Hey its me again..... damn its dry as a bone in here.....
Anyway. I've been doing some some special Danger zone Juggles and I noticed moves like
and
don't always guaranteed Mila's Ground Throw.
The question is..... why ?
At first I assumed it had something to do with Distance because using
after the Generator bounce on Scramble doesn't guarantee the Ground Throw but the Star Wall does.... it bounces much further away...... however the RPG Bounce on Hot Zone is significantly further away but doesn't guarantee Mila's Ground Throw either........
seems to be alot more consistent when it does connect..... however I don't like because it knocks down abit differently than
...... to give you an example of what I mean. The Star Wall on the right side of the show stage (or on the Clown's Left Side if you want me to be more specific) doesn't Bounce the same way as the one on the left side.
&
give the same knock down on the left side, Face Up Head Away (FUHA). But on the right side
still gives the same knock down but
however gives a Face Up Head Torwards Knockdown instead.... granting Mila an entirely different ground throw..... one we don't get to see often and doesn't require any special timing..... its free effortless damage.
I've had a similar thing happen in The Tiger Show while using Tina. The same move gave Tina different knock downs depending on which Tiger you hurl the opponent into. Anyway thats a minor Concern.... the ground throw was guaranteed in both Scenarios so its all good.
My concern is the Dangerzones where
no longer works.