The DOA5U "Casual" thread. ^__^

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Yurlungur

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Vice has no energy attacks?

vice-cv-powerbomb.gif


Then what sorcery is this?

That's a throw lol

DOAxVF works because it just does. The system and everything. CapcomxSNK works because it just does. You saw all the grief that SFxTK took, including the fact that very few Tekken players took to it due to it still basically being a SF game. TKxSF is stuck in dev hell and will likely have the same problem in the reverse that SFxTK had.

actually txsf is doing well, it's just hadara is stuck with other projects right now
 

Argentus

Well-Known Member
While it could maybe work in the end, it's probably far too much tweaking that would be involved on all fronts. I don't think that any dev would want to expel that much effort, especially since the changes to signature moves you are describing may very well just piss off fans of certain KOF characters to begin with.

DOAxVF works because it just does. The system and everything. CapcomxSNK works because it just does. You saw all the grief that SFxTK took, including the fact that very few Tekken players took to it due to it still basically being a SF game. TKxSF is stuck in dev hell and will likely have the same problem in the reverse that SFxTK had.
well yeah, the main advantage a DOAxKof has over what happened with SFxTekken, is that I think DOA and KoF characters transition better than Tekken characters. tekkenxsf, I think, will do way better, but there really was so no way to shove the sluggish, clunky tekken characters into the relatively fast paced, twitchy SF formula. on the other hand, DOA is much closer ot KoF in speed and rhythm, so it pairs up better. aalso, judging by like, Sarah, and. how jarring the other vf characters move and play in comparison to DOA characters in 5, I really don't think doaxvf is a good idea anymore. they are too dissimilar to actually mesh well, mechanically, but they are also too similar to warrant completely converting to one games style over the other, so we end up with messes like the vf cast in 5, where they hafta still do odd, twitchy movements in comparison to DOAs actual system,w ihch is designed for more fluid motions.
Vice has no energy attacks?

vice-cv-powerbomb.gif


Then what sorcery is this?
if I recall, that attack is just a standard grab and slam, with the purple aura being completely superficial.
 

Argentus

Well-Known Member
That's a throw lol



actually txsf is doing well, it's just hadara is stuck with other projects right now
there's pretty much no way for txsf to actually be bad unless they make the same mistake sfxt did: being a tag game instead of one on one. if capcom had just made an actual fighter instead of just trying to Marvel it, I think sfxt woulda done way better.
 

Argentus

Well-Known Member
Vice has that sretchy arm grab thing she does too.

I'd be okay with Angel joining DOA, she'd fit right in with the other ladies. :cool:
also a throw. also yes. I'm debating if Blue Mary would be Tina or Milas counterpart, with Angel and Vanessa being the replacement counterparts, respectively.
 

Rachel the fiend Slayer

Well-Known Member
Still waiting for TxSF to see how it would work. Of course, that's probably not gonna happen. Not after SFxT bombed.

Also waiting for another CvS. Or just another KOF. You know, the Dream Match game where it has all the characters from the Ash Saga, Rugal as the final boss, maybe even do it UM style and have the previous final bosses... I mean, they DO have art for them in KOF i 2012...

I NEED MY KOF FIX, AND XIII, 98UM AND MI2 ARE NOT ENOUGH!!

TKxSF is still in development and should release next year (and perhaps revealed this year).

Also rumor has it that they'll be a new KOF for the 20th anniversary and it'll be in 3d graphics
 

Argentus

Well-Known Member
So far, the counterparts I've thought up are Kasumi-Mai, Ryu-Terry, Hayate-Andy (Shadows), Christie-Vice (Christie basically filling Matures spot in the duo), Zack - Joe (crazy must Thai goofballs), Bass - Big Bear (cmon, two wrestlers named Bass and Bear?! they must have sn Upstream Special!), Tina - either Angel or Blue Mary, Mila - either Vanessa or Blue Mary, Leon - Clark (stoic strongest mercs), Bayman - Ralph (original moveset soldiers) or heidern, Rig - Kim (CRIMINAL JUSTICE!), and...I'm currently browsing snk wiki for who would be best counterparts for rest of DOA cast. maybe Shen for Ein(unknown warriors)? old drunk guy could be for either brad or gen fu...wait no, Mr karate for tengu, and his normal persona for gen fu!
 

Argentus

Well-Known Member
No shit its a throw, my point is stretchy limbs don't exactly fit in DOA, even with energy beings and fireball power blows.
so don't stretch the limbs. always looked more like throwing her sleeves out a bit anyway than actual stretching. just reduce the range to a reaching mid instead of stretching half screen far. tthere's gonna be some tweaks in the transition... or maybe not. we have characters that fly and teleport, a long reaching pull in grab wouldnt stand out that much lol. not like she goes all luffy or reed Richards with it.
 

mpgeist

Well-Known Member
Standard Donor
so don't stretch the limbs. always looked more like throwing her sleeves out a bit anyway than actual stretching. just reduce the range to a reaching mid instead of stretching half screen far. tthere's gonna be some tweaks in the transition... or maybe not. we have characters that fly and teleport, a long reaching pull in grab wouldnt stand out that much lol. not like she goes all luffy or reed Richards with it.
I don't even know why I'm arguing about this, probably because its late and I'm restless. Anyway I still think that some stuff in KOF is too much for DOA, but it doesn't matter cuz its never gonna happen.
 

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Argentus

Well-Known Member
I don't even know why I'm arguing about this, probably because its late and I'm restless. Anyway I still think that some stuff in KOF is too much for DOA, but it doesn't matter cuz its never gonna happen.
fun to discuss though. at least for me. way I see it, only ditch the blatantly superpowered attacks, tone down the ones that can still work. llike vices snake ARM grab is ultimately her just reaching low and far, so still have her do that, just without any actual stretching. sides, might as well have been a projectile at original range, which we are also doing without.
 

werewolfgold

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fun to discuss though. at least for me. way I see it, only ditch the blatantly superpowered attacks, tone down the ones that can still work.
That's the problem right there in this hypothetical scenario. You are removing or dulling down core things that define certain KOF characters, or just omitting core KOF characters because they're perhaps too over the top (or don't perhaps have a DOA parallel). That's not going to make for a product that people (on the whole) who enjoy KOF would want. And I don't know if you can reconcile that.
 

Argentus

Well-Known Member
That's the problem right there in this hypothetical scenario. You are removing or dulling down core things that define certain KOF characters, or just omitting core KOF characters because they're perhaps too over the top (or don't perhaps have a DOA parallel). That's not going to make for a product that people (on the whole) who enjoy KOF would want. And I don't know if you can reconcile that.
not seeing how. vice would still be fully intact, terry would still be fully intact, Joe would be fully intact, etc. only real difference is no projectiles, which would be worthless due to sidestepping anyway. as for "core KoF characters", it would be missing Kyo, Iori, and Benimaru, which you could easily do without (if you must, call it doaxsnk) possibly Athena. that or simply stripping away their projectiles as well and toning down special effects on their melee so flames and sparkles aren't blinding. iI play KoF, and I'm not seeing an issue, or even much of a difference in the transition.
 

werewolfgold

Well-Known Member
You can evade projectiles in a 2D game as well even without side-stepping. Especially in KOF where rolling exists. You are still removing characters' commonly used tools from their arsenals by "stripping away projectiles". You are taking away some ranged tools by not having Vice's arm stretch (maybe it could be turned to her sleeve but then that's altering the character), etc.

And I doubt people are even gonna be down with an SNK game without Kyo, Iori, or Athena. I dunno, dude...
 
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