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Rikuto

P-P-P-P-P-P-POWER!
i agree with everything you said !
so why the step back ?! ... i dont like it ...
the 3 points are clear to distinguish now .. and the recovery is long enough to either extend stun or punish with a throw .. or carry on attacking like you said if the opponent went low ... so ... why the hell go back to 4 point ?

the system tweak was already solid enough ..

im not happy with this decision and I hope they bring it back to 3 point + advanced hold

It was not solid at all.

http://freestepdodge.com/threads/actual-odds-of-beating-the-threshold.735/
 

Arnell Long

Active Member
You're talking about the Alpha system while not knowing the current state of DOA5. Okay now, you say you had no problems with the Alpha build right? Well it had Advance Holds, so instead of the easy 3-Point hold system, add a forth one to that and now you have DOA4 holds with a better overall Hold system...DOA5.

And Emperor, you said what's the use of having Advance Holds and then Normal Holds. Well, it's just that, for those of you who don't wanna put in the extra effort to get more damage, you can simply old fashion your way out the situation by getting quick damage. And yes, Advance holds are more rewarding, but this is also a way to lessen the amount of counters people use, the Top players don't whore out counters, they more so slow escape. Holds are lazy, rewarding with a risk, Advance Holds are harder to successfully implement for casual players so why not have options for each spectrum?

Also bro, you stated you can't distinguish a Mid Kick hold from a Mid Punch hold...um...they're both Mids so you either go Low, High, and or Grab. Pretty simple, kinda how I do in DOA4...and yes, you can tell an Advance Hold from a Normal Hold...your main point is that you don't really like the 4-Point system because the Advance Holds are clearly in the Alpha build and you said you have no problems with...besides, what is there left to talk about since Ninja CW already summed it up for DOA5's Alpha state? I appreciate your insight Emperor, but all we're doing is talking in circles and hitting the same points like a broken record.

This was a fraction of what was stated by Manny and he also gave props to CW as well...surprised he didn't enlighten you on this betterment of DOA5.

No Sidestep = DOA5a Addressed it
Holds do too much Damage = DOA5a Addressed it
Holds are open for too long = DOA5a Addressed it
Walls guarantee nothing in DOA4/D = DOA5a Addressed it
Holds Recover too fast = DOA5a Addressed it
No Normal hit Launchers = DOA5a Addressed it
You can hold or slowescape every stun = DOA5a Addressed it

Some folks are complaining for no reason at this point. STFU and Play the Fucking game already. Just about every issue has been addressed and that was only the Alpha-build! Christopher Harris Even made an Article slightly touching on how the impact of the new hold system is huge to the point the it feels nerfed. Hold is not your best option now but its still a good option to have when folks become predictable. "




E3 can't come soon enough......
 

EMPEROR_COW

Well-Known Member
Premium Donor
Like i sait im ok with it... Lol ..
Hell i used to change doa2s settings just for that...
Its just that having both advanced n normal seems stupid..

4 point is a hell lot better for my leifang too...

Im just gonna wait n see how it plays out :)
 

Darrell

Well-Known Member
I don't get it. Wasn't everyone crying for 4-point holds when it was 3. Now that it's 4 people are saying NOOO!!:mad:
 

Awesmic

Well-Known Member
Standard Donor
I don't get it. Wasn't everyone crying for 4-point holds when it was 3. Now that it's 4 people are saying NOOO!!:mad:
Some of the higher-ups wanted 6-point with no holds out of stun.

But I don't believe everyone's having a shitstorm about 4-point either currently. They all seem calm about it, just throwing suggestions around while they still can.
 

Arnell Long

Active Member
Not sayin no... Just questioning tbe point of advanced holds now tnats all...

You still don't understand why both Normal and Advance Holds are in the game...tsk, tsk, tsk lol...hopefully you'll come to understand and appreciate why that helps the Competitive part of DOA5.
 

EMPEROR_COW

Well-Known Member
Premium Donor
You still don't understand why both Normal and Advance Holds are in the game...tsk, tsk, tsk lol...hopefully you'll come to understand and appreciate why that helps the Competitive part of DOA5.

I understood it in the alpha build... More risk - more reward

With a 4 point system... Same risk - more reward .. making no point to having 2 different hold types that serve the same purpose... So why have both? Its stupid...

Doa4 leifang .. here was no point in doing regular mid holds cuz advanced served the same purpose but gave a better outcome.. now its pretty much the same but on a mass scale..

High and low advanced holds are a differrnt story .. im just talking about mids...

Its not a differrnt guess.. its the same fricken guess!!
 

Berzerk!

Well-Known Member
No, it's not the same, because they are TAKING AWAY the ability to hold mid kicks from the Back+H input!

It's such a clear, rudimentary difference. The basic hold did two things at once before, through one input you could hold the two (arguably) most common types of attacks. Now it's not so easy on the defender as they have to feel sure of whether a mid kick or mid punch is coming at them and respond with one of two inputs, not just one.

This increases the level of risk and sharpens up the need to accurately read the opponent and select the correct hold.
Combined with the increase in recovery and reduction in damage, the hold system is much tighter than previously.

Advanced holds still have a place by rewarding a slower input (two directions)and slightly higher selection risk with greater damage reward.
 

Arnell Long

Active Member
I understood it in the alpha build... More risk - more reward

With a 4 point system... Same risk - more reward .. making no point to having 2 different hold types that serve the same purpose... So why have both? Its stupid...

Doa4 leifang .. here was no point in doing regular mid holds cuz advanced served the same purpose but gave a better outcome.. now its pretty much the same but on a mass scale..

High and low advanced holds are a differrnt story .. im just talking about mids...

Its not a differrnt guess.. its the same fricken guess!!

You'll never understand at that rate Emperor, you seem to be one of the very few to not appreciate the reason of why both Advance/Normal Holds were added. Hopefully someone will hands on explain it to you and or the E3 build will open up your eyes more and you'll be like..."Now I understand"...that amazing video you made had me thinking you knew a hella lot about DOA and it's Alpha build so with the adding of 4-Point Holds I was sure you'll know the competitive reason as to why it makes since to have both Advance and Normal Holds...but if you didn't understand what people like Rikuto, CW, Grap3, Sorwah, Rannsu, DrDogg, and etc have been saying all this time then I guess you waiting for the E3 build will help you get to the same page as them.......
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
There are 'higher ups' in a free community?

...but if you didn't understand what people like Rikuto, CW, Grap3, Sorwah, Rannsu, DrDogg, and etc have been saying all this time

1) I understand where c0w is coming from. By changing to 4-point, the novelty of advanced holds are lessened because you can now hold the same hit levels with one less input required.

2) I personally don't care whether it's 3-point or 4-point. It makes no matter to me. I just think it's easier to not second-guess yourself when thinking "which launcher am I going to use" instead of just reading "Should I launch?". That's just me though, apparently everyone else just wants to play an unnecessary additional guessing game.
 

synce

Well-Known Member
Lessened counter damage + shortened window + 4 point system =

bfg0021.jpg
 

Awesmic

Well-Known Member
Standard Donor
There are 'higher ups' in a free community?
When I mention "higher-ups" in this case, I'm referring to those who have a pretty dad-gummed consistent track record of discussing gameplay, aka the folks who haven't lost track of what should be discussed and people respect for doing so. Hence, the aforementioned.

I certainly didn't mean that in the corporate sense, lol.
 
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