRK is having a beta key giveaway on the forums. If you have an interest in the game, head over for the details.
 
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