Momiji-Baybee
Well-Known Member
On the grand scheme of things, as long as a character plays differently (even if there moveset is a variant of someone else's like with Bayman/Leon) they added roughly the same amount of new gameplay to the game so it doesn't matter if you call their fighting style Hapkido or Krav Maga or what. Especially when some styles aren't really presented like their real world counterpart anyways (ie. Systema). Theoretically, Jo Hayabusa could show up with the same style as Ryu and yet not share a single move with him.
So I fail to see how there being more fighting styles existing in the real world being a reason that they should focus on creating entirely new characters instead of using the cast they've got.
Furthermore, given the limited time window until September, if they were to build a new moveset from scratch it would take more of their time meaning we get less characters overall. I'd prefer more characters using old movesets (ie. Tengu) or variants of existing movesets (ie. Hayate > Shiden, Ein > Hitomi's Dad, etc.) with maybe only one more entirely new moveset (for an NPC promoted to playable, like Irene).
Save the enitrely new characters for DoA6, let's get everyone's character in DoA5 before it's over.
Besides, it's all going to start over again with DoA6 when they cut Leon/Ein/Tengu/whoever again and people have to beg to get them added back again, so it'd be nice to have a version that at least has all the current playstyles for the time being.
Yeah but majority of the characters not in now are quite bleh, no use bring back those characters when we could fet brand new exciting ones