Stages question

Stikku

Active Member
Scramble, Flow. Does Fuel have cliffhangers?

As it stands, it only looks like two - yeah. I think I read somewhere that there is suppose to be 19 stages or something, so there are still a few to reveal, if not - in the very least, one stage, according to the official DOA5 site.
 

KwonJigglypuff

Well-Known Member
Can you change something in Arrival (weather, day/night) ? Does it have any cliffhanger ? It would be awesome.
I like the background with the oil rig. That stage is very plain, but it could end up being one of my favourite (especially for tag fights).

We saw all 19 stages, the only one left is Primal which is the ship stage from DOA:D.

No, the only one left is Lab. Dogg just confirmed Primal was the lowest part of "Flow" (with the flamingos and the snake).
I'm disappointed, I wanted "Arrival" to be this one : http://shoryuken.com/wp-content/uploads/2012/08/doa5op10.png
 

Stikku

Active Member
Yep. Maybe it's not playable (yet, DLC..).
This is Lab (well, just the background).
http://image.noelshack.com/fichiers/2012/34/1345571768-sans-titre-7.jpg
Well that would be some heavy implications of on-disc dlc which is no bueno.

Edit: Or again, going by TN's word - could just mean it's unfinished and they'll release the rest of it through a patch - in regards to their voiced wish to not have monetary DLC.

(I'm reminded of the amusing way capcom handled "dlc" costumes for Frank West in the original Dead Rising. They were absolutely free, and each "download" was just a 108kb unlock for content that was already on the disc. lol.)
 

Raansu

Well-Known Member
Question. They're only 2 stages that uses the new cliffhanger moves? If so, I feel like they wasted some of their budget making such great animated moves.

Personally I think they intended to have that mechanic have more of an impact in the game but I think after getting mixed responses on the mechanic they scaled back on its implementation.
 

Doug Nguyen

Well-Known Member
Question. They're only 2 stages that uses the new cliffhanger moves? If so, I feel like they wasted some of their budget making such great animated moves.
Agreed, i really like the new cliff hanger mechanic. And it seemed like the game was really working on the whole cliff hanger mechanic, since all they speak about is fighting entertainment. You would think they would put more cliff hanger stages.
 

miyodarius

Active Member
Personally I think they intended to have that mechanic have more of an impact in the game but I think after getting mixed responses on the mechanic they scaled back on its implementation.
Yea, you maybe right. I also notice when they had the stair moves in DOA4, there were only 3 stages that had stairs... I find this super weird. I'm hoping we get at least 1 more cliffhanger stage
 

Allan Paris

Well-Known Member
Question. They're only 2 stages that uses the new cliffhanger moves? If so, I feel like they wasted some of their budget making such great animated moves.

We have not seen all of the stages played on yet. There could be more of them.

Honestly, the cliffhanger takes away the guaranteed damage from knocking someone off an edge. If those 2 stages are the only ones with it then that's a good thing.
 

Doug Nguyen

Well-Known Member
We have not seen all of the stages played on yet. There could be more of them.

Honestly, the cliffhanger takes away the guaranteed damage from knocking someone off an edge. If those 2 stages are the only ones with it then that's a good thing.
Ohh never knew you get a follow up after falling off a ledge. But at least in cliff hangers you get a 50/50 chance of inflicting a pretty decent amount of damage.
 

Raansu

Well-Known Member
Ohh never knew you get a follow up after falling off a ledge. But at least in cliff hangers you get a 50/50 chance of inflicting a pretty decent amount of damage.

You don't. He's saying you lose your reward for pushing someone off the ledge by going into a 50/50 situation with cliffhangers where as traditionally you would just get the damage from the fall. I think it's been changed since then but what was more asinine was in the demo if you blocked the attack the attacker took damage...
 

Doug Nguyen

Well-Known Member
You don't. He's saying you lose your reward for pushing someone off the ledge by going into a 50/50 situation with cliffhangers where as traditionally you would just get the damage from the fall. I think it's been changed since then but what was more asinine was in the demo if you blocked the attack the attacker took damage...
Oh ok i thought he meant there was a follow up from stages like Rig, where its a smaller drop.
 

Forlorn Penguin

Well-Known Member
Premium Donor
If I recall correctly, DrDogg said that only Scramble and Flow have cliffhangers.

Honestly, the cliffhanger takes away the guaranteed damage from knocking someone off an edge. If those 2 stages are the only ones with it then that's a good thing.

Agreed. I don't like them anyway. They slow down what is supposed to be a fast paced game, not to mention they remind me of this atrocity. Though the cliffhangers are certainly way more tolerable.
 

miyodarius

Active Member
Agreed. I don't like them anyway. They slow down what is supposed to be a fast paced game, not to mention they remind me of this atrocity. Though the cliffhangers are certainly way more tolerable.
Woo, they are nowhere near that bad, But I understand what you mean in the break of flow.
Everything is so serious with y'all. " Cliffhangers take away the guaranteed damage for punishing your opponent"
I'm not really looking at the cliffhangers as toward competitive play, but for the casual fun side of DOA5
 

Forlorn Penguin

Well-Known Member
Premium Donor
Woo, they are nowhere near that bad, But I understand what you mean in the break of flow.
Everything is so serious with y'all. " Cliffhangers take away the guaranteed damage for punishing your opponent"
I'm not really looking at the cliffhangers as toward competitive play, but for the casual fun side of DOA5

I know they're not as bad as MKvDCU's freefalls. Like I said, they're way more tolerable than that.

Of course we're serious about it. The competitive side is the more important one. It's what keeps the game going years after release. Casual players will generally be able to enjoy the game anyway without caring much about the mechanics, if at all. The competitive players on the other hand will care about all that, and the game needs to be made right in order for it to be competitively viable and keep people playing it.
 

Raansu

Well-Known Member
Woo, they are nowhere near that bad, But I understand what you mean in the break of flow.
Everything is so serious with y'all. " Cliffhangers take away the guaranteed damage for punishing your opponent"
I'm not really looking at the cliffhangers as toward competitive play, but for the casual fun side of DOA5

Hate to break it to you man but the majority of the people on this site are more of the competitive nature. Anything casual takes a back seat.
 

miyodarius

Active Member
and the game needs to be made right in order for it to be competitively viable and keep people playing it.

Hate to break it to you man but the majority of the people on this site are more of the competitive nature. Anything casual takes a back seat.
Yo, I'm competitor just like the rest of you... Only difference is, my competitive switch isn't always on.

Also, the casual players bring in the sell more than the competitors...
 
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