I want to translate this interview first before other interview, because it has some useful info:
http://www.4gamer.net/games/242/G024284/20140920070/
The "soft isn't it engine", later on when more is developed, it will be more apparent.
On the beach stage, once water is on the skin, you will easily see how the water drop from the skin.
4Gamer(4) = 4
Hayashi = H
4Gamer(4): Exploding floors is only in the first DOA. After that it has not appear again. ......
H: Yes, it is a long time ago. It is brought back now.
4Gamer(4): Just tried it, there are floors that are completely blue.
H: Yes, we are also thinking of adding reversal element to it.
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4Gamer(4): Talking about the sea side, this new engine is seems very useful if used on a DOA Extreme game.
Hayashi(H): I think if enough people want it, we will develop the game.
4: Technically, how does this new soft engine run?
H: Because of the next gen consoles, the feeling of skin texture, breast bouncing are all redone.
4: On the softness thing, any reference used? Like borrowing magazine real models or videos for reference?
H: If there is real world reference or not, it depends on each development team members' mind. If their mind have something, like using this skin as a reference, they might discuss it with other team members.
4: Getting hot
H: The whole team (Laugh)
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4: After "5", then it will be "6"
H: We have to finish DOA5LR first, after that, nothing is decided yet.
4: DOA5LR, how much is completed right now?
H: The build shown here are 0.65, around 65% is done. We still need to work hard on it.
4: Please give a word for fans
H: ............... DOA5LR, this time the soft engine is first announced, it still has more to touch up, please try it at the show floor.
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OK, that's it so far for this translation.